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Panther Alpha
Kirkinen Risk Control Caldari State
44
|
Posted - 2013.02.21 10:27:00 -
[1] - Quote
Chanced the topic from "Remove shields from everything" to "K.A.R module"
Optional module to chance the shields input, from "energy" protection to full "armor" protection.
"Kinetic armor reinforcement layers" are not an energy base equipment ( Shields), but an integrated part of the armor system. Design to absorb the kinetic force of ballistic projectiles, for a limited amount of time, before they collapse. Once they collapse, the suit armor integrity drops almost instantly, leaving the dropsuit with only the suit "integrity" as protection.
Of course, this means that the "Kinetic armor reinforcement layers" do not recharge like a shield will do. Instead multiple layers needs to be added to dropsuit, to increase the durability of the armor.
Also added comment form Hunter Junko ;
Hunter Junko wrote:removing shields? aint gonna happen. but the armor reinforcement layer? hmmm... Could be an addition for say, gas, storm or even Plasma-based planets. Some Lore to start: EVE wrote:Shields are, instead, absorptive energy fields. They "collect" energy directed at them above a certain threshold; if they simply collected all energy, a shielded ship would be unable to see out and would appear as a "hole" in the background of space. They have an upper limit to how much energy they can store at once. Explosions are the least-effective method of dealing with shields because they are naturally ineffective against materials that do not heat up or suffer from kinetic effects and suffer the worst of all worlds. Similarly, pure kinetic and thermal energies suffer minor degradations because both are wasting some of their power on things that do not affect the structure of the shield. Pure EM radiation on the other hand is crippling, as it interacts directly with the shield and will all be absorbed. Some wormhole environments offer further demonstration of this phenomenon, crippling shields with intense amounts of hard radiation. K.A.R. For environments when shield strength would be weaker due to outside influences such as storm and plasma-based planets, a viable replacement for shields under those circumstances would be Kinetic armor reinforcement. by completely replacing the shielding modules, Kinetic armor reinforcement( K.A.R.) re-routes drop-suit power towards a module designed to temporarily support, and on higher levels reinforce armor plating by diverting excess energy away from the user. |
Siege Hearts
Tempus Viators
0
|
Posted - 2013.02.21 10:58:00 -
[2] - Quote
ammo types will fix this .. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.02.21 11:54:00 -
[3] - Quote
Use flux grenades. |
iceyburnz
Crux Special Tasks Group Gallente Federation
283
|
Posted - 2013.02.21 12:05:00 -
[4] - Quote
Its not going to happen.
Shields are an intrinsic part of the Eve universe lore.
Sorry .
Edit: also your asking to remove shields and replace it with "shields". That's just silly. |
KalOfTheRathi
CowTek
168
|
Posted - 2013.02.21 12:16:00 -
[5] - Quote
So, you want them to take all the art, design, code and animations and do what with them? And to replace them with something that is like them but not named that way and do it after the game has been in development for years. When it is closer to release than not.
I have a suggestion but I suspect you would feel uncomfortable if I could place it exactly where I think it deserves to go. Which would be right next to your head anyway. |
Panther Alpha
Kirkinen Risk Control Caldari State
44
|
Posted - 2013.02.21 12:27:00 -
[6] - Quote
iceyburnz wrote:Its not going to happen. Shields are an intrinsic part of the Eve universe lore. Sorry . Edit: also your asking to remove shields and replace it with "shields". That's just silly.
"Kinetic armor reinforcement layers" are not an energy base equipment ( Shields), but an integrated part of the armor system. Design to absorb the kinetic force of ballistic projectiles, for a limited amount of time, before they collapse. Once they collapse, the suit armor integrity drops almost instantly, leaving the dropsuit with only the suit "integrity" as protection.
Of course, this means that the "Kinetic armor reinforcement layers" do not recharge like a shield will do. Instead multiple layers needs to be added to dropsuit, to increase the durability of the armor.
The hull / suit integrity is base in:
- Total mass.
- Materials use in the construction. |
Lykos Pyro
Omega Myriad
7
|
Posted - 2013.02.21 12:32:00 -
[7] - Quote
Shields, Armour, Hull. Three layers, thats how EVE has been for years now in a happy equilibrium.
The only change (apart from balancing issues) i see coming to the ground version is hull on vehicles, i dont think suit hull would make much sense, but on vehicles and maybe installations i think it does.
