Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation Test Friends Please Ignore
96
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Posted - 2013.02.14 14:36:00 -
[1] - Quote
If you're talking about player ships it's not so much "Soon(tm)" as it is "that's a dumb idea, and it's never going to happen."
That said, if you're talking about PvE applications, or sovereignty (station and POS control) then yeah, that's pretty awesome and I bet it's coming.
To narcissisticaly quote one of my own previous posts.
Quote:I want you guys to picture something with me. A team of capsuleers take an activation gate into a plex or high level mission. There, behold, is the enemy command ship. It activates specialized hardening systems, similar to those on a POS, preventing the capsuleers from damaging it. While most deal with the smaller ships defending the command ship, one activates a specialized electronic warfare module which hacks clone modules on the ship, allowing friendly mercs to activate their own clones on board. As the mercs advance against the defending bots (be they drones, sansha, or whatever) they capture an objective, disabling the hardener. They then attempt to hold that position while the capsuleers, still dealing with the command ship's minions, take advantage of this moment of vulnerability to break through the command ship's shields. Finally, the command ship begins taking armor damage. Oh no, it has a second hardening system for its armor! The mercs advance again, traversing everything from cramped hallways, to barracks, to massive open hangars containing deployable drones and packaged ships, to reach and hack the second hardener. They hack it, and again must hold it until the capsuleers can destroy the ship's armor. As the command ship begins taking hull damage its commanders accept defeat and decide to take the boarders down with them. A self destruct sequence has been activated. Our mercs are faced with a choice: head back where they started and hope to escape before the ship goes up? Or move for the CIC, defeat the commanders and their elite guards, and hack the ship's computers to stop the self destruct, thus allowing better loot and salvage, and perhaps a WP/SP bonus to all involved. |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation Test Friends Please Ignore
96
|
Posted - 2013.02.14 18:22:00 -
[3] - Quote
Basically, because that amounts to bad and boring game play, and is bad for New Eden's economy. Here's a statement I made in another thread on this topic (holy crap does this ever come up a lot) that mostly still applies. The first point was unique to that thread, but b) and c) should help.
Alan-Ibn-Xuan Al-Alasabe wrote:Alright,
a) Learn to spell. Holy crap, that was tough to read. You know modern browsers will offer suggestions on your typos, right? You don't lose points for using that.
b) From an economic perspective, this would be bad news bears. New Eden's economy works because things get destroyed. There are already serious inflation problems because PvEers aren't losing ships. If PvP becomes profitable, the economy fails.
c) There are three ways to defend a ship. One is by having a team of mercs standing by ready to jump in and defend if you get boarded. That's not likely to happen, because it involves 16 people sitting at their console for a couple hours for the off-chance they might get to fight. The second is by having it be a pub battle option. Now we have an organized team going up against pubbies. The attackers will win approximately 100% of the time. The third option is PvE. No matter how you arrange it, people will have figured out the defense system within a few months, and then the attackers will win approximately 100% of the time.
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