Shijima Kuraimaru
WarRavens
168
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Posted - 2013.02.19 07:45:00 -
[2] - Quote
Baal Omniscient wrote:Shijima Kuraimaru wrote:I like the scoped control idea but I don't think the whole move forward, move backward thing isn't viable.
Just make the SWARMS track to where ever the center of the scope is pointing. If the swarms leave sight of the scope or the ADS view is released, then the swarms go uncontrolled and continue in a straight line until range limit or impact with something else.
Make those changes and we can sit back and watch the QQ threads develop as SWARM users begin complaining about being killed much more frequently as they're buried in their scopes like snipers and can't see an enemy coming, or are immobilized for the duration of their attack making them easy targets for snipers. The ADS controls could be mapped to other buttons, I merely suggested a locked ADS because changing forward and backwards motion would be more complicated while having to hold the ADS view up. I still think controlling the movement of the swarms should be controlled for a few seconds after swarms leave view because it would be too easy to loose control of your swarms by them flying behind a rock spire or such for a moment. And if your crosshair's placement is where the swarms tracked to, your swarms would fly into said rocks if you passed the crosshair over them while following a vehicle. So you would need to control the distance from yourself that the swarms could travel, otherwise the swarms would become useless quickly due to terrain setups.
I see where you're going. How about we just suggest that the Swarms be laser guided. The launcher must, once again, maintain scope. Like normal, the missiles go into locking mode when the trigger is pressed and fire when released. However, instead of homing in on the center of the target, they home in on the center of the scope in relation to their flight path. If one is worried about hitting terrain instead of their target, then one should learn to guide around the obstacle or find a better firing resolution to the target.
I still don't like the idea of fine flight control. That'd be too much like that missile launcher from one of the MGS games.
The drawback to any of these solutions is that it makes it possible to fire at infantry targets as well, in which it would just be beyond many players ability to suspend disbelief that the missiles that can damage vehicles will leave infantry unharmed. |