But that is it... removing shields would never get enough support because theres an entire section devoted to shield skills, shield modules, shield tanking, fits based around shield tanking. |
pegasis prime
The Shadow Cavalry Mercenaries
81
|
Posted - 2013.02.21 12:37:00 -
[8] - Quote
Shields as a few of the other mercs have mentioned are an intrinsic pare of eve and dust . To get rid of the shields would involve.....well changing the whole game to suit what you want . If you are having trouble with shields don't panic and ask to be rid of them bide your time for ammo variations to appear |
TV Repair Guy
Resheph Interstellar Strategy Gallente Federation
1
|
Posted - 2013.02.21 12:47:00 -
[9] - Quote
If a lasgun hits a shield the whole map should explode like an atomic. |
Vermaak Doe
SVER True Blood Unclaimed.
389
|
Posted - 2013.02.21 12:49:00 -
[10] - Quote
Simply not gonna happen |
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Hunter Junko
WARRIORS 1NC
45
|
Posted - 2013.02.21 13:36:00 -
[11] - Quote
removing shields? aint gonna happen.
but the armor reinforcement layer? hmmm...
Could be an addition for say, gas, storm or even Plasma-based planets.
Some Lore to start:
EVE wrote:Shields are, instead, absorptive energy fields. They "collect" energy directed at them above a certain threshold; if they simply collected all energy, a shielded ship would be unable to see out and would appear as a "hole" in the background of space. They have an upper limit to how much energy they can store at once. Explosions are the least-effective method of dealing with shields because they are naturally ineffective against materials that do not heat up or suffer from kinetic effects and suffer the worst of all worlds. Similarly, pure kinetic and thermal energies suffer minor degradations because both are wasting some of their power on things that do not affect the structure of the shield. Pure EM radiation on the other hand is crippling, as it interacts directly with the shield and will all be absorbed. Some wormhole environments offer further demonstration of this phenomenon, crippling shields with intense amounts of hard radiation.
K.A.R. For environments when shield strength would be weaker due to outside influences such as storm and plasma-based planets, a viable replacement for shields under those circumstances would be Kinetic armor reinforcement. by completely replacing the shielding modules, Kinetic armor reinforcement( K.A.R.) re-routes drop-suit power towards a module designed to temporarily support, and on higher levels reinforce armor plating by diverting excess energy away from the user. |
Panther Alpha
Kirkinen Risk Control Caldari State
44
|
Posted - 2013.02.21 13:53:00 -
[12] - Quote
Hunter Junko wrote:removing shields? aint gonna happen. but the armor reinforcement layer? hmmm... Could be an addition for say, gas, storm or even Plasma-based planets. Some Lore to start: EVE wrote:Shields are, instead, absorptive energy fields. They "collect" energy directed at them above a certain threshold; if they simply collected all energy, a shielded ship would be unable to see out and would appear as a "hole" in the background of space. They have an upper limit to how much energy they can store at once. Explosions are the least-effective method of dealing with shields because they are naturally ineffective against materials that do not heat up or suffer from kinetic effects and suffer the worst of all worlds. Similarly, pure kinetic and thermal energies suffer minor degradations because both are wasting some of their power on things that do not affect the structure of the shield. Pure EM radiation on the other hand is crippling, as it interacts directly with the shield and will all be absorbed. Some wormhole environments offer further demonstration of this phenomenon, crippling shields with intense amounts of hard radiation. K.A.R. For environments when shield strength would be weaker due to outside influences such as storm and plasma-based planets, a viable replacement for shields under those circumstances would be Kinetic armor reinforcement. by completely replacing the shielding modules, Kinetic armor reinforcement( K.A.R.) re-routes drop-suit power towards a module designed to temporarily support, and on higher levels reinforce armor plating by diverting excess energy away from the user.
You know what... after reading this, i think you right. K.A.R could be added as an "Optional" first layer of protection. |
iceyburnz
Crux Special Tasks Group Gallente Federation
283
|
Posted - 2013.02.21 15:09:00 -
[13] - Quote
Panther Alpha wrote:iceyburnz wrote:Its not going to happen. Shields are an intrinsic part of the Eve universe lore. Sorry . Edit: also your asking to remove shields and replace it with "shields". That's just silly. "Kinetic armor reinforcement layers" are not an energy base equipment ( Shields), but an integrated part of the armor system. Design to absorb the kinetic force of ballistic projectiles, for a limited amount of time, before they collapse. Once they collapse, the suit armor integrity drops almost instantly, leaving the dropsuit with only the suit "integrity" as protection. Of course, this means that the "Kinetic armor reinforcement layers" do not recharge like a shield will do. Instead multiple layers needs to be added to dropsuit, to increase the durability of the armor. The hull / suit integrity is base in: - Total mass. - Materials use in the construction.
That sounds like a really complex system.
So if I undertsand you correctly not only are you asking to remove shield but you want to nerf armour to the point where you need muliple add-on doodats in order to gain a basic HP buffer?
