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Pink Fluffy Bounty Hunterz Noir. Mercenary Group
278
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Posted - 2013.04.28 04:10:00 -
[1] - Quote
I'm just going to go ahead and post this here.
http://www.youtube.com/watch?feature=player_embedded&v=W1ZtBCpo0eU
Now that's out of the way, I'll start on a few more things. First and foremost, this is a game where the devs want controller (console) and mouse (pc) players to get along and be fairly equal. And honestly, they have done a good job of it for infantry. Vehicles, especially HAVs, are a completely different story, but the devs can look at the top players and see what they are using. It's not like every single one of them uses a kb/m.
Having both in the game makes it hard to balance, and any change at all might **** any sort of balance up. Acceleration is terrible for KB/M. Done right, acceleration can be helpful with the controller, but the "clunkyness" of the game isn't because of acceleration alone. This game needs a few things fixed first:
> Slow as **** strafe speed while ADS > Weird ADS sensitivity with different scopes and weapons. IE try a codewish and then try a duvolle tac > Low FPS > Bad hit detection
The clunkyness comes in a huge part from the low FPS and the slow movement. The combination of the two is =[. From the vids of fanfest I saw, FPS and hit detection are supposed to be greatly improved. I'm not sure why strafe speed is so bad when ADS, but I'd guess that it might have to do with the fact that many console gamers use strafe to aim, or help aim. Since there are classes like heavies, and slow as **** armor plated other classes, CCP decided to make it so that people have to choose between being able to put bullets into a target, and being able to move.
Another idea I have is because many people complain on forums and everywhere else that they cannot hit anyone. They say that it is too hard to aim, especially while using a controller. To satisfy this lame (get it? lol) group of individuals, CCP decided to gimp strafe speed and aiming for everyone else.
But my final point, which is pretty important, is that it is not hard to aim at targets in the game at all. CCP has to be careful not to **** with **** that will not drastically improve game play if it might **** up the game for everyone who plays it. Stuff like this is usually hard to change, and I have rarely (or ever) seen an option in game to adjust acceleration. It's not that it cannot be done, but it is hard to balance stuff when people can manipulate things like that so much. Also, it's a lot of work.
Acceleration also takes a long time to tweak, and CCP cannot be tweaking in-game acceleration every five minutes for current players. They can, and hopefully are, for their testers or something like that, but everyone would go nuts if acceleration just started to change wildly everyday.
Plus some of the stuff is probably intentionally clunky. I cannot imagine a heavy feeling like you're moving at any sort of reasonable speed, although fixing heavy turn speed difference between controller and a high dpi mouse would be nice.
If I hear people rage at this game, it's not because of acceleration. I've never heard or seen anyone quit this game because they did not like the acceleration. Plus, acceleration is terrible for mouse (aka PC) gamers, so |
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Pink Fluffy Bounty Hunterz Noir. Mercenary Group
278
|
Posted - 2013.04.28 04:20:00 -
[2] - Quote
New Game:
Easy Simplified Watch Bots Do It
TIP: You can shoot enemies to kill them!
OMG GUYZ THIS GAME DOESNT HAVE ENOUGH TUTORIALSZZZ AGH IDK WTF TO DO
omg I move too quickly! Help! Where is the pause button???
WAT. I CANNOT AIM WITH THIS GUN. IT HAS TO HAVE A SCOPE AND A BIGGER TARGET AND RED DOTS AND TELL ME RANGE AND HOW TO KILL TARGET AND DO EVERYTHING FOR ME SO I DO NOT HAVE TO!
Zomg, I aim like most people do in dust! If this gun had a higher RoF, dealt more damage, had longer range, and more bullets in the clip, I would be so much better! I need to skill those up so I can kill someone!
RETURN TO THE COMBAT ZONE !!! RETURN TO THE COMBAT ZONE !!! RETURN TO THE COMBAT ZONE !!!
