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Aeon Amadi
Maverick Conflict Solutions
1003
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Posted - 2013.02.19 06:40:00 -
[1] - Quote
Don't get the wrong impression. This thread is not about them being overpowered. This is a simple survey pertaining to a lot of the threads that keep popping up that all seem to be missing the point of feedback. Trust me when I say that I love this game and I honestly don't want to see it altered in a negative light, as such, I have noticed a trend in that people will say that the weapon(s) are overpowered but not give any reason as to why; just throwing out "fixes", "tweaks" and "nerfs" to no avail without explaining the justification behind it all.
So, here's the survey. Answer them honestly and reasonably. I'm a skeptic and I'm a stubborn son of a ***** so don't expect to win me over lightly, but if it can be explained in a way that I perhaps be persuaded I'm pretty sure there's a lot of other people out there that will say the same.
A.) Is the HMG overpowered? B.) Why or Why Not? C.) Are you aware of the weapon's flaws? D.) Can your play-style act on those flaws efficiently? E.) In your opinion, what is a good weapon to compare the HMG to in terms of usability? F.) In your opinion, what is a good weapon that competes with the HMG? G.) What are YOUR proposed solutions, if any?
A.) Is the Shotgun overpowered? B.) Why or Why Not? C.) Are you aware of the weapon's flaws? D.) Can your play-style act on those flaws efficiently? E.) In your opinion, what is a good weapon to compare the Shotgun to in terms of usability? F.) In your opinion, what is a good weapon that competes with the Shotgun? G.) What are YOUR proposed solutions, if any?
Note: CCP, let's take a look at the reasons why before we start "looking into" the different weapons. As developers, I personally (as well as Scout/Heavy, Breach Rifle, Missile Launcher users in the early beta) am quite discouraged anytime you start mentioning that something will get looked into as I know what's immediately on the horizon. I'm not convinced that any fixes that will be issued will be dealt with fairly as anything that has been nerfed in this game previously has been done so to the extent as to make the weapon utterly useless by comparison to it's competitors, with extensive wait times for them to be brought back up.
I'd also like to bring up to you, the developers, a suggestion. Please take a page from CCP Iceland's book and datamine/research the numbers as to how many people honestly use these weapons and to what extent - the more data the better. There is no reason to modify the game based solely on forum feedback alone and frankly perfect balance makes for a very boring game. This is not to say that I don't feel the weapons should be "fixed", so much as to say that there needs to be clear and obvious signs that they are - in fact - not working as intended.
So. Commence the discussion, let's try to keep this civil (and trust me, I'm the last one who should be talking about civility) and see where it goes as a legitimate feedback thread that directly addresses everyone's thoughts in an organized manner.
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Aeon Amadi
Maverick Conflict Solutions
1003
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Posted - 2013.02.19 19:36:00 -
[2] - Quote
Figured I'd answer my own survey, if only for equality..
A.) Is the HMG overpowered? B.) Why or Why Not? C.) Are you aware of the weapon's flaws? D.) Can your play-style act on those flaws efficiently? E.) In your opinion, what is a good weapon to compare the HMG to in terms of usability? F.) In your opinion, what is a good weapon that competes with the HMG? G.) What are YOUR proposed solutions, if any?
A.) Not at all. B.) It's a specialization weapon, being that only a Heavy can utilize it - and with it, all of it's flaws. C.) It's flaws are that the user takes a stark drop in movement, speed and turn speed as well as the poor scan profile/precision. It's reload time is immense and if the target gets too close you're in for a tough fight. It's efficiency also never hits it's full potential, starting off at 95% and dropping from there with longer distances. D.) Absolutely. Having previously played with a HMG specifically, I know it's flaws and know how to counter it. The turn speed drops off of a cliff whenever they're ADS and many players can't compensate on the fly - a fast moving scout with close range weaponry is ideal for this. E.) Assault Rifle. Range is similar (contrary to popular belief they have roughly the same range). The assault rifle fires a little less rounds per second (750 rpm compared to the HMG's 2000) but deals roughly twice the damage per bullet, so they're actually a very even match. The difference is that the Heavy has a lot more EHP. F.) Shotgun and SMG. Someone who specializes in either of these can make very short work of a Heavy with an HMG if they know what they're doing. G.) If ANYTHING were to happen to the HMG, it should be that it's efficiency STARTS at 100% and drops from there, rather than 95%. This can be done in tandem with a bit larger aiming reticle to encourage ADS or Crouching. Range has nothing to do with it, damage and fire rate has nothing to do with it. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.02.19 19:41:00 -
[3] - Quote
A.) Is the Shotgun overpowered? B.) Why or Why Not? C.) Are you aware of the weapon's flaws? D.) Can your play-style act on those flaws efficiently? E.) In your opinion, what is a good weapon to compare the Shotgun to in terms of usability? F.) In your opinion, what is a good weapon that competes with the Shotgun? G.) What are YOUR proposed solutions, if any?
A.) Hardly. B.) It's remarkably short range makes for a circumstantial weapon - if you can't close the gap it's useless. C.) Absolutely. While range is a major issue, a lot of players forget that the skill involved reduces the spread on the shot, thereby making a weapon that continuously changes everytime you put skills into it, forcing you to adjust. D.) Easily. As someone who uses the Shotgun I often times will put distance between myself and the target, using an SMG to deal damage at ranges longer than the Shotgun can handle. Dish out enough damage to them and they often times will take self-preservation over an attempt for a kill. E.) Nova knife. You have to get dangerously close and know when you're actually going to make the kill as there are a great deal of weapons that will put you in a bind if you're not careful. F.) Anything. It's so circumstantial that most anything will kill you unless you get the drop on them - if such is the case just about any weapon you would have been using at the time would have been effective. G.) It's very well balanced as it is and doesn't need any changes. Changing anything on this weapon will sway it's power as being too useful, or too useless. |
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