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Bojo The Mighty
Bojo's School of the Trades
428
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Posted - 2013.02.12 04:22:00 -
[1] - Quote
If you're asking this, then you are not ready. Also I'm predicting that weaponry aside, you've yet to do the 4 primary skills. You who know, know what. |
Bojo The Mighty
Bojo's School of the Trades
428
|
Posted - 2013.02.12 20:50:00 -
[2] - Quote
xAckie wrote:Bojo The Mighty wrote:If you're asking this, then you are not ready. Also I'm predicting that weaponry aside, you've yet to do the 4 primary skills. You who know, know what. what are the 4 primary skills? If you say shields and mechanics for example, I would say your wrong. Suits out trump them. Then again, I guess it depends on your play style. Weaponry aside, they are Field Mechanics, Shield Control, Circuitry, and Combat Engineering. They are like the gateway skills to all other skills and provide the most beneficial bonuses.
How much would your Proto suit be worth with nothing but militia modules? |
Bojo The Mighty
Bojo's School of the Trades
428
|
Posted - 2013.02.12 21:07:00 -
[3] - Quote
Titus Stryker wrote:Bojo The Mighty wrote:xAckie wrote:Bojo The Mighty wrote:If you're asking this, then you are not ready. Also I'm predicting that weaponry aside, you've yet to do the 4 primary skills. You who know, know what. what are the 4 primary skills? If you say shields and mechanics for example, I would say your wrong. Suits out trump them. Then again, I guess it depends on your play style. Weaponry aside, they are Field Mechanics, Shield Control, Circuitry, and Combat Engineering. They are like the gateway skills to all other skills and provide the most beneficial bonuses. How much would your Proto suit be worth with nothing but militia modules? Disagree and here's why: For vehicles, it makes a big difference, for suits...not so much. Ask yourself what is 5% of my base shield or base armor...? If your base armor is 175, and you add 25% to that, you get 43.75 extra base armor...that is basically two bullets...are you are telling me that 2 bullets are worth 300,000 SP. Shield control is an even bigger discrepancy as it costs what, 1.2M SP for a two bullet boost to your shield. Heavy T1 and Heavy T2 is a bit of a different story as as your 5% increase is larger due to the large base numbers. but these skills allow you to fit better mods and more intensive mods/weapons |
Bojo The Mighty
Bojo's School of the Trades
428
|
Posted - 2013.02.12 23:00:00 -
[4] - Quote
Rasputin La'Gar wrote: I thought the cap was 190,000?
You gotta include passive per week |
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