Rekon Syport
ZionTCD Legacy Rising
6
|
Posted - 2013.02.18 21:55:00 -
[1] - Quote
Ugh... don't you need to find an assault guy who willing specs into some Swarm skills? As a Logi, I'm not wasting points on it. Instead I chase tanks on foot when they are dominating the battlefield (as 2,3,4 tanks these days are being fielded at once) firing my wait to lock and fire before he hides pea shooter thus giving away my position where Ithen put my dodgeball skills to full use from incomnig sniper fire just to scratch a tanks shields. Then either I'm run over by the tank in rocky terrain or I am waiting for a reload from hell walking up over a hill where the tank may have sped away barrelling down the side of a cliff.
Why a cliff you say? and why was I chasing it? because I've been on the same side of a map from one tower and watch a drop ship spawn in a tank on another tower and I couldn't hit it with my swarms. . . or I'm dropping a hive and reloading because 6 swarms just got through the shields and I have to hurry before they come back up. This has already taken valuable time at this point and I just wanna tank hunt to get someting out of the lost battle.
Get that tank outta the redzone you panzy, till then I am left riskikgn my life standnig still in the open to a hail storm waiting to lock on. If the tank can stay up there, then give me dumbfires and splash damage to fend of the snipers in the hills and the 3 assualts chasing my backside while I am left with a scrambler pistol as back up.
I probably shouldn't be the swarm guy but since they are dodged, ducked, dipped, and defended against so well by the good tankers (or hide where they can't be reached like cowardly ones) unless the team is smart enough to spawn 3-4 AV's the next time around. . . tanks have no gripe in this argument.
The real issue would be DS needing a bolster in something like warning detection and some serious shields to take the first hit and decide if staying is worth a second. Maybe put in a flight damage issue or cripple effect instead of KABOOMing them so fast. |
Rekon Syport
ZionTCD Legacy Rising
6
|
Posted - 2013.02.18 23:00:00 -
[2] - Quote
Quote:
Ya this isn't a tank QQ thread, I can sit my tank in a **** storm of swarms all day, this is just looking at a general rebalance to make dumbfire viable for the swarms again.
DS's and LAV's are my main concern.
And auto lock is like auto aim to me, there needs to be more downsides to it.
I personally love AV guys going at me, but the swarm dudes hide in the mountains way outa range with no real downfall.
My point wasn't about tanks, it is riddled with all the downs of a Swarm Launcher which I believe was your point and DS and LAV are just side arguments when really DS and LAV maybe should be the argument as the swarm itself has been shown to be everything from "too noob like" to completely useless to field. If it flies, you should be able to lock on. Waiting to lock is a downside. With being one shot sniped, avoiding the rock your hiding behind not getting in your way so you stand in the open, and not having a weapon in the process once your done, should you even hit it aim or not and do anything if a supply is around to switch to. Reload time, lack of carry capacity. (sure you could train thus it's not my role) All downers for me to ever use one.
I'm not against your point but I'd surely love to have 2 missles I can get off with the pull of a trigger (hit or not, that's a plus not a negative). Even if I miss, at least the tanker may think about it and it didn't cost me human sacrifice to get one shot off. If anything, I hope there are some swarm peeps that actually spec into it more, cuz against those tanks, Swarms need more damage. Or type of ammo option. I won't argue that sometimes those are the breaks on who you PUB. Add "rockets" with splash damaeg and up the damage to Swarms for having to be sacrifical and "lock-on." |