0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
114
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Posted - 2013.02.19 17:11:00 -
[1] - Quote
Beren Hurin wrote:In other words if you are even moderately dampened you have a much greater area in a person's TACNET where you won't appear unless they are training you with their rifle.
The problem is that most decent players have played other FPS games before. Most FPS games do not stick gigantic red marks over enemies. I like the feature a lot in this game because you can light someone up instead of describing a position, but it shouldn't be relied on for anything else.
You see an enemy or something weird, you shoot at it.
All decent FPS players don't rely on a minimap to always show red dots. Even in games where enemies would show up on maps, there are perks like ghost or things like silencers you can use on your weapons. There are no silencers in Dust, so when you shoot you'll pop up on even a heavy's radar.
So basically, profile dampening is "good" against players who are terrible, and just generally a nice thing to have against players who are not. IMO terrible players are terrible, so there's no need to skill up a skill that only works on them because they suck anyways. I've said it so many times, but I don't see much value in a skill that only gives you an advantage over unskilled players, and is not too helpful against those who have a little skill.
If you don't believe me, here's a couple examples of games that people used to play that didn't have minimaps with radar. (i just googled for screenshots, I have no idea what's on the sites more than the pic I'm linking... lol)
UT99 Quake III Quake Live
The one game that had radar that I can remember is CS. But even in CS, you'd be the biggest fool if you only relied on radar to see where to shoot enemies. It was a huge thing for friendly fire and positioning. Also, there were silencers, and you could do things like camp and creep around. If a CS player used only his radar instead of his eyes...
And finally, people run around like headless chickens in this game. There's no need to hide yourself from radar, red dots never check it anyways.
I just don't understand why people get surprised at red dots running around corners or attempting a flank or coming at you from behind, especially in modes like ambush where enemies can spawn everywhere. You should definitely use your radar, and keep enemy locations in mind, but you should actively be seeking out the guys who are not appearing on your radar instead of those who are. |
0 Try Harder
Pink Fluffy Bounty Hunterz RISE of LEGION
114
|
Posted - 2013.02.19 22:40:00 -
[2] - Quote
Awareness is a basic skill. It's like aiming and shooting at red dots.
Imagine if you sight your rifle at an enemy red dot you see. You're about to shoot and...
Clippy, the Annoying Windows Paperclip wrote:It looks like you're about to shoot a red dot. You should shoot him. Do you need help pulling the trigger? Press R1 on your controller or RMB to shoot.
Profile damping is similar. You're running around, there's a corner you can't see around and...
Clippy, the Annoying Windows Paperclip wrote:It looks like you're about to turn a corner. Did you know that enemies can be behind corners? Do you want me to put a red dot on your radar so you know that there might be a red dot behind that corner?
Basically...
You should play like there are hordes of red dots coming at you from all sides and directions. This means that you want to fight strategically based on known strengths and weaknesses. Choke points are key. You need to minimize the number of ways an enemy can hit you from, effectively forcing them to fight you where you desire.
The reverse is true too. Let's say you're approaching the choke point, you should be expecting the enemy to be there defending it. If for some reason he's not, then you can now use that point to your advantage and expect the enemy to attack you.
You might say, "but what if they are waiting to ambush us before we reach the checkpoint?" Well, it's good that you asked that because they probably will be. So now you know that red dots will ambush you at some point on your way to the checkpoint.
See? So if you play like there are red dots on your radar, it doesn't matter if there actually are or are not red dots in the location you saw or pretended to see on your radar. It's not an infinite cycle either. There's only a limited number of ways to get from point A to point B.
99% of the time it's your own fault if you were attacked from an area you did not expect to be attacked from, even if the enemy did not show up on your radar. You ****** up. You should have been expecting it.
I speak American English. I don't know if the word "adapt" has a different meaning in British English, but I'll give the American definition of the word. (It might have a different meaning, there are so many words that do it's quite amazing. My favorite example is the word "greed", but that's for another post)
v. a-+dapt-+ed, a-+dapt-+ing, a-+dapts v.tr. 1. To make suitable to or fit for a specific use or situation: adapted the novel into a movie; adapted the company policy to take Internet use into account. 2. To cause to be able to survive and reproduce under certain conditions. Used in the passive: "Every species is adapted to a rather restricted selection of properties of the environment" (Ernst Mayr).
v.intr. To become adapted: a species that has adapted to a low-oxygen environment.
From The American Heritage Dictionary
If you're adapting, you're changing to fit the environment. You're not proactively changing the environment and forcing your opponent to adapt to what you desire. Those who "adapt" have lost, and will always lose.
I see profile dampening as an attempt to adapt. Your opponent's system makes you appear as a red dot on his radar, so you adapt to that and increase your profile dampening skills. Your opponent finds you and kills you anyways. You "adapt" to this new situation, and now use dampening mods in addition to scout suits and skills so you'll almost never appear on your opponent's radar. Before you even try this, your opponent pretends that there are always red dots on his radar, so you are found and die again.
What are you going to do now? Find another way to adapt? Try something "new"? It'll never work because your opponent is proactive instead of reactive. He doesn't need to adapt to the current environment because he dictates what it is. He doesn't need to counter your moves, he's forcing you to attempt to counter his. If you can make your opponent counter your moves, then you have the advantage.
Beren Hurin wrote:You are basically making the argument for me for increased scan range.
So after my long post, I'd say it can be helpful now and then. Eventually I'll skill up the range, but there's no way I'd drop a mod slot for that on a scout suit. It is advantageous in certain situations, but I would by no means put as much emphasis as people on these training forums do.
Beren Hurin wrote:You dont' have to zoom in as much and you don't have to run from cover to cover
-_-
Unless you're Superman and there's no Kryptonite around, you should always be "zooming in" and running from cover to cover as best you can. |