
SSBBW Amber
Church of the Unforgiven
26
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Posted - 2013.02.18 22:35:00 -
[1] - Quote
Personally, I would like to see DUST move to a Carbon based engine. I think Carbon would be a much better engine for DUST and it means that there could be a lot more commonality between EvE and DUST, graphically. Would we see it for PS4? Not in the beginning, but it certainly could come in the future. I honestly believe that CCP might even be heading that way with it.
My rational is that the "Future Vision" video released in 2011 showed WiS (Walk in Stations for those not in the EvE know). Players from both sides of New Eden have expressed an interest in having stations as "social zones". I see no reason in the future why we can't see WiS as a joint feature shared between DUST and EvE, but in order for it to work, I would imagine that both games will have to share a common engine. I just don't think that the PS3 is capable of rendering the type of graphics that we see in EvE, however if reports about the PS4 are true, then it most certainly will be able to handle the Carbon engine.
There are only a hand full of engines that I think are great engines and Unreal is not in the list. Frostbite2, Crytek3, Carbon, and Destructoid. For me there are no better engines out there. The Auroa engine Bioware use to use was nice, but even they are moving to Frostbite2 for DA 3 and ME4. Of course this is because EA owns DICE and all of the EA brands seem to be moving to FB2. |

SSBBW Amber
Church of the Unforgiven
26
 |
Posted - 2013.02.19 00:15:00 -
[2] - Quote
The Loathing wrote: You make some very good points about the quality of the engines you mentioned, but I think you're treading into some dangerous territory bringing up WiS. I'm not an Eve vet, just a casual, but have heard plenty about the SERIOUS issues Eve players had with the redundancy of WiS and its tendency to melt GPUs for a feature that does not actually do anything to help them in-game.
I'll be honest, I love the idea of Walking alongside Eve players in Dust (kinda like Playstation Home). That kind of interactivity would be a real novelty. But the problems WiS apparently brought with it for Eve players alone make it a luxury feature that is no where near as important as the many other features CCP need to bring to us.
Going back to the comments about the Carbon Engine, while it has to be one of the prettiest Engines I've seen, are the physics right for a shooter? I'm not sure. Collidable objects are the be all and end all of a shooter, and Carbon does not seem to bring the kind of fine tuned "Mass Physics" that Unreal does. It looks a hell of a lot better, but disappearing projectiles and players are far more frustrating than less than par detail on their suits.
I agree that the quarters thing had some serious side effects with older computers and GPUs. However, that being said, players were use to being able to play EvE on 4 and 5 years old computers. In fact when Trinity was released, it was released in two versions, one that required greater graphics power and one that could be used without the nicer graphics, but even CCP abandoned that after what, a year? I play EvE in full graphics with HDR on a laptop bought 2 years before Incarna was released. I have zero issues with the Quarters. That's not to say that a full blown WiS feature wouldn't melt the plastic around my laptop, but that doesn't mean thats it not needed. One of the greatest things about CCP is that they evolve both the game and their internal hardware as new technology comes forward. WiS will be seen in the next 2-3 years, I have no doubt about that. I don't think it will be released as a full featured fleshed out design that delivers on the ideas that CCP had for it, but as a social zone, I fully expect to see it in the next few years.
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