I'm sorry I really don't like this idea. Not in Dust 514 anyway, which is part of the eve universe. On the other hand it might be a novel way to approach hitpoints in another game. |
Meeko Fent
Kinsho Swords Caldari State
12
|
Posted - 2013.02.21 15:20:00 -
[14] - Quote
Panther Alpha wrote:Chanced the topic from "Remove shields from everything" to "K.A.R module" Optional module to chance the shields input, from "energy" protection to full "armor" protection. "Kinetic armor reinforcement layers" are not an energy base equipment ( Shields), but an integrated part of the armor system. Design to absorb the kinetic force of ballistic projectiles, for a limited amount of time, before they collapse. Once they collapse, the suit armor integrity drops almost instantly, leaving the dropsuit with only the suit "integrity" as protection. Of course, this means that the "Kinetic armor reinforcement layers" do not recharge like a shield will do. Instead multiple layers needs to be added to dropsuit, to increase the durability of the armor. Also added comment form Hunter Junko ; Hunter Junko wrote:removing shields? aint gonna happen. but the armor reinforcement layer? hmmm... Could be an addition for say, gas, storm or even Plasma-based planets. Some Lore to start: EVE wrote:Shields are, instead, absorptive energy fields. They "collect" energy directed at them above a certain threshold; if they simply collected all energy, a shielded ship would be unable to see out and would appear as a "hole" in the background of space. They have an upper limit to how much energy they can store at once. Explosions are the least-effective method of dealing with shields because they are naturally ineffective against materials that do not heat up or suffer from kinetic effects and suffer the worst of all worlds. Similarly, pure kinetic and thermal energies suffer minor degradations because both are wasting some of their power on things that do not affect the structure of the shield. Pure EM radiation on the other hand is crippling, as it interacts directly with the shield and will all be absorbed. Some wormhole environments offer further demonstration of this phenomenon, crippling shields with intense amounts of hard radiation. K.A.R. For environments when shield strength would be weaker due to outside influences such as storm and plasma-based planets, a viable replacement for shields under those circumstances would be Kinetic armor reinforcement. by completely replacing the shielding modules, Kinetic armor reinforcement( K.A.R.) re-routes drop-suit power towards a module designed to temporarily support, and on higher levels reinforce armor plating by diverting excess energy away from the user. Just a Note, Our Plasma Guns use Plasma to cook us alive. Not slug us in our face. SO you would be a sitting duck to Lasers and The Gallente Heat Based Projectiles. Just a Technical Note. |
Meeko Fent
Kinsho Swords Caldari State
12
|
Posted - 2013.02.21 15:24:00 -
[15] - Quote
AND, If Im on a Storm planet, Why would getting zapped by Lightning be a Bad thing? Its helping Power my Shields, Giving it extra power. We are going off of that we use Electricity in this Galaxy, right? |
Panther Alpha
Kirkinen Risk Control Caldari State
44
|
Posted - 2013.02.21 15:33:00 -
[16] - Quote
Meeko Fent wrote:Just a Note, Our Plasma Guns use Plasma to cook us alive. Not slug us in our face. SO you would be a sitting duck to Lasers and The Gallente Heat Based Projectiles. Just a Technical Note.
Remember that is an "Optional" module, you can keep your energy shields, if you think that is better.
But don't you think that will be cool to have an "Option" to chance you shield input, from "energy" to "kinetic" protection ? I think it will add lots of interesting tactical options. |
Hunter Junko
WARRIORS 1NC
45
|
Posted - 2013.02.21 17:03:00 -
[17] - Quote
Meeko Fent wrote:AND, If Im on a Storm planet, Why would getting zapped by Lightning be a Bad thing? Its helping Power my Shields, Giving it extra power. We are going off of that we use Electricity in this Galaxy, right?
We are fighting in New Eden. Therefore, this is what shields are:
EVE wrote:Shields are, instead, absorptive energy fields. They "collect" energy directed at them above a certain threshold; if they simply collected all energy, a shielded ship would be unable to see out and would appear as a "hole" in the background of space. They have an upper limit to how much energy they can store at once.
I render your argument null and void |
Meeko Fent
Kinsho Swords Caldari State
12
|
Posted - 2013.02.23 21:01:00 -
[18] - Quote
Panther Alpha wrote:Meeko Fent wrote:Just a Note, Our Plasma Guns use Plasma to cook us alive. Not slug us in our face. SO you would be a sitting duck to Lasers and The Gallente Heat Based Projectiles. Just a Technical Note. Remember that is an "Optional" module, you can keep your energy shields, if you think that is better. But don't you think that will be cool to have an "Option" to chance you shield input, from "energy" to "kinetic" protection ? I think it will add lots of interesting tactical options. Im not being mean, but Energy and Kinitic energy fall into the same catagory.
Quote:energy is an indirectly observed quantity which comes in many forms, such as kinetic energy, potential energy, radiant energy |
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