Nova Knife
Seituoda Taskforce Command Caldari State
789
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Posted - 2013.02.15 02:15:00 -
[1] - Quote
Pent'noir wrote:Swarms are fine. Although, if a signature radius lock time was given, then I'd want my dumb fire back. Sitting around for 3+ seconds with your $#@ cheeks flopping in the wind is too long when you have to do it more than a dozen times. Actually, I want my dumb fire back right now, but I've learned to live without my spazzoidial suicide runs.
Oh god I remember watching you jump on tanks and dumbfiring straight down. Awesome stuff.
Also, militia swarms are pretty garbage. The two shots + reload means pretty much any tank will have time to break LOS and escape the swarms before the dude can get a third shot off... Unless he's positioned himself really well. In which case, it's totally acceptable for the tank to die to the solitary swarmer in most cases. Positioning is key to AV play. If as a tanker you let the AV players get a superior position on you... You've usually only got youself to blame and can't be upset if you die.
That said... The ONLY reason tanks even remotely steamroll people is because nobody really tries actively to take them out in most cases. If everyone made a side-fit that was a copy of their usually slaying fit that just had AV nades, tanks would be a LOT less scary. (Those AV nades hurt like hell)
I had a skirmish game where I singlehandedly destroyed four tanks (Non militia) because I used a dropship to get up to the top of a building where the tanks couldn't return fire, and there was only a few spots where they were out of my line of sight. This isn't exactly an uncommon thing, either. As AV if you get the high ground the tank either has to run or die.
As a tanker? Your response is tell your infantry to go where your tank can't. Either that or run. A tank isn't meant to be able to do everything all the time. Yes, it's very easy for swarmers to harass HAV drivers. This is great. What isn't easy is actually killing them solo before they have time escape, unless the driver goofs or the AV player is just plain smarter than the tank driver. Know where your cover is as a tank, and what you can use to break LOS. Communicate with your team to find out where the enemy AV players are so you're not running right into another one as you flee from one of them.
AV is kind of strong, and to be honest I'm not happy at all with how any of the AV/Vehicle balance has been throughout the beta. But swarms aren't really as much of a problem as the OP says. At least not for the reasons he says. |