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Pink Fluffy Bounty Hunterz RISE of LEGION
114
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Posted - 2013.02.11 22:25:00 -
[1] - Quote
type-II assault suit, complex shield extenders, weaponry lvl 3 or 4 and a GEK.
Once you have that down, you can work on light weap sharpshooter (increased range), reload, finish weaponry, maybe get some armor plates, and increase your AR skill. You'll probably want to unlock the standard variants of the militia gear you use just for reduced PG and CPU cost. Use the dropsuit PG and CPU upgrades as you need them. After a few points in that stuff, I'd go for the prototype dropsuit. If you can wait, the proto logi suit is better than the assault one (for assault...), but that's only on the proto level. The lower versions of logi move slower, but the proto logi suit is faster than proto assault, and you get better slots. You give up a sidearm, but once your AR skills are maxed out you won't be needing one much. |
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Pink Fluffy Bounty Hunterz RISE of LEGION
114
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Posted - 2013.02.11 22:26:00 -
[2] - Quote
don't max out that profile dampening skill even though so many here seem to think it's a good idea >.>
You're going to be shooting people in the face, and not jerking off in the hills like a sniper.
edit: here's another thread where people make some different suggestions...
https://forums.dust514.com/default.aspx?g=posts&t=57688
edit edit: that 5% bonus to shields per skill level seems nice at first, but it only does it for your dropsuit. Shield mods (like the 66hp complex) don't get the 5% bonus. |
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Pink Fluffy Bounty Hunterz RISE of LEGION
114
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Posted - 2013.02.12 00:02:00 -
[3] - Quote
KalOfTheRathi wrote:I would suggest changing Weaponry to lvl 5.
No.
It was intentional. There are plenty of people who get 15 kills and 0-3 deaths in ambush with 1 point in weaponry. If you can shoot people in the face, the head shot bonus damage is far greater than weaponry. Almost no one can shoot people in the face in this game, so it'll be easy-mode if you can. Also, you're spending a lot of SP for a mere 2% extra damage. If you have to choose between 2% extra damage or two complex shield mods (66 hp each) you're nuts to go with the damage. The suit gives more too. All around, putting a few points in other skills is better than trying to max out just one. Once you get going go ahead and start maxing out skills, but it's usually a bad way to start.
KalOfTheRathi wrote:That gives a +10% to all hand held weapon damage, I don't know if it translates to vehicles or turrets.
It does not. Vehicles and turrets are not held a hand held weapon @.@ |
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Pink Fluffy Bounty Hunterz RISE of LEGION
114
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Posted - 2013.02.12 20:54:00 -
[4] - Quote
G Torq wrote:As for the Weaponry skills, then only skill into it if you need the other weapon-types unlocked or if you need that 2% extra damage to win. Personally, I've left it out, and can still go 3:1 KDR occassionally despite being a crappy FPS'er.
^_^! We need more people like you who understand this! I'd throw a few points in there to start because it's so cheap, but there's no need to get lvl 5 until you've got your other skills.
The game says that each point in AR skill reduces recoil, but it's apparently a bug. It seems to reduce the spread. I say get GEK because it's a nice gun to have, and you'll get lvl 3 of AR skill.
SYN BLACK XS wrote:I wouldnt worry about the GEK for now, its currently glitched so that the crosshairs wont appear
I didn't notice that, but it's not like you need crosshairs if you're hip firing anyways. AIM, and don't stop moving to do it. |
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