Oh wow, this made me lol so hard. Don't get me wrong, I do expect dust to be a sweet game, just leave most of the forum warriorz out of it pls ^.^ |
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Pink Fluffy Bounty Hunterz Noir. Mercenary Group
279
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Posted - 2013.04.29 04:08:00 -
[3] - Quote
KAGEHOSHI Horned Wolf wrote:Post 45 is very irrelevant. Watch the video from post 44.
It's a rather long winded comment on this, and a few other things. Also, read post 44. You'll notice that I talk more about controls and aiming, and go slightly beyond "acceleration" on the controls.
Don't tell me that you think post #45 is irrelevant just because you do not like the last sentence.
I meant it. Not to put you down or anything, but it's something I believe in. |
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Pink Fluffy Bounty Hunterz Noir. Mercenary Group
279
|
Posted - 2013.04.29 06:03:00 -
[4] - Quote
I guess I need to explain some more.
So there are many reasons why the controls are clunky, acceleration is just one of them. Since there are many things that need to be adjusted and changed, if acceleration is done first, it will have to be readjusted once the other things are changed. Out of all the things that need to be fixed, changing acceleration has the potential to really **** up aiming if it's overdone.
I see this as a thread that may or may not be well intentioned. After checking out some of the stats and such from people who posted, it seems like a few seem to think that by fixing acceleration the controls will no longer feel clunky, and/or they will now be able to aim.
And that is completely wrong. Some people can aim, so it's not like it is impossible to aim ATM. Just because someone is bad at it does not mean that changing acceleration will all of a sudden make him good at it. The other thing that has to be understood is that controller aim has to be balanced with mouse aim. I'm not sure how much work and testing balancing controller aim with mouse aim actually is.
From reading other threads started by some people who have posted on forums, it seems like there's a general push to make the game easy and dumb it down. Not spreadsheet wise, but for some reason they love to have easy game play and complicated spreadsheets and stories and stuff.
I'm not sure if you were on vacation at the time, but for awhile the controls were so slow the game was barely playable. This has gotten much better. I believe CCP did it because some people made suggestions like this on forums. I do not want that to happen again. With how much acceleration can change the playability of the game, I think it's a really, really, really bad idea to change it right now, and if it is changed it should be done with testers for a long time. After that, it should come with an option to turn it off *UNLESS* CCP is unbelievably confident that it is actually a lasting improvement. Almost no game allows you to control acceleration, so it's likely that CCP will just put it on for everyone.
I have seen some people make various threads on forums about changing this, adding that, etc., etc. and I am of the opinion that if many of these changes are made, it will dumb the game down to be something similar to the video that was linked. I'm sure it's not intentional, but it just looks like that is what said people are going to do. In terms of adding and possibly tweaking stuff, that's great, but in terms of actual implementation CCP should do that alone, or figure out if it needs to be done at all, and at what point the should do it if they decide it needs to be done.
The game has changed a fair amount since a long time ago, and it will most likely continue to change in future builds. CCP needs to get more feedback from people who spend lots of time in game, and less feedback (or at least listen to less feedback) from some of the regular posters on forums. |
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Pink Fluffy Bounty Hunterz Noir. Mercenary Group
279
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Posted - 2013.04.29 06:19:00 -
[5] - Quote
A shorter explanation is that I'm kind of being a jerk ;)
I'm just angryyyyyyy :P |
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Pink Fluffy Bounty Hunterz Noir. Mercenary Group
284
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Posted - 2013.04.29 19:12:00 -
[6] - Quote
Vrain Matari wrote:It's too easy to confuse the various 'accelerations' we're talking about here.
When we say controller response curve acceleration it's referring only to the shape of the controller response curve(i.e. whether it's straight or curvy).
The controller response curve cannot affect how fast a suit can actually rotate. This is a property of the suit, it's shape, mass and drive systems. Or it's a number in CCP's database, however you want to look at it. The point is that that maximum rotation rate number for a suit does not change if we change the shape of the controller curve(to make aiming less clunky for example). Ya, good point.
btw where is this fanfest thread? Does it have lots of stuff in it? o_o |
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