DJINN leukoplast
Hellstorm Inc League of Infamy
293
|
Posted - 2013.03.01 05:36:00 -
[1] - Quote
Inverted x-axis???
Only way I could possibly see any human able to pull this off is if you are one of the very few people who plays holding the controller upside down and backwards (I have actually seen people play like this). In that manner, moving the stick left would turn your character right (and strafing left would strafe right), and inverted x would be the only solution.
But to hold the controller normally and need to invert x? That is incredibly odd, might be a new Guinness book of world records entry for that one |
DJINN leukoplast
Hellstorm Inc League of Infamy
293
|
Posted - 2013.03.01 06:11:00 -
[2] - Quote
Knarf Black wrote:If you've ever wanted to see a useful visualization of thumbstick inversion options, play the game Rock of Ages and check out its control options menu. They have animations of little knights moving wooden joysticks around to demonstrate what the different invert options are like.
Long story short: the non invert options would require a geared joint if they were mechanical apparatuses while invert is simply a stick pointing directly out of the camera's backside.
Personally, I use a bizarre mix of different options depending on the type of camera. I invert Y for first person shooters with a controller, but do not invert with a mouse or when the camera is on a fixed rear axis (where you can't turn around or look in any direction beyond a maximum angle). To make things even more complicated, I like to invert X for third person camera controls, but not for third person aiming controls, though I think that has only come up in the Dead Rising franchise.
People's brains work differently, and it's a simple enough option for devs to implement (certainly simpler than explaining the reasoning), so let's let bygones be bygones.
Very interesting, I never thought of it like that. A good way for me to understand it, is by imagining that the controller thumb stick is attached to the back of my mercs head, so pushing it to the left would actually cause the merc to look right.
Never gave it much thought, but I do invert x when it comes to third-person shooters (always made sense to me because I was moving the camera left when I pushed left), and I am pretty sure I invert y as well since it is along the same theory, pushing down makes the camera go down (ironically I always have to invert y for FPS games though).
Cool stuff! |