Mobius Wyvern
BetaMax.
1216
|
Posted - 2013.02.13 21:46:00 -
[1] - Quote
Pays 2 Win wrote:Noc Tempre wrote:Right now orbitals are free and can easily destroy everything but high level armor tanks. This is due to the combination of their high damage, huge radius, long duration, and short warning.
Something needs to give, and I think a longer delay between use and landing would help. Because right now it's pointless to use anything above a sica, and that's counter-intuitive with the SP investment I have made.
Personally I think it should be:
Call-in
5 sec
Warning
5 sec
Hits
That way they would take a lot more skill or teamwork to be used effectively, instead of free kills.
Edit: it's in general because I want to get some preliminary opinions before posting a full suggestion in the feedback subforum. Actually I know a few corps that have survived a single warbarge OBS against them. That dude Mavado has survived OBS. I have seen that dude with numbers on his name survive an OBS. Some other dude also survived OBS. Many more where that came from. Starship Tactical Laser Strike is a guaranteed kill on anything it hits, even up to CRUs. No vehicle can survive it. However, when these strikes first came out in Precursor, they were a joke, and the delay wasn't even 5 seconds. We'd once again be back to the things being completely worthless. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2013.02.13 22:00:00 -
[2] - Quote
Caeli SineDeo wrote:I agree with noc on the OB system being to strong. I made a thread about this last build too.
What has the OB system done It has forced most tankers out of skirmish because it is not fun anymore. All it takes is a random group of people to hit the total and you gain insta death to everything on the map. It is not just hard hitting on tanks I have gotten 14 kills off them before almost a full team because they have ridiculous range.
For shield tanks your ability to survive one does not happen until you are in a Sagaris and even then it is a 50/50 chance. Armor tanks are more likely to make it through because they have alot more EHP.
They either need to have a decent warning system otherwise they need to drop the damage down by alot.
I actually think space orbitals are more balanced then what we have now.
People are lying to themselves if they think OBs are hard to earn. They are very easy and simple thing 90% of the time when I am squad lead with randoms on my alt I make it to OB status. And gain basically it gives me another free 10kills or easy tank kill. All Noc needs to do is not stop moving. If you keep moving constantly its damn hard to drop one of those on you. The entire time I played both Codex and Chromosome, I never lost a tank to an OB. The few that got dropped on me I just drove away from, and Laser strike has the smallest radius of the EVE ones, even if it does the most damage, so evading it would be even easier. |