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Malachi Watson
Osmon Surveillance Caldari State
13
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Posted - 2013.02.15 14:07:00 -
[1] - Quote
Hey everyone.
Hope your day is going well, one day left til the weekend!
I'm planning on getting a lot of hours this weekend into Dust, so I must request from the community some tips on my Heavy. I run with the starter skillset except for enough to get the first HMG, and use the default Sentinel Load-out, swapping the Forge for the HMG. The reason I haven't spent any SPs is I don't really know where to invest them as a heavy. Armor seems to be the standard, but I'd really like to try to get as mobile as possible. Being a slow sniper target gets to me sometimes. I also need some general gameplay tips as I certainly am not the best. If I can break even on kills/deaths I consider it a good day, and as a Heavy, I realize that's terrible. I like the video a few posts down about how to get Heavy Type-II and the HMG, I might have to go for that, but I was just wondering what experiences and tips you veterans can give me.
Assaults like to swarm me for some reason and I can't take 'em all down. I can usually take 2 or 3 with me, but not all comers.
Cheers in advance. |
Psi R
IT'S NO USE
23
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Posted - 2013.02.15 14:32:00 -
[2] - Quote
Sentinel is a solid choice for a heavy starter, free militia forge guns and heavy suits baby!
The militia forge gun is enough IMO, no need to chase after more advanced forge guns unless you really like the playstyle (they're cool and can be used effectively vs infantry too if you have good aim, the range is ridiculous quite frankly).
Even if you're not going the forge gun route I recommend at least Weaponry IV since that's a nice damage boost.
Then I'll recommend going for a Type II heavy suit asap since it provides a huge boost, toss 2 shield extenders on there and maybe an armor rep in lows and you can endure a LOT. As long as you don't go way in over your head you essentially won't die.
Since the Type-2 is a shield tank it might be recommend to go for the shield skills (which also help your vehicles). Shield control III-IV provide a nice boost to your shields and you'll have over 400 shields easily.
As for HMG's I find them to be a bit underwhelming, assault rifle is honestly an as good option if not possibly better I've found. That being said I do like the assault heavy machine gun once you've gotten a few levels of heavy sharp shooting, suddenly the range isn't so crippling and the damage output is still fine.
Gameplay wise, just get up close and fire away. A starter heavy can expect to die a lot though since leveled up assault rifles make quick work of you. Oh, and remember to make best use of that shield recharge. Many times my grenades are used to buy me shield recharge time for instance. |
Tobias Markstrom
Seituoda Taskforce Command Caldari State
15
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Posted - 2013.02.15 18:59:00 -
[3] - Quote
The best heavy advice I can give is KEEP MOVING. Just because you have a big health pool doesn't mean it doesn't gett whittled down fast by good players. |
Vel'sar Altruin
Shadow Company HQ
5
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Posted - 2013.02.16 00:44:00 -
[4] - Quote
Expanding one what the second poster said, cover is your friend. Always stay near cover so you can retreat and so they have to come to you. If you have to fight an AR guy at any kind of range, he will probably win.
That being said, if you zoom in and fire the accuracy gets really good, so you can kill people even at the tail end of the HMG's range fairly easily.
A large part of being a GOOD heavy is staying where you can restrict the enemies movement. You move slower and turn slower than every other suit out there.
Suit fittings are (in my opinion) personal preference and if you play with a logi.
If you play with a Logibro, in my opinion go armor so you can feed him points. If not, go Shield, I have found this to be really effective, someone can correct me if I am way off base.
Upgrade the skill that improves your shields or armor based on what you need.
Edit:: Also, Militia Forge Gun is pretty decent, even against the best tanks. If you charge up behind cover, pop out, and blow them up, then pop back in cover and repeat you'll be fine. If they're good they'll run away when they get low though.
And yes, the Forge Gun range is rediculous. If you and the other person are standing still, and the reticle is red, they're dead. I have been in Sniper duels multiple times where my Forge Gun beat the Sniper. Earlier today I couldnt even see the sniper, I just knew he was there because the reticle was red, I fired, and he died.
Also, if you have grenades and are reloading, learning to cook grenades and throwing them at your enemies feet can save your life. It takes practice, but it feels great when you kill them and can safely reload.
Which brings me to another point, don't forget to reload. Seriously, don't. Pretty much after one kill I reload if no one is around, because I accidently forget to reload and am running around with around 64 bullets in my HMG. No good.
If you are swarmed with Assaults, you probably won't take them all down. If they come one after the other you can kill a good chunk of them though. I once walked into a room with three Assaults and they didnt notice I was there, they just turned around one at a time and got mowed down. |
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