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Natalia Romanov
Kameira Lodge Amarr Empire
2
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Posted - 2013.02.21 17:58:00 -
[1] - Quote
Ok, so let me get this straight. You want the ability for a team, that is already steamrolling, to be able to steam roll faster because its boring to wait?
I'll tell you it's boring having your entire team red-lined and not able to escape as well.
Where would the losing team spawn? MCC? How would that help them retake the map?
The only way this would be a balanced proposition is if the MCC could launch players across the map.
All that being said, there is a problem with lopsided matches and lack of ability to sway things if things are so far gone.
It's pretty easy to tell when the game is a dead end for either team (it's about the same time everyone heads for the hills unfortunately). This is the real problem as there is no reason to play after this point for either side.
To Fix this perhaps some sort of mechanical sway thing might be granted to the highest WP (Or maybe an item someone would equip for balance sake) squad on the losers side, might help (Think like a bullet bill power up from mario kart, but more dust related. Perhaps an AI controlled Dust style AC-130 , that will clear a line) |
Natalia Romanov
Kameira Lodge Amarr Empire
2
|
Posted - 2013.02.21 19:06:00 -
[2] - Quote
Actually I did read it all. There is no time limit to this proposal. There is a failure, not a time limit. What constitutes failure here?
Volgair wrote:After a long line of threads that were deemed "TLDR," I will keep this brief.
Once the MCCAP is available the dominate team can push behind enemy lines to attempt to capture the node for bonus rewards. While they push the dominate team needs to protect its current assets. In the event of a failure to prevent said assets from being captured the MCCAP would re-harden, the Dominate team would then have 30-45 seconds to escape the redline before the area is glassed automatically by the War Barge.
As for the OP's response of "hiding like a chicken sh*t" won't gain tactical advantage. Well yes that's obvious, didn't need to be said and does't add to the discussion. When held down at the redline there isn't anything one can do to escape this "redline wolf pack farming" . You are given 2 spawn points, one a slightly fortified area, and the MCC. shooting the MCC drop is simple so not spawning from there. That leaves the small bases, which with the redline removed are now camped. So instead of fixing the wolf pack you have now given less reason to spawn back in.
Does anyone else see how flawed this is? |
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