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Thread Statistics | Show CCP posts - 0 post(s) |
WyrmHero1946
DUST SOULS Inc.
3
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Posted - 2013.02.14 04:23:00 -
[1] - Quote
Hi everyone. Just joined because I can't seem to decide which weapon should my dropship carry. I'm thinking railguns because of high range, but blasters seem like a good option because the dropship is always moving. However, everytime someone tries to fire either weapon, they never seem to hit nor kill anyone. I try to get the dropship as stable as possible so they can aim. I'm using militia railguns and level 1 blasters on on different dropships. Both are equipped with mobile CRU for team spawning on the ship. What do you guys recommend???? |
WyrmHero1946
DUST SOULS Inc.
3
|
Posted - 2013.02.14 04:51:00 -
[2] - Quote
Gullegubben wrote:Personally, scattered blasters and a tracking enhancer seem to work the best.
The railguns are too hard to aim for most, although they can be effective with skilled operators and a really good pilot. The scattered blasters work best if you can get REALLY close, so it will challenge your pilot skills as well.
Thanks for the tip. I really like railguns but they seem so hard to aim, they're pretty much like snipers if used on infantry. I'll try the blasters thanks. |
WyrmHero1946
DUST SOULS Inc.
3
|
Posted - 2013.02.14 05:06:00 -
[3] - Quote
Gullegubben wrote:Noc Tempre wrote:Stabilized blasters are your best bet. Dropships are terrible in general right now though so it doesn't really matter that much. Maybe you're just terrible at using them?
I was gonna ask why do you say they're terrible??? I said the same thing until I found they can be equipped with shield boosters. The mobile spawn point is great, no need to worry about transporting troops from one point to another. They just spawn and drop like parachuters. |
WyrmHero1946
DUST SOULS Inc.
3
|
Posted - 2013.02.14 05:19:00 -
[4] - Quote
Gullegubben wrote:WyrmHero1946 wrote: I was gonna ask why do you say they're terrible??? I said the same thing until I found they can be equipped with shield boosters. The mobile spawn point is great, no need to worry about transporting troops from one point to another. They just spawn and drop like parachuters.
The afterburner does me more good than the shield booster tbh. It's a giant target and understandably so. If **** gets hot, bust out and hit another target, rinse and repeat.
Was thinking about that one as well, I'll consider equipping/substituting one when I get the skills because right now I'm only buying militia, and there aren't militia speed boosters sadly. |
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