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Dusters Blog
Bragian Order Amarr Empire
116
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Posted - 2013.02.19 13:36:00 -
[1] - Quote
"In the first of our series looking at weapons, we take a look at a weapon sorely needing tuning: The Nova Knife. First off, we agree with the strategy here. A weapon like the Nova Knife must be carefully tuned. If not, we run into overpowering them like Replication era Swarm Launchers [Oh, the horror..] or reducing the game to Jedi Light Saber 514 like MAG was reduced to. The Nova Knife is an extremely situational weapon and users must understand this. Now if youre the kind of elite level sneaky player that can run around cloaked and unseen should you be rewarded with nova knife kills? We say yes. But not the automatic one hit kill variety we see in games like BF3. Dust is a much deeper game where the math must also add up. For a one hit kill the damage must exceed the targets total health, and the nova knife must adhere to these same rules. The first thing we must accept, is that while user skill will never be equal, the nova knife is not even a close range tool. It is essentially a wetwork style weapon where the user must make physical contact. As such, it will always be at a disadvantage when facing soldiers with guns. Still, it currently has none of the lethality its description suggests."
read the rest here: http://tinyurl.com/aelj6ot |
Dusters Blog
Bragian Order Amarr Empire
116
|
Posted - 2013.02.19 16:00:00 -
[2] - Quote
Synner Zerg wrote:I have heard time and time again that Nova Knife does not benefit from Hand-to-Hand skill, contrary to your article. Do you have any proof to what you are saying?
thank you for bringing this up. we assumed HTH combat was a bonus to the knife but we know how assumptions can go. obviously we think it should be a modifier and so should attacks from behind. we have asked the devs on twitter about the HTH skill and hopefully they will answer soon. as you can see we support lowering the melee damage for the scouts, logi and assault. |
Dusters Blog
Bragian Order Amarr Empire
116
|
Posted - 2013.02.19 20:59:00 -
[3] - Quote
This illustrates the need for the marketplace to be correct. This is Dust where the numbers mean everything. Why? Because we spend ISK and SP based on them. The marketplace should be 100% accurate. not everyone goes to IRC for a breakdown from the devs about how things 'really' work. There are too many correct damage values missing. AV grenades and prox mines as an example. |
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