|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

strict flow
Universal Allies Inc.
1
 |
Posted - 2013.02.18 18:35:00 -
[1] - Quote
Problem: These are a major factor in redlining teams. Not because of the turret itself but because of map bugs, design, and projectile impact spots on the turret.
Example:
Certain times in the 3 point map they turrets spawn and are indestructible. Swarm launchers make impact, do 0 Dmg
The city map with the turret on the roof of B. On this map the side that has D: turrets are placed behind or next to pipes that run out of the ground and absorb all swarm launcher fire making the turrets impossible to bring down and making them more of a game changer than they should be.
Solutions:
Make swarm launcher missle impact high up on the gun so they can be more easily destroyed by infantry.
Lets be honest, these are meant to be an annoyance not a game changer It is my believe that these installations on the maps listed above are a leading cause of ****** redline games. |

strict flow
Universal Allies Inc.
1
 |
Posted - 2013.02.18 19:05:00 -
[2] - Quote
slap26 wrote:Lol at thinking a turret is causing you to be redlined, drop a tank with a rail, bye bye turret
Which involves being spec'd into tanks. I love ppl that bring a stock tank up against my turret. I win 90 percent of the time.
I'm not complaining about being redlined. Most of the time I do the redlining. It's too easy to sit in a turret and crush anyone that gets close to the city which contains the majority of the control points. So in response to you point I respectfully disagree.. |

strict flow
Universal Allies Inc.
1
 |
Posted - 2013.02.18 19:55:00 -
[3] - Quote
Reimus Klinsman wrote:strict flow wrote:slap26 wrote:Lol at thinking a turret is causing you to be redlined, drop a tank with a rail, bye bye turret Which involves being spec'd into tanks. I love ppl that bring a stock tank up against my turret. I win 90 percent of the time. I'm not complaining about being redlined. Most of the time I do the redlining. It's too easy to sit in a turret and crush anyone that gets close to the city which contains the majority of the control points. So in response to you point I respectfully disagree.. Please, you've never been in a turret against a tank. 3 shots and its dead. Turrets are nothing.
We are deviating against the point of this post which is the hit boxes on turrets. In a post above someone states that the problem has been brought to attention previously. That's all I was trying to do. |
|
|
|