|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Shijima Kuraimaru
WarRavens
168
|
Posted - 2013.02.19 05:33:00 -
[1] - Quote
The turn rate is linked directly with the stick's amount of deflection off center. So you need to learn to finesse the stick. Either that or get stick extensions so you can get finer control with larger movements. |
Shijima Kuraimaru
WarRavens
168
|
Posted - 2013.02.19 07:09:00 -
[2] - Quote
Velvet Overkill wrote:Shijima Kuraimaru wrote:The turn rate is linked directly with the stick's amount of deflection off center. So you need to learn to finesse the stick. Either that or get stick extensions so you can get finer control with larger movements. Thanks for stating the obvious.
Some people need it stated. |
Shijima Kuraimaru
WarRavens
168
|
Posted - 2013.02.19 07:49:00 -
[3] - Quote
I'm not blaming anyone and it's not the games problem just because it doesn't have a mechanic you want. If it's something you're not used to, then do what I do and learn to use it. Failing that, do what I do when it doesn't work for me and find something else to play.
Also, like I've said in other posts, Dust isn't other games. There's always going to be something that will not be to someone's taste. No game ever appealed to everyone who played it. |
Shijima Kuraimaru
WarRavens
168
|
Posted - 2013.02.19 11:21:00 -
[4] - Quote
KAGEHOSHI Horned Wolf wrote:Sete Clifton wrote:There are a lot of things about games that are similar to films and music in that they are highly subjective and based on artistic vision. This (the aiming) is not one of those things. It's not about being slower and more tactical, or faster and more twitchy. It's about controls that actually work and that you don't have to struggle with in order to make it go where you want it to. Aiming in Dust is very rough and unrefined right now, and if CCP thinks it's working as intended, then I would be seriously concerned about the future of this game. This ^ @Shijima Kuraimaru: Saying "Dust isn't like other games" is not a valid excuse for a feature just being bad. Using that excuse to justify the bad aiming mechanics is like trying to justify broken Ambush spawning, or bad texture loading. Things like this are the reason why the feedback/requests section exists. Asking for adjustments is totally appropriate.
In that case, bringing up mechanics of other games isn't a valid argument either. Seriously, I have no problem aiming in Dust. If it was so broken, then nobody would be able to do it and yet we have players, that are using the controller, that are getting huge amounts of kills and playing like pros. So then, as your point has been proven invalid by the wide success of many other players, what's your excuse? |
Shijima Kuraimaru
WarRavens
168
|
Posted - 2013.02.20 21:36:00 -
[5] - Quote
Skihids wrote:No DUST isn't other games, but that's mainly in the macro execution. The micro elements like turning and walking will be common to all games, and it is perfectly valid to bring up other games for comparison purposes.
DUST's movement mechanics needs something to smooth it out, either acceleration or user adjustable sensitivity curves. The game should be challenging because of the macro elements, not the micro.
If you wanted to make bowling more challenging you might lengthen the lane, requiring more accuracy. You wouldn't force bowlers to wear mittens. Why? Because that's decreasing the person's ability to apply the skill they have rather than increasing the skill requirement. That makes everybody worse and increases frustration. Sure some folks can overcome the mittens better than others, but it doesn't make the game any more enjoyable.
We want to fight the the enemy, not our controls. Don't mistake the handicap of poor controls for a challenging game.
Look in options. there is a sensitivity adjustment. If that's all you were looking for, it's already there and this diatribe was pointless. |
Shijima Kuraimaru
WarRavens
168
|
Posted - 2013.02.21 02:47:00 -
[6] - Quote
Mithridates VI wrote:Spawn killing is fine. Dust isn't like other games. Learn how to not get killed on random spawn.
Sound glitching and looping is fine. Dust isn't like other games. Pretend it's a remix and learn to enjoy it.
Passive SP freezing is fine. Dust isn't like other games. Increase your ability with starter fits and you don't need to improve your skills.
Being booted from matches at random is fine. Stop trying to compare Dust to games which let you play until the end of the match. It's not like other games.
Searching for Battle forever is fine. Dust isn't like other games. Get to know people in chat. Read a book.
Spawn killing is fine. It's going to happen. It happens to everyone. It happens to me. Camping droplinks and CRUs is actually a fun past time when something more presing isn't demanding the squad's attention.
Sound glitching is a bug and they're working on it.
Passive SP freeze? I don't know, it hasn't happened to me. But I would call that a bug.
In the entire time I've played Dust, since second build of closed beta, I have only been booted from a match like 5 or 6 times. May be CCP's connection, might be your ISP connection, might be your connection to the internet. Could even be your router/modem is part of the problem. I don't know but they're all possibilities. I just figure that if the problem isn't affecting everyone, then it's not necessarily something on CCP's end.
Battle search issues. There could be any number of things with this but, once again, not something that I personally experience very often. Just a little bit more than being booted from a match, but not very much.
Calling the controller mechanic, that is working as intended, a problem simply because you don't like it is unreasonable. Sure, suggest that they change it. If they do good for you. If it makes the game easier for everyone, great. But it's just different, it's not a problem. |
Shijima Kuraimaru
WarRavens
168
|
Posted - 2013.02.21 02:51:00 -
[7] - Quote
KAGEHOSHI Horned Wolf wrote:Shijima Kuraimaru wrote:Skihids wrote:No DUST isn't other games, but that's mainly in the macro execution. The micro elements like turning and walking will be common to all games, and it is perfectly valid to bring up other games for comparison purposes.
