HUGO SHTIGLETZ
RestlessSpirits
16
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Posted - 2013.02.19 10:07:00 -
[1] - Quote
On the HMG i would argue, Yes... it is overpowered but in a lot of small ways
reasons why
#1 because its extremely effective up to 60m and is still quite effective outside of that probably up to 90m most engagements occur within 45m so they dominate everything they encounter.
#2 it gets more accurate as you fire it, most games as you hip fire anything it gets less accurate, some may argue that it has a gyro or your adjusting to recoil or some nonsense, this is a pointless argument because its a game and balance is more important than "whats in real life" im sure if we had "laserguns" as some of these guns seem to be then in real life that AR would probably have no kick, and have almost an infinite range.
#3 they have no clear counter, any smart heavy can cut down a scout shotty instantly so thats not a CLEAR counter shotguns are outclassed by AR's, laser rifles, HMG's and mass drivers over more conventional distances... the hmg is outclassed by nothing at conventional distances.
the weapons flaws
#1 poor accuracy... made up for with saturation AKA 2000 rounds per minute... accuracy doesnt matter
#2 heat up... ive tested this my self the lowest end HMG can go through the majority of its magazine before it overheats and that test was trying to get it to overheat.
#3 distance... the HMG is not intended for counter sniping people in the mountains so if thats what your trying then soemone isnt thinking right.
#4 bullet damage... wait your shooting 18 damage at 2000 rpm with a 450 round magazine... nevermind
#5 it makes you a target... you have a OP minigun of course that makes you a target... most people either run away or completely focus an entire group on you... duh
#6 reload time... it sucks, but you have 450 rounds theres your tradeoff.
can my play style counter it?
i run a level 3 assault with a duvolle assault rifle and play very team/tactical and no i can not counter a heavie unless its one of the many noobs who have militia heavies because they see heavies going 30-0 every game so more and more people are starting it out.
comparable usability
the SMG, is a super underpowered version of the HMG while still usable in some hands the smg is the same basic concept spray and pray but more praying and less killng. the smg is also the only other gun to somewhat resemble the hmg.
competing guns
the only weapon(s) that can clearly compete are the laser rifle because it forces you to distance yourself from your target and the sniper because it too can shoot accurately at distance which is the HMG's only weakness.
my solution
while many will not agree with me because some people somehow think the HMG is perfectly balanced, this is my opinion on what should happen...
#1 the hmg should have its Range slightly decreased to focus on its objective holding role not team slaying role.
#2 the hmg should have a slight damage decrease when shooting 2000 rpm 18 damage is devastating thats 36,000 damage per minute 600 damage per second a 3 second burst does 1,800 damage thats why the HMG also works as a AV weapon ocasionally.
#3 decreased accuracy as apposed to increased when shooting... come on, common sense
#4 maybe a way to theoretically bipod up or use a mount type system with it on any railing this would allow slightly more ranged use but would require you to be stationary.
#5 require teamwork... to often i see a lone heavy going 40-0 or 33-2 or 25-0 or whetever when if they were using something else theyd go 6-7 the class has no teamwork attributes and should not be rewarded for its lone wolf only role.
the shotgun is also a little weird but i dont feel like going through all this over agian so ill leave it with the heavies.
dont worry about my gramar because i dont care
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