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TheMarkOf22
Internal Error. Negative-Feedback
41
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Posted - 2013.02.17 06:17:00 -
[1] - Quote
in most games that have gl's/203s |
TheMarkOf22
Internal Error. Negative-Feedback
41
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Posted - 2013.02.17 06:40:00 -
[2] - Quote
Arbor Viridanus wrote:Adding delay to the firing of a close range weapon is a good way to make it useless. The problem with the HMG is its range. Nerf that.
not really, you spec into it to make it have no fire delay.
More concerned about mass drivers that are useful in every situation |
TheMarkOf22
Internal Error. Negative-Feedback
41
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Posted - 2013.02.17 18:25:00 -
[3] - Quote
Evil-Stuffed-Animal wrote:You people who are looking for realism are f***ing annoying. You are the ones whom game developers believe that they should augment parts of the game (parts that should be left alone) for because you whine in the forums like fat hairy p***ies. If you want realism then join a f***ing mercenary army somewhere in the world.
Now, carry on with this asinine argument.
yea because grenade launchers are clearly made for close quarters combat.
Simple damage out put math and weapon kill times will tell you they both need nerfs, as well as shotgun's and their range, snipers and their damage as well..
Also this community is full of those ****** you talk about everyone gravitates towards the easiest weapons every build, everyone joins the most popular/best corps instead of creating their own.
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TheMarkOf22
Internal Error. Negative-Feedback
41
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Posted - 2013.02.17 19:12:00 -
[4] - Quote
Jotun Hiem wrote:The HMG is fine.
The MD is fine.
Move along.
So why were remote explosives nerfed?
They did the same thing as MD's are doing now, yet one is acceptable? Plus MD's have range that remotes never did.... |
TheMarkOf22
Internal Error. Negative-Feedback
41
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Posted - 2013.02.17 21:50:00 -
[5] - Quote
Knight SoIaire wrote:TheMarkOf22 wrote:Jotun Hiem wrote:The HMG is fine.
The MD is fine.
Move along. So why were remote explosives nerfed? They did the same thing as MD's are doing now, yet one is acceptable? Plus MD's have range that remotes never did.... No, they didn't. RE was an almost 1 hit kill against anyone, they were used to camp spawns back in Closed Beta and were used to avoid gunfights back in Closed Beta by throwing them on the ground around a corner and blowing them up when the person passes around. Whereas, Mass Drivers require aiming and reloading, its much easier to see an enemy who has a Mass Driver and avoid his fire then see someone with a RE and MDs are hopeless in CQC because of the chance of suicide, atleast someone could get far enough away to set off an RE. Stop QQing
so it's harder to change your spawn, then reload a mass driver?
LOL |
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