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Skihids
Tritan-Industries Legacy Rising
969
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Posted - 2013.02.13 14:27:00 -
[1] - Quote
Actually you gain experience as you play/die, not lose it.
As the saying goes, you learn from your mistakes. |
Skihids
Tritan-Industries Legacy Rising
969
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Posted - 2013.02.13 14:41:00 -
[2] - Quote
Hagintora wrote:
Right now I'm thinking 0.01% of your total SP accumulated. That works out to be 100 SP lost for every 1 million SP that a player has earned already. This wouldn't come from the SP gained per match, but would instead be deducted from your SP total.
This, I think, would make it possible for new players to "catch up" with Vet players, and give a reason for "bad players" (players who don't work with their teams, or who go all kamikaze and charge into overwhelming odds) to up their game. .
What it would do is
1) Place a cap on total SP far below that required to max out the current skill tree. The SP tax is regressive in that the higher you get the more it penalizes you. That creates a ceiling on total points you can earn/keep. That in turn would cap players desire to play.
2) Cause significant rage in a large percentage of players when they go negative after a hard fought match.
3) Require random skill loss as unallocated SP goes negative.
4) Encourage all high level characters to become snipers 100% of the time, discarding all the other skills they played so long to obtain.
I'm afraid that you haven't put any thought into the myriad problems with your suggestion. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2013.02.13 15:12:00 -
[3] - Quote
A flat SP tax would hurt beginners, and a percentage of total SP tax would place a cap on possible total SP.
Either way it breaks something.
Mostly it breaks the "Death is obsolete" moto of CCP.
DUST mercs are not afraid to die to get the job done. A SP tax would make a merc hesitate to go into a risky situation and fundamentaly alter gameplay, turning it bland as everyone plays it safe.
DUST isn't about playing it safe, it's about getting the job done. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2013.02.13 15:40:00 -
[4] - Quote
The "madness" comes from the fact that the original implants were harvested from hibernating bodies (as seen in the intro movie). Those implants still have the original personality inside them. So far from losing a part of themselves, the new mercs were getting a second personality and set of memories in their heads.
When those existing personalities were stronger than the new host they took over and manifested as "speaking in tongues" (basically their own native language).
The new tech is clean because it hasn't been used by another host.
You can read more about it in the novel "Templar One". |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2013.02.13 15:44:00 -
[5] - Quote
In a very real sense "You" are the sum of your memories and skills, so your idea is restoring a bit of "death" into the equation.
If you lose what makes you you when ever you die it does fundamentally alter a bedrock foundation of the game. |
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