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Aighun
Zumari Force Projection Caldari State
779
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Posted - 2013.04.30 14:07:00 -
[1] - Quote
A few problems with the control settings as they currently exist:
Changes to one type of controller setting affect the other controllers. TInker with your deadzone settings in the move menu and they change for KBM and DS 3.
Aim assist might even still be active for mouse if using a controller for movement.
Back to main reason for thread:
Having adjusted all settings across the board I have not ever been able to get a setting that feels right for controller.
The turn rate is actually not directly linked to the stick's amount of deflection off center.
That is the entire problem. For movement and turning the stick just feels dead, and instead of steadily increasing at a fixed rate the more you move your stick it seems to give you 3 turn speeds. Slow, sort of slow, and kind of slow. It almost seems to happen in stages.
There are also a lot of different kinds ove movement and turning. Are we talking about differences between moving, and turning while navigating terrain, moving and turning while hip firing, or moving the reticle while aiming down sights?
For aiming down sights it seems like the choices are 1st gear, and 5th gear. I often feel like I am pushing on the stick, nothing happens, pushing a little more on the stick, nothing happens, pushing a little more suddenly reticle goes flying.
Yes, in many ways it is a subjective thing but the controls really do feel sluggish. And at the same time jerky. There is something off in the way the reticle responds to your stick. Can't really explain it technically. |
Aighun
Zumari Force Projection Caldari State
779
|
Posted - 2013.04.30 15:11:00 -
[2] - Quote
0 Try Harder wrote:
I'm not sure if you were on vacation at the time, but for awhile the controls were so slow the game was barely playable. This has gotten much better. I believe CCP did it because some people made suggestions like this on forums. I do not want that to happen again. With how much acceleration can change the playability of the game, I think it's a really, really, really bad idea to change it right now, and if it is changed it should be done with testers for a long time. After that, it should come with an option to turn it off *UNLESS* CCP is unbelievably confident that it is actually a lasting improvement. Almost no game allows you to control acceleration, so it's likely that CCP will just put it on for everyone.
QFT. Those were terrible days. Footloose days. There was no dancing in Dust.
But I don't believe this thread is part of the make Dust more tactical, less arcady so I don't need any sort of hand eye coordination to do well movement.
Yes, we should proceed with extreme caution. Especially when it comes to allowing players to adjust more and more settings for different control schemes. Especially since those settings aren't even control scheme specific.
One thing that would be a good first step would be to separate control scheme settings completely.
I should not be able to adjust my Move settings to get better, really fine grained and really nice aiming with a mouse when those options aren't in the KBM settings. Aim assist for controller should not be "on" in any way shape or form if I am using a mouse to aim.
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