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Zekain Kade
BetaMax.
931
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Posted - 2013.02.21 03:30:00 -
[1] - Quote
Oh Look, a decked out Sagaris! It must be worth a fortune! Screw AV weapons, drop an installation on it! >:D
Incoming............... SMASH KABOOM!!!!!
/TANK DRIVER RAGE QUIT.
That's how I see this game evolving when installation deployments are player controlled. There would literally be no point in bringing down a super expensive vehicle, because as soon as the RDV stops, there'll be a large blaster installation hurdling through the atmosphere to smash it to bits, along with its cargo.
So I ask CCP. What ideas have you thought of to stop this sort of thing from happening? Because it'll make OB's VS vehicles are useless tactic. And further discourage players from bringing down vehicles. |
DJINN Marauder
Hellstorm Inc League of Infamy
254
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Posted - 2013.02.21 03:37:00 -
[2] - Quote
I think it'll be like calling in a vehicle: It lands in the area where you call it in at. Not necessarily being able to pinpoint exactly where you want it on the map. |
Elijah Sol' Dzusaki
Onward Defrosted Tuna Team
485
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Posted - 2013.02.21 03:37:00 -
[3] - Quote
I think this is a good thing. |
SoTa PoP
Internal Error. Negative-Feedback
1772
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Posted - 2013.02.21 03:40:00 -
[4] - Quote
Hmm. OP makes a great point.
I would think CCP would use a beacon or marker to mark where it's landing so vehicles *Allies and enemies* have time to evacuate. |
Ion Crush
Militaires-Sans-Frontieres
32
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Posted - 2013.02.21 03:52:00 -
[5] - Quote
I thought I had read that you will be limited in dropping installations to certain points on the map. |
Zekain Kade
BetaMax.
931
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Posted - 2013.02.21 03:52:00 -
[6] - Quote
DJINN Marauder wrote:I think it'll be like calling in a vehicle: It lands in the area where you call it in at. Not necessarily being able to pinpoint exactly where you want it on the map. if it's done like that, it would ruin the strategic placement aspect that could sway battles. They need to be dropped in the same manner as OB`s. But there needs to be a way to tell players, or limit their drops so they aren't used as kinetic bombs.
bring down a 6.1 milion ISK tank.
Have it crushed by a cookie cutter Militia installation that's worth 150k isk. |
SSBBW Amber
Church of the Unforgiven
26
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Posted - 2013.02.21 03:55:00 -
[7] - Quote
I would imagine that as you hover over a map trying to place an installation, if there are objects, player owned or otherwise, then you will not be able to place the installation there. For those that played Star Wars Galaxies, they would understand what I am talking about as far as placing a house near mobs and such. |
Zekain Kade
BetaMax.
931
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Posted - 2013.02.21 03:58:00 -
[8] - Quote
SSBBW Amber wrote:I would imagine that as you hover over a map trying to place an installation, if there are objects, player owned or otherwise, then you will not be able to place the installation there. For those that played Star Wars Galaxies, they would understand what I am talking about as far as placing a house near mobs and such. What about predicting the path of a vehicle and dropping it on that vehicle as it drives over the drop off point? That sort of thing still isn't that hard to do since the paths tanks use are pretty predictable. |
HowDidThatTaste
Imperfects Negative-Feedback
2242
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Posted - 2013.02.21 03:59:00 -
[9] - Quote
I have been spending a lot of time in these turrests lately, waiting for the day I can drop my own in.
Can't wait for the turrets are op threads.
Still cracks me up when a blueberry beats me to one, and I shoot him in the back ,he hops out, my turn. |
Zekain Kade
BetaMax.
931
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Posted - 2013.02.21 04:00:00 -
[10] - Quote
HowDidThatTaste wrote:I have been spending a lot of time in these turrests lately, waiting for the day I can drop my own in. Can't wait for the turrets are op threads. Still cracks me up when a blueberry beats me to one, and I shoot him in the back ,he hop out, my turn. Now imagine what would happen if another player decides to drop ANOTHER TURRET ON ANOTHER TURRET?
Allied turret tower.
Unless friendly fire is implemented. |
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HowDidThatTaste
Imperfects Negative-Feedback
2242
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Posted - 2013.02.21 04:03:00 -
[11] - Quote
It would probably fall over.
