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Hagintora
Chatelain Rapid Response Gallente Federation
26
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Posted - 2013.02.19 20:11:00 -
[1] - Quote
I've been thinking about this, as to why the control setup is so different from other games, and I thought of something that no one else has mentioned yet (that I know of): Legalities.
It is entirely possible that the makers COD and Battlefield (and other FPS games) have placed patents on a particular control setup, so that if anyone else uses it they have to pay. CCP may not want to pay the fees associated with the patents, so they are trying come up with their own control setup. Allowing players to remap the controls, and you inevitably will will get setups that are identicle to COD, HALO, etc. Other games that have these setups available may have paid the fees, and added it to the cost of the game (because a peice of every game that sold would go to the patent holder. With Dust being a Free to Play MMOFPS, this could cause problems in the long run as CCP would either have to pull more money from the EVE Subs, or charge more for AUR in order to compensate for the added cost of the game.
I'm not saying that any of this is actually true, it is pure conjecture on my part. But it would explain why things are setup the way they are. Why controls are "wierd". |
Hagintora
Chatelain Rapid Response Gallente Federation
26
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Posted - 2013.02.19 20:25:00 -
[2] - Quote
Django Quik wrote:You can't patent a 'control setup'.
http://www.google.com/patents/US5350176
Quote:The controller (326) receives local command signals created by a set of player controls (316).
Unless I'm reading it wrong, it would seem that you can. |
Hagintora
Chatelain Rapid Response Gallente Federation
26
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Posted - 2013.02.19 20:36:00 -
[3] - Quote
Isn't that the same thing? It seems that they reference not only the physical controller, but the interface (controller mapping) neccessary to interact with the game. |
Hagintora
Chatelain Rapid Response Gallente Federation
26
|
Posted - 2013.02.19 22:40:00 -
[4] - Quote
Django Quik wrote:Hagintora wrote:Isn't that the same thing? It seems that they reference not only the physical controller, but the interface (controller mapping) neccessary to interact with the game. That's referring to the physical human - controller interface, not the controller - console interface, which is what constitutes controller mapping. Can you imagine how ridiculous it would have been if the early platform games were able to patent their control mappings? No other games would ever have been made again.
Ah, I see. Thank you for the clarification. I withdraw my earlier statement. Although I would argue that games would still be made, seeing as how Apple seems to have a patent on everything and electronics are still being made. My original intent was to try and put forth an argument as to why CCP didn't already have custom controller mapping that didn't involve them being lazy, or incompetant. Which seems to be the growing feeling on the forums. |
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