Pages: 1 2 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Beren Hurin
OMNI Endeavors
183
|
Posted - 2013.02.15 13:11:00 -
[1] - Quote
Like an 8000 Armor Madruger with a hardener on... How hard will they hit against him/her? I'm thinking about putting a few points into the next tier of grenadier, but I really need to get serious about saving up for my logi LAVs. |
Repe Susi
Subdreddit Test Alliance Please Ignore
249
|
Posted - 2013.02.15 13:14:00 -
[2] - Quote
Grenadier lvl II gives you packed AV grenades, so it's not really a big investment. As for the question how good they are for that kind of shield, I'd say pack few nanohives also. |
Tectonious Falcon
The Southern Legion
395
|
Posted - 2013.02.15 13:18:00 -
[3] - Quote
It will take you a while to kill an 8k madrugar with resist mods. |
Beren Hurin
OMNI Endeavors
183
|
Posted - 2013.02.15 13:28:00 -
[4] - Quote
Shoot I was hoping you'd say like 4 or something. I want an AV variant for my mass driver that just shoots AV grenades... |
Repe Susi
Subdreddit Test Alliance Please Ignore
249
|
Posted - 2013.02.15 13:29:00 -
[5] - Quote
Tectonious Falcon wrote:It will take you a while to kill an 8k madrugar with resist mods.
And he better stay still! And not shoot anybody. |
Repe Susi
Subdreddit Test Alliance Please Ignore
249
|
Posted - 2013.02.15 13:30:00 -
[6] - Quote
Beren Hurin wrote:Shoot I was hoping you'd say like 4 or something. I want an AV variant for my mass driver that just shoots AV grenades...
I really need to get my FLUX going... |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation Test Friends Please Ignore
96
|
Posted - 2013.02.15 13:41:00 -
[7] - Quote
Flux isn't really what you want against a Madruger. |
Repe Susi
Subdreddit Test Alliance Please Ignore
249
|
Posted - 2013.02.15 13:43:00 -
[8] - Quote
Alan-Ibn-Xuan Al-Alasabe wrote:Flux isn't really what you want against a Madruger.
Welp. I could swear the original post were about shields... You are right. Flux are good agains shields, not armor. Shows how much I know about tanks. |
Beren Hurin
OMNI Endeavors
183
|
Posted - 2013.02.15 13:46:00 -
[9] - Quote
Repe Susi wrote:Alan-Ibn-Xuan Al-Alasabe wrote:Flux isn't really what you want against a Madruger. Welp. I could swear the original post were about shields... You are right. Flux are good agains shields, not armor. Shows how much I know about tanks.
Yeah my original post didn't have the word shield in it. Madrugers are armor tanks. And I said 8000 Armor... Please say it will only take 4 packed AV grenades now!?! |
Deadeyes Anterie
Crimson Ravens Talons RISE of LEGION
269
|
Posted - 2013.02.15 13:50:00 -
[10] - Quote
No I use packed AV's, it will take 7-8 at least against active hardeners. It's more or less impossible to solo kill. You are going to need to be receiving AV support from another player (ideally a good forge user) if you want to kill it. |
|
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation Test Friends Please Ignore
96
|
Posted - 2013.02.15 13:54:00 -
[11] - Quote
My sica has about 4000 shields. An AV grenade (which does 60% damage to shields, I believe) will usually hit me for about 1/8 to 1/6 of my shields. So we can say they're hitting for about 500-700 damage. I'm guessing, then, that they hit for 800 to 1200 damage, somewhere in that range. Assuming the damage ratios of swarm launchers hold true for AV grenades (true as far as I know) you're going to hit armor for 130% damage the upper range of your damage against a Madruger is going to be about 1500. Assuming you can get that full damage with every hit that's six AV grenades.
There's a lot of "if" here, but I think it's more-or-less right. |
Beren Hurin
OMNI Endeavors
183
|
Posted - 2013.02.15 13:58:00 -
[12] - Quote
Alan-Ibn-Xuan Al-Alasabe wrote:My sica has about 4000 shields. An AV grenade (which does 60% damage to shields, I believe) will usually hit me for about 1/8 to 1/6 of my shields. So we can say they're hitting for about 500-700 damage. I'm guessing, then, that they hit for 800 to 1200 damage, somewhere in that range. Assuming the damage ratios of swarm launchers hold true for AV grenades (true as far as I know) you're going to hit armor for 130% damage the upper range of your damage against a Madruger is going to be about 1500. Assuming you can get that full damage with every hit that's six AV grenades.
There's a lot of "if" here, but I think it's more-or-less right.
Good info. That sounds like it is without the hardeners on, but still means its doable. |
Tectonious Falcon
The Southern Legion
395
|
Posted - 2013.02.15 14:02:00 -
[13] - Quote
Alan-Ibn-Xuan Al-Alasabe wrote:My sica has about 4000 shields. An AV grenade (which does 60% damage to shields, I believe) will usually hit me for about 1/8 to 1/6 of my shields. So we can say they're hitting for about 500-700 damage. I'm guessing, then, that they hit for 800 to 1200 damage, somewhere in that range. Assuming the damage ratios of swarm launchers hold true for AV grenades (true as far as I know) you're going to hit armor for 130% damage the upper range of your damage against a Madruger is going to be about 1500. Assuming you can get that full damage with every hit that's six AV grenades.