DUST's movement mechanics needs something to smooth it out, either acceleration or user adjustable sensitivity curves. The game should be challenging because of the macro elements, not the micro.
If you wanted to make bowling more challenging you might lengthen the lane, requiring more accuracy. You wouldn't force bowlers to wear mittens. Why? Because that's decreasing the person's ability to apply the skill they have rather than increasing the skill requirement. That makes everybody worse and increases frustration. Sure some folks can overcome the mittens better than others, but it doesn't make the game any more enjoyable.
We want to fight the the enemy, not our controls. Don't mistake the handicap of poor controls for a challenging game. Look in options. there is a sensitivity adjustment. If that's all you were looking for, it's already there and this diatribe was pointless. He should have been more specific as to what he means by sensitivity "curve", but its obvious he isn't talking about the sensitivity options we have now. Anyone who isn't a newb already knows about the current options.
You'd be surprised how people can play a game for a long time and not know what options are available to them. |
Shijima Kuraimaru
WarRavens
168
|
Posted - 2013.02.22 08:40:00 -
[8] - Quote
Velvet Overkill wrote:Shijima Kuraimaru wrote:Mithridates VI wrote:Spawn killing is fine. Dust isn't like other games. Learn how to not get killed on random spawn.
Sound glitching and looping is fine. Dust isn't like other games. Pretend it's a remix and learn to enjoy it.
Passive SP freezing is fine. Dust isn't like other games. Increase your ability with starter fits and you don't need to improve your skills.
Being booted from matches at random is fine. Stop trying to compare Dust to games which let you play until the end of the match. It's not like other games.
Searching for Battle forever is fine. Dust isn't like other games. Get to know people in chat. Read a book. Spawn killing is fine. It's going to happen. It happens to everyone. It happens to me. Camping droplinks and CRUs is actually a fun past time when something more presing isn't demanding the squad's attention. Sound glitching is a bug and they're working on it. Passive SP freeze? I don't know, it hasn't happened to me. But I would call that a bug. In the entire time I've played Dust, since second build of closed beta, I have only been booted from a match like 5 or 6 times. May be CCP's connection, might be your ISP connection, might be your connection to the internet. Could even be your router/modem is part of the problem. I don't know but they're all possibilities. I just figure that if the problem isn't affecting everyone, then it's not necessarily something on CCP's end. Battle search issues. There could be any number of things with this but, once again, not something that I personally experience very often. Just a little bit more than being booted from a match, but not very much. Calling the controller mechanic, that is working as intended, a problem simply because you don't like it is unreasonable. Sure, suggest that they change it. If they do good for you. If it makes the game easier for everyone, great. But it's just different, it's not a problem. You missed the point of his post, but I guess it's fine, because your interpretation might not be sane.
You wouldn't be the first one to question my sanity. |
Shijima Kuraimaru
WarRavens
168
|
Posted - 2013.02.23 09:23:00 -
[9] - Quote
I get what the OP is asking for. My new controller gives me the issues that the OP is complaining about but my old controller gives me the ease of precision, the smoothness, the OP is asking for. It's the one reason I say learn the controller. I am comfortable with a static gradient where the low to high arcs throw me off and I either under track or over track. My old controller has softer springs and a larger stick deflection arc that enables me to make smaller adjustments in my character motion without having to rely on nearly microscopic finger movements.
What it comes down to is personal preference. You want acceleration arcs because those work better for you and I like the static gradient acceleration because it works better for me.
Where the OP steps over the line of reason, and I've seen it on my threads by many other doom sayers, is that he appears to assume himself an authority on all things gaming and in a position to tell people what they should and shouldn't like. He also seems to assume to know what will keep most, if not all, gamers and what will drive them away. The only gamer the OP, and many like him, can speak with any authority about are themselves. |
Shijima Kuraimaru
WarRavens
168
|
Posted - 2013.02.23 21:40:00 -
[10] - Quote
KAGEHOSHI Horned Wolf wrote:Shijima Kuraimaru wrote:I get what the OP is asking for. My new controller gives me the issues that the OP is complaining about but my old controller gives me the ease of precision, the smoothness, the OP is asking for. It's the one reason I say learn the controller. I am comfortable with a static gradient where the low to high arcs throw me off and I either under track or over track. My old controller has softer springs and a larger stick deflection arc that enables me to make smaller adjustments in my character motion without having to rely on nearly microscopic finger movements.
What it comes down to is personal preference. You want acceleration arcs because those work better for you and I like the static gradient acceleration because it works better for me.
Where the OP steps over the line of reason, and I've seen it on my threads by many other doom sayers, is that he appears to assume himself an authority on all things gaming and in a position to tell people what they should and shouldn't like. He also seems to assume to know what will keep most, if not all, gamers and what will drive them away. The only gamer the OP, and many like him, can speak with any authority about are themselves. The vast majority of console shooters have the acceleration, Dust is being targeted at console shooter fans who are used to that acceleration, and it feels off to them without it. Its not about assumption of authority, its common sense. I'm sure it won't prevent those who otherwise like the game from playing it, but it certainly isn't a strong point for those coming from other console shooters. Its not just me, I have seen many people complain about the controls being clunky, or having some mysterious thing about it that they don't like. The reason I asked for acceleration options in the OP instead of just adding the acceleration is for people like you to be able to disable it completely.
I can agree with it being an option. It's just that somewhere in the line of posts, it started sounding like some posters were calling for it to be curved acceleration or nothing. Hence why I got up in arms. |
|
|
|
|