Dalton Smithe
OSG Planetary Operations Covert Intervention
45
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Posted - 2013.02.15 03:35:00 -
[1] - Quote
Eris Ernaga wrote:Okay so I want to talk here mainly about swarm launchers and how easily they can drop or harass a tank. Now I am going to start with militia tanks and militia swarm launchers, swarm launcher cost 0 isk and no skills for a standard assault suit with a militia swarm launcher admintingly it is a bit less then average but maybe with a squad or team of swarm launchers you can harass any tank back or destroy the tank/vehicle. Standard militia tank 100,000 to 200,000 isk minimum and this tank will be destroyed by a standard assault swarm launcher class mainly because the militia tanks have no real armor or shield, anything can burn right through them. Obviously already a problem if I am going into battle with a free suit equipped with a free swarm launcher why should a paper thin tank cost me 100 to 200 thousand isk? This brings me back earlier in the beta when anyone could call in a tank or dropship. This old system obviously needs to be reinstalled if you can get a free anti tank fit why cant you get a free tank? Why should I pay for a militia tank that will get ownt by some noob who got his suit for free?
This makes it important to get an even better tank and upgrade it to the best of your cpu pg and skill requirements. Tank modules actually aren't that hard to get if I have the best tank in a week or two I actually didn't put in much time all though that is what it looks like it is coming to. So I am at this point of buying a better tank I soon will have 4,700 shield on my tank with shield tank and shield rep and this for me is pretty good. However the cost of this tank is very high around 600,000 isk a tank which can make loosing it very sad and infuriate a player who maybe looses it in a trolls situation. So a somewhat good tank would cost you around 600k it would perform some what decent on the battle field you would think? However it is not true the same player in the standard assault suit with his militia swarm launcher decided he liked blowing up your tank and watching your cry so he became proficient in it. In what only took a few days he got a more powerful swarm launcher from the market, ATV grenades, and any modules that would give him the strategic edge over you. Now in an average battle I mainly get noobs I dominate with my average tank but if I ever get a game with even close to decent players i will be swarm launched, forged gunned, and hit by players on installations my tank will be destroyed and I could loose easily over a mill in one game. Obviously you might be thinking you are a noob your not doing it right, but I am and I am using every module, taking every retreat, and using offensive strike as a defensive means for my tank at every point in a match. However the forge gun and swarm launcher especially a advanced one is simply to powerful and the swarm launcher to accurate.
So why is the swarm launcher actually so powerful? One a powerful swarm launcher does a lot of damage my tank has only 2850 shield right now i was loosing all my shield in two to three hits this made me have to retreat use my hardeners and use all my shield rep. I tried to put my vehicle behind a wall but guess what the missile curved up and around the wall and easy destroyed me. I was of course driven mad in the game knowing that so much health could easily be beaten down by a few people camped on a roof harassing me to the edge of the map. So I am getting at this swarm launchers accuracy, damage, locking time, and how far they can shoot are all far to great. The accuracy needs to be nerfed, the damage slightly downed, locking time majorly increased, and their range downed. Or else you will have players with 2 mill tanks going up against a squad of 4 swarm launchers and being blown to **** in seconds it has happened and will continue to happen. The most a suit with a well equipped anti vehicle fit is ever going to cost is around 200,000 - 300,000 isk why should i be loosing 2 mill tanks to these players? Would you ask them to die over 5 times to match the cost especially if my vehicle is not better then his suit. I will never understand how a high grade piece of military equipment called a tank came down to the level of a noob with a swarm launcher fit.
Here is my ultimate representation
Tank Level 5 - Swarm Launcher Level 2(5) Cost 2,000,000 Cost 200,000
As you can see the tanks level is higher but cost considerably more, the swarm launcher players level is actually quite low but is boosted to a 5 because he is proficient in anti vehicles. Thus making a swarm launcher player and a tank an equal match however if the tank dies he looses a huge amount of money the swarm launcher guy can call in 10 suits before he looses the amount of the tank player. Tanks are also the largest enemy on the battle field so the swarm launcher player who already matches a tank will have back up putting him at an advantage over the tank. As you can see the tank has no chance
I have a Sica that has 4599 shields and I can take a few hits before being knocked out. The idea is that the minute you start getting hit for a chuck, GTFO of the area. Sometimes it's not possible and you are SOL, but most times, you can run your happy tail up the side of a mountain road or even get behind a building. I am no where near a decent tank driver, but I know when to keep running around or to get the hell out of there. My Sica costs me just under 500k, so its no big loss. If I was pumping 2 mil in my tank, I would be quite a bit more careful with it... |