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The Dragon Ascendant
Celtic Anarchy
101
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Posted - 2013.02.19 13:49:00 -
[1] - Quote
So, we have blaster turrets in the 20GJ and 80GJ range. We can survive multiple hits (from the 20GJ versions at least) thanks to our super advanced dropsuits armour and shields. 20GJ is a LOT of energy, as a comparison, wikipedia tells me that 6GJ is the explosive energy of a barrel of oil.
But no matter how I run the numbers of mass x gravity x height, I can't even get close to reaching those same numbers when trying to work out the potential energy of a human falling from a dropship or MCC. Yet falling from an MCC and not activating inertial dampeners is an instant death for most suits (except sometimes heavies, who really should be hitting the ground harder due to their extra mass). No matter what numbers I use it always come to way less than even a single gigajoule.
Why then do we die from falls from far smaller heights as well, yet we can take direct hits from far, far more powerful weapons. Hell I've survived near direct hits from a forge gun and a rail gun installation, why does falling from a 30 metre cliff destroy all my shields?
TL;DR; Nerf fall damage /jk |
Captain-Awesome
Internal Error. Negative-Feedback
349
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Posted - 2013.02.19 14:03:00 -
[2] - Quote
The Dragon Ascendant wrote:So, we have blaster turrets in the 20GJ and 80GJ range. We can survive multiple hits (from the 20GJ versions at least) thanks to our super advanced dropsuits armour and shields. 20GJ is a LOT of energy, as a comparison, wikipedia tells me that 6GJ is the explosive energy of a barrel of oil.
But no matter how I run the numbers of mass x gravity x height, I can't even get close to reaching those same numbers when trying to work out the potential energy of a human falling from a dropship or MCC. Yet falling from an MCC and not activating inertial dampeners is an instant death for most suits (except sometimes heavies, who really should be hitting the ground harder due to their extra mass). No matter what numbers I use it always come to way less than even a single gigajoule.
Why then do we die from falls from far smaller heights as well, yet we can take direct hits from far, far more powerful weapons. Hell I've survived near direct hits from a forge gun and a rail gun installation, why does falling from a 30 metre cliff destroy all my shields?
TL;DR; Nerf fall damage /jk
there's a difference between a part of your body taking a hit, and your whole body taking a hit.
take a car and a person. it doesn't matter who is the one doing the traveling, but the idea is the same. the human only covers a small part of the car, where as the car covers the human, thus damage is equal on all areas of the body, this also aserts that the impact is greater all over and not just a specific part of the suit. (head, arm, legs etc).
shield and armor can stop a small object penetrating, but when the object is you being flung out of the suit, the damage is more internal than external, which suits were not designed to manage. |
Iron Wolf Saber
BetaMax.
2866
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Posted - 2013.02.19 14:25:00 -
[3] - Quote
Dunno bullet proof armor doesn't stop you from dying from a 3 foot fall. |
Beren Hurin
OMNI Endeavors
183
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Posted - 2013.02.19 14:58:00 -
[4] - Quote
The Dragon Ascendant wrote:So, we have blaster turrets in the 20GJ and 80GJ range. We can survive multiple hits (from the 20GJ versions at least) thanks to our super advanced dropsuits armour and shields. 20GJ is a LOT of energy, as a comparison, wikipedia tells me that 6GJ is the explosive energy of a barrel of oil.
But no matter how I run the numbers of mass x gravity x height, I can't even get close to reaching those same numbers when trying to work out the potential energy of a human falling from a dropship or MCC. Yet falling from an MCC and not activating inertial dampeners is an instant death for most suits (except sometimes heavies, who really should be hitting the ground harder due to their extra mass). No matter what numbers I use it always come to way less than even a single gigajoule.
Why then do we die from falls from far smaller heights as well, yet we can take direct hits from far, far more powerful weapons. Hell I've survived near direct hits from a forge gun and a rail gun installation, why does falling from a 30 metre cliff destroy all my shields?
TL;DR; Nerf fall damage /jk
When you did your math, did you do it with the mass of the planet hitting you? Maybe if you factor that in... |
Anndy Dusty
Paladin Survey Force Amarr Empire
18
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Posted - 2013.02.19 15:13:00 -
[5] - Quote
Iron Wolf Saber wrote:Dunno bullet proof armor doesn't stop you from dying from a 3 foot fall.
few min ago i apparently died from falling yet was on flat ground |
Iron Wolf Saber
BetaMax.
2866
|
Posted - 2013.02.19 15:24:00 -
[6] - Quote
Anndy Dusty wrote:Iron Wolf Saber wrote:Dunno bullet proof armor doesn't stop you from dying from a 3 foot fall. few min ago i apparently died from falling yet was on flat ground
See? I told you.
Also the armor has to be heavy-ish 200 pounds about extra for the 7-8ft tall cloned freaks that we are, also our bodies are much heavier would not put it past a dust merc out of armor to be aroudn 500 lbs from the augmented skeleton alone. |
M3DIC 2U
RED COLONIAL MARINES Covert Intervention
13
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Posted - 2013.02.19 16:34:00 -
[7] - Quote
Iron Wolf Saber wrote:Anndy Dusty wrote:Iron Wolf Saber wrote:Dunno bullet proof armor doesn't stop you from dying from a 3 foot fall. few min ago i apparently died from falling yet was on flat ground See? I told you. Also the armor has to be heavy-ish 200 pounds about extra for the 7-8ft tall cloned freaks that we are, also our bodies are much heavier would not put it past a dust merc out of armor to be aroudn 500 lbs from the augmented skeleton alone.
It's not the energy that kills you but the energy transfer. Plus smacking your head inside the suit from such a height would be pretty bad. Inertial dampeners slow everything so when the suit stops your body stops with it and the internal organs don't bounce off your bones. |
Rei Shepard
Spectre II
72
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Posted - 2013.02.19 16:50:00 -
[8] - Quote
Energy from a weapon is dissipated away from the suit user and doesn't come into contact with the suit, even if it hits armor the force of the hit is most likely bend around it and dissipated over a larger surface of the armor. Seeing it advanced armor i am pretty sure it would be capable of doing that.
The energy of hitting the planet at terminal velocity has nowhere to go but right trough the suit and cannot be deflected away from it, unless you bounce back and the energy is transferred into motion.
Sadly hitting the planet is like a dead stop and all energy goes right trough you, killing you in the process.
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Razer Mikio
Hateful Munitions
5
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Posted - 2013.02.19 16:59:00 -
[9] - Quote
The Dragon Ascendant wrote:So, we have blaster turrets in the 20GJ and 80GJ range. We can survive multiple hits (from the 20GJ versions at least) thanks to our super advanced dropsuits armour and shields. 20GJ is a LOT of energy, as a comparison, wikipedia tells me that 6GJ is the explosive energy of a barrel of oil.
But no matter how I run the numbers of mass x gravity x height, I can't even get close to reaching those same numbers when trying to work out the potential energy of a human falling from a dropship or MCC. Yet falling from an MCC and not activating inertial dampeners is an instant death for most suits (except sometimes heavies, who really should be hitting the ground harder due to their extra mass). No matter what numbers I use it always come to way less than even a single gigajoule.
Why then do we die from falls from far smaller heights as well, yet we can take direct hits from far, far more powerful weapons. Hell I've survived near direct hits from a forge gun and a rail gun installation, why does falling from a 30 metre cliff destroy all my shields?
TL;DR; Nerf fall damage /jk
Also, would it be safe to assuming that just cause it takes an amount of GJ to fit the weapon, that not all of the energy is being "blasted out at you"
Further more... I think we should just turn the blasters into time machines... 55 mph my bizatch! |
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