There's a lot of "if" here, but I think it's more-or-less right.
Armour harderners though, so more like 7-8 |
Tectonious Falcon
The Southern Legion
395
|
Posted - 2013.02.15 14:03:00 -
[14] - Quote
Beren Hurin wrote:Alan-Ibn-Xuan Al-Alasabe wrote:My sica has about 4000 shields. An AV grenade (which does 60% damage to shields, I believe) will usually hit me for about 1/8 to 1/6 of my shields. So we can say they're hitting for about 500-700 damage. I'm guessing, then, that they hit for 800 to 1200 damage, somewhere in that range. Assuming the damage ratios of swarm launchers hold true for AV grenades (true as far as I know) you're going to hit armor for 130% damage the upper range of your damage against a Madruger is going to be about 1500. Assuming you can get that full damage with every hit that's six AV grenades.
There's a lot of "if" here, but I think it's more-or-less right. Good info. That sounds like it is without the hardeners on, but still means its doable.
Definitely not doable against any tanker with an ounce of brains. As soon as the first grenade hits the driver will just drive away. |
Beren Hurin
OMNI Endeavors
183
|
Posted - 2013.02.15 14:16:00 -
[15] - Quote
Tectonious Falcon wrote:Beren Hurin wrote:Alan-Ibn-Xuan Al-Alasabe wrote:My sica has about 4000 shields. An AV grenade (which does 60% damage to shields, I believe) will usually hit me for about 1/8 to 1/6 of my shields. So we can say they're hitting for about 500-700 damage. I'm guessing, then, that they hit for 800 to 1200 damage, somewhere in that range. Assuming the damage ratios of swarm launchers hold true for AV grenades (true as far as I know) you're going to hit armor for 130% damage the upper range of your damage against a Madruger is going to be about 1500. Assuming you can get that full damage with every hit that's six AV grenades.
There's a lot of "if" here, but I think it's more-or-less right. Good info. That sounds like it is without the hardeners on, but still means its doable. Definitely not doable against any tanker with an ounce of brains. As soon as the first grenade hits the driver will just drive away.
If he drives away, then mission complete. if he is GTFO'ing my base, then I win. |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation Test Friends Please Ignore
96
|
Posted - 2013.02.15 14:33:00 -
[16] - Quote
A tactic people have used against me to great success is to put someone with a swarm launcher or forge gun somewhere high up. This forces the HAV driver into cover, since they can't return fire and even when you can take 5-10 hits you can't just sit out there and let people pound on you. Then they have someone waiting near cover areas with AV grenades and a nanohive. |
Iron Wolf Saber
BetaMax.
2866
|
Posted - 2013.02.15 14:34:00 -
[17] - Quote
Man you guys are going to be complaining big time when we get multiple grenade slots... |
Beren Hurin
OMNI Endeavors
183
|
Posted - 2013.02.15 14:56:00 -
[18] - Quote
Iron Wolf Saber wrote:Man you guys are going to be complaining big time when we get multiple grenade slots...
I'm wondering if that is what the new scout suit that has more 'capacity' will be. It would make sense if scouts become the ideal AV group. |
Beren Hurin
OMNI Endeavors
183
|
Posted - 2013.02.15 14:57:00 -
[19] - Quote
Also, why don't I see many people talking about using lasers on shield tanks? That seems logical? Is it not done? |
Iron Wolf Saber
BetaMax.
2866
|
Posted - 2013.02.15 14:59:00 -
[20] - Quote
Well its something CCP suggested to IRC breakfast crew.
Most of the IRC liked the idea however we noted it should cost something important like a side arm slot, or equipment slots. We also noted the need for more grenade types to make it widely a successful feature. |
|
Beren Hurin
OMNI Endeavors
183
|
Posted - 2013.02.15 15:07:00 -
[21] - Quote
Iron Wolf Saber wrote:Well its something CCP suggested to IRC breakfast crew.
Most of the IRC liked the idea however we noted it should cost something important like a side arm slot, or equipment slots. We also noted the need for more grenade types to make it widely a successful feature.
So you use IRC? Do you know if I can get on to the CCP room with my iphone? I've been trying and nobody in the forums wants to help. I promise I wont spam, I just want to lurk and get info... |
Wakko03
Better Hide R Die
134
|
Posted - 2013.02.15 15:23:00 -
[22] - Quote
There is a FUNDAMENTAL Flaw with the OP's question and some of the responses.
-- AV grenades only work when: The resupply (which is blue & thus friendly) actually gives you AV grenades
The 3 nano-hives you are standing in also fail to give grenades back to you
A foot soldier can not get more grenades after throwing out 12 of them in less than a minute, without switching to another suit; even if it is the same suit.
Just how many times has a tank driver ever been standing in 3 of their own nano hives, next to a resupply and still had no ammo for their main or secondary guns?
Let alone when a bunch of the oh so gifted tank drivers pull out 5 Tanks vs 4 average players and 12 starter fit using players.
