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Thread Statistics | Show CCP posts - 0 post(s) |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2013.02.13 21:27:00 -
[1] - Quote
+1 I must agree. This would make CRU dropships, and drop uplinks more useful. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2013.02.16 02:47:00 -
[2] - Quote
I fully support replacing objective spawning with more CRUs on the map, would add a layer of tactics beyond controlling the cannons, and necessitate holding CRUs as well to defend them. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.02.21 22:04:00 -
[3] - Quote
xXl DeathDealer lXx wrote:I think that a good fix to this is to remove having to manually hack something. Make it so that you automatically hack when within a few yards of an objective when no enemies are there. This would solve everyone's problems. You can stay alert so you don't get spawned on and mowed down and protect yourself from objective campers especially snipers. Everyone wins.
I don't like the idea of autohack, I like the risk being involved with hacking |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3068
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Posted - 2013.02.27 07:37:00 -
[4] - Quote
Aside from being better for the game, this would make more sense then magically appearing on the objectives when there aren't CRUs or drop uplinks. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3087
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Posted - 2013.03.02 23:21:00 -
[5] - Quote
Anyone else want? |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3093
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Posted - 2013.03.03 10:34:00 -
[6] - Quote
Even if CRUs are destructible, eventually commanders will have to the power to deploy more on the battlefield. This idea involves adding more CRUs to the battlefield, destroying all CRUs in their current quantity is hard enough, with even more CRUs it would be close to impossible.
To prevent MCC spawn camping, THE MCCs SHOULD ROTATE AROUND THE MAP. This means the drop zone will always be different, and make the battle more dynamic s a result. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3104
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Posted - 2013.03.05 10:40:00 -
[7] - Quote
http://dustmercs.blogspot.com/2013/03/perfecting-skirmish.html idea featured here. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3180
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Posted - 2013.03.16 11:26:00 -
[8] - Quote
The ability to spawn on objectives gives an uneeded extra bonus to the team that captured it. It helps makes Skirmish battles one-sided, predictable, and ultimately and boring. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3226
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Posted - 2013.03.24 20:56:00 -
[9] - Quote
Holding an objective is its own reward since it helps your team win the battle, having the ability to spawn on it is an unnecessary bonus that makes defending far too easy.
Removing objective spawning would make defending them harder since defenders will have to actually take time to travel to the objective, and it would make it easier for objectives to switch hands, leading for more dynamic battles instead of boring battles where one team is being red-lined.
Remove objective spawning and add more CRUs. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3252
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Posted - 2013.03.27 03:41:00 -
[10] - Quote
Objective spawning is bad, and it should feel bad. |
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3471
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Posted - 2013.04.17 08:12:00 -
[11] - Quote
Still bad |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4608
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Posted - 2013.06.28 23:23:00 -
[12] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=980280#post980280 CCP LogicLoop wants to hear your opinions on objective spawning, click the link and give him your feedback. |
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