But that reminds me of the early beta days when you called in a vehicle and 50 of them would pile up on each other.
And truthfully they will probably fly in on an rdv anyway giving any moron a chance to get out of the way. |
SSBBW Amber
Church of the Unforgiven
26
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Posted - 2013.02.21 04:23:00 -
[12] - Quote
Zekain Kade wrote:SSBBW Amber wrote:I would imagine that as you hover over a map trying to place an installation, if there are objects, player owned or otherwise, then you will not be able to place the installation there. For those that played Star Wars Galaxies, they would understand what I am talking about as far as placing a house near mobs and such. What about predicting the path of a vehicle and dropping it on that vehicle as it drives over the drop off point? That sort of thing still isn't that hard to do since the paths tanks use are pretty predictable.
I'm not sure tbh. It could be that CCP will only allow us to drop installations in certain areas to begun with. We may not be able to just drop them anywhere on the battlefield.
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IRuby Heart
DIOS EX.
325
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Posted - 2013.02.21 04:34:00 -
[13] - Quote
Who's going to be calling in their 750K ISK vehicle in the middle of redberries so they can drop installations on them? |
Zekain Kade
BetaMax.
931
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Posted - 2013.02.22 02:36:00 -
[14] - Quote
HowDidThatTaste wrote:It would probably fall over. But that reminds me of the early beta days when you called in a vehicle and 50 of them would pile up on each other. And truthfully they will probably fly in on an rdv anyway giving any moron a chance to get out of the way. They're off map support. They are dropped from the sky like how you see them in Ambush OMS.
IRuby Heart wrote:Who's going to be calling in their 750K ISK vehicle in the middle of redberries so they can drop installations on them? Those redberries wont be dropping installations near them selves, they'll be dropping them on the enemy. |
Bojo The Mighty
Bojo's School of the Trades
428
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Posted - 2013.02.22 02:39:00 -
[15] - Quote
Um this is an easy fix. Deployment Delay.
30 second delay to get there once you've ordered. Maybe more. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
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Posted - 2013.02.22 02:44:00 -
[16] - Quote
I don't see this being a problem. Besides, I don't think a reasonable squad leader would be so willing to drop a very expensive installation into a location that may not be suitable for the dropped unit. Remember, these things are more expensive than the tank and are limited in availability. |
Zekain Kade
BetaMax.
931
|
Posted - 2013.02.22 02:51:00 -
[17] - Quote
Maken Tosch wrote:I don't see this being a problem. Besides, I don't think a reasonable squad leader would be so willing to drop a very expensive installation into a location that may not be suitable for the dropped unit. Remember, these things are more expensive than the tank and are limited in availability. How could they be more expensive then a tank? I'm talking about players dropping CHEAP MILITIA INSTALLATIONS ON PROTO TANKS TO GET AN INSTANT KILL. |
Zyrus Amalomyn
Militaires-Sans-Frontieres
29
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Posted - 2013.02.22 07:01:00 -
[18] - Quote
Zekain Kade wrote:Maken Tosch wrote:I don't see this being a problem. Besides, I don't think a reasonable squad leader would be so willing to drop a very expensive installation into a location that may not be suitable for the dropped unit. Remember, these things are more expensive than the tank and are limited in availability. How could they be more expensive then a tank? I'm talking about players dropping CHEAP MILITIA INSTALLATIONS ON PROTO TANKS TO GET AN INSTANT KILL.
No corp worth their ISK is going to drop in militia installations. |
Baal Omniscient
L.O.T.I.S. Legacy Rising
248
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Posted - 2013.02.22 07:07:00 -
[19] - Quote
We don't even know if there WILL be militia installations. Doesn't make a whole lot of sense for them to. You can learn how to use turrets in any match, so it's not like you'd need militia ones to learn how to use them.
And I'm sure the amount of damage a turret does will be based on it's HP vs the HP of the vehicle it comes in contact with. I've seen installations take damage from landing on a vehicle, so a low HP one may just blow up and do a lot of damage instead of killing the tank. |
Drommy Hood
Tritan-Industries Legacy Rising
242
|
Posted - 2013.02.22 09:41:00 -
[20] - Quote
Bring in your tanks in your own red line? |
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