I am not upset about the tanks beating me up, I am disappointed by the fact that CCP refuses to give them finite ammo, or provide these supposed webifiers or stasis things that will prevent a tank from running away to fast and hiding. It has been almost 9 months dealing with this nonsense.
Not for nothing but IF CCP is going to give us multiple grenades, then they have to give us more CPU and PG for our Dropsuits --As I have to leave a High slot empty or Leave off my secondary weapon to fit a Advanced AV grenade, let alone the Advanced Frag you will need when facing multiple Heavies and nothing higher than an Advanced weapon on an A series suit.
While I am here, CCP is a Dropship and the RDV a vehicle? Why does my AV grenade seem to not SEEK these vehicles half the time, when they are in range; my AV's actually have rolled down the RDV and blown up the LAV it was attempting to deliver to the enemy. |
Musta Tornius
BetaMax.
265
|
Posted - 2013.02.15 15:24:00 -
[23] - Quote
Beren Hurin wrote:Iron Wolf Saber wrote:Well its something CCP suggested to IRC breakfast crew.
Most of the IRC liked the idea however we noted it should cost something important like a side arm slot, or equipment slots. We also noted the need for more grenade types to make it widely a successful feature. So you use IRC? Do you know if I can get on to the CCP room with my iphone? I've been trying and nobody in the forums wants to help. I promise I wont spam, I just want to lurk and get info...
I use my Android with an irc app to get on there all the time. Just do a search for an ios one. The irc server details are in the sticky irc thread at the top in gd. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2013.02.15 15:34:00 -
[24] - Quote
Beren Hurin wrote:Like an 8000 Armor Madruger with a hardener on... How hard will they hit against him/her? I'm thinking about putting a few points into the next tier of grenadier, but I really need to get serious about saving up for my logi LAVs.
They don't even have the infantry repair module anymore. Don't waste your time until they do something useful again. |
Beren Hurin
OMNI Endeavors
183
|
Posted - 2013.02.15 16:06:00 -
[25] - Quote
Ahh, just thought about dropping a free LAV onto a tank, might at least distract him...if not do damage... |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation Test Friends Please Ignore
96
|
Posted - 2013.02.15 18:24:00 -
[26] - Quote
I've had a couple people ram me with LAVs. It's not enough to kill a HAV, but it definitely stings. |
DJINN Marauder
Hellstorm Inc League of Infamy
254
|
Posted - 2013.02.15 18:29:00 -
[27] - Quote
Alan-Ibn-Xuan Al-Alasabe wrote:I've had a couple people ram me with LAVs. It's not enough to kill a HAV, but it definitely stings. I heard dropship landing on tanks OHK them. I could be misinformed though |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.02.15 19:16:00 -
[28] - Quote
Iron Wolf Saber wrote:Man you guys are going to be complaining big time when we get multiple grenade slots...
I can already hear the outcry......when I start soloing gunnlogis if they implement two grenade slots |
Tectonious Falcon
The Southern Legion
395
|
Posted - 2013.02.17 11:50:00 -
[29] - Quote
Beren Hurin wrote:Tectonious Falcon wrote:Beren Hurin wrote:Alan-Ibn-Xuan Al-Alasabe wrote:My sica has about 4000 shields. An AV grenade (which does 60% damage to shields, I believe) will usually hit me for about 1/8 to 1/6 of my shields. So we can say they're hitting for about 500-700 damage. I'm guessing, then, that they hit for 800 to 1200 damage, somewhere in that range. Assuming the damage ratios of swarm launchers hold true for AV grenades (true as far as I know) you're going to hit armor for 130% damage the upper range of your damage against a Madruger is going to be about 1500. Assuming you can get that full damage with every hit that's six AV grenades.
There's a lot of "if" here, but I think it's more-or-less right. Good info. That sounds like it is without the hardeners on, but still means its doable. Definitely not doable against any tanker with an ounce of brains. As soon as the first grenade hits the driver will just drive away. If he drives away, then mission complete. if he is GTFO'ing my base, then I win.
You think a Tank can't still hit you from outside AV grenade range? |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2013.02.17 14:13:00 -
[30] - Quote
Beren Hurin wrote:Also, why don't I see many people talking about using lasers on shield tanks? That seems logical? Is it not done?
i'm fairly certain all HAVs take reduced damage from small arms fire. i don't use a laser but if you aim an SMG or an AR at an HAV, it reads 10% efficiency. as in dealing 10% damage.
so even though it would follow that shield tanks should be weak to lasers, since it's not an actual AV weapon it's damage STARTS very low. a 20% bonus on top of nothing is still nothing, you dig?
EDIT: i dunno how multiple grenade slots would work, since we don't actually select our grenades right now? how would you choose what to throw?
but has anybody noticed that different suits technically have DIFFERENT grenade slots? the scout suit info tab reads as "infantry small grenade slot" the assault is a medium, and the logi/heavy suits have large grenade slots. you think that'll just let us carry more/less grenades, or will we end up with larger more powerful (and smaller weaker) grenades in the future? |
|
|
|
|
Pages: 1 2 :: [one page] |