|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Altina McAlterson
TRUE TEA BAGGERS
362
|
Posted - 2013.02.12 11:15:00 -
[1] - Quote
When did things start compounding? I know the fitting screen says 2 damage mods gives a 1.21 modifier but who knows if that's right? The mechanic is broken so whatever the game says is meaningless. Training level V of a skill that gives you 5% per level gives you a bonus of 25%.
A 10% mod and a 5% mod would give you 15% bonus. Doesn't seem like that's what is being said here.
But mods do compound with skills like someone said, but that's it. |
Altina McAlterson
TRUE TEA BAGGERS
362
|
Posted - 2013.02.13 20:01:00 -
[2] - Quote
Synner Zerg wrote:Altina McAlterson wrote:Training level V of a skill that gives you 5% per level gives you a bonus of 25%. Correct, cause individual skill levels are stacked. Quote:A 10% mod and a 5% mod would give you 15% bonus. Doesn't seem like that's what is being said here. Incorrect, cause multiple mods/skills are compounded. So in this case 10% mod and 5% mod give you 15.5% bonus Quote:I know the fitting screen says 2 damage mods gives a 1.21 This just proves the above about compounding This is the way things have worked in EvE for a long time No it doesn't. It only proves that the damage mods are broken.
Modules are not compounded nor are skills. Weaponry V plus Proficiency V would be 25% bonus to weapon damage, not 26.5%. The only compounding is between the total bonus from all mods and the total bonus from all skills.
|
Altina McAlterson
TRUE TEA BAGGERS
362
|
Posted - 2013.02.14 03:55:00 -
[3] - Quote
Heavy Type-II has base armor stat of 650. With Mechanics V it has 812 armor.
650 x ( 1 + (.05 x 5)) = 812
650 x ( 1.05 x 1.05 x 1.05 x 1.05 x 1.05) = 829
Assault Type-II has base shield rate of 25. With Shield Boost Systems III the shield rate is 27.25. With 2 Basic Shield Rechargers the rate is 35.42.
25 * ( 1 + (.03 x 3)) = 27.25
25 * ( 1.03 * 1.03 * 1.03) = 27.31
25 * ( 1 + ( .03 * 3 )) * ( 1 + ( .15 * 2 )) = 35.42
25 * ( 1.03 * 1.03 * 1.03) * ( 1.15 * 1.15 ) = 36.12
My Helios has a base armor of 528. With Hull Upgrades V it has 660 armor.
528 * ( 1 + ( .05 * 5 ) = 660
528 * ( 1.05 * 1.05 * 1.05 * 1.05 * 1.05 ) = 673.88
Modules like Expanded Cargoholds are compounded but so far none of the ones in DUST seem to be like that.
You need to learn to check things out for yourself because a lot of what is out there are things people repeat but no one bothers to verify. I bet you still passive align your ships so you warp faster since everyone says you should always do that. 3 or 4 years ago I proved that passive aligning made no difference as I'm pretty sure the game uses a sphere for collision detection and the direction you are facing makes no difference in warp time.
And you can shut the f*ck up the next time adults are talking or you can continue to be an idiot. |
Altina McAlterson
TRUE TEA BAGGERS
362
|
Posted - 2013.02.14 05:33:00 -
[4] - Quote
Ok, I've completely lost my mind on this thread. I'm sorry I told you to shut the **** up. I've acted like a total ass and it was mostly uncalled for. I say "mtostly" because of this:
Synner Zerg wrote:
Well, you can play EvE and figure it out for yourself (cause in EvE, the fitting screen actually works, and shows all your bonuses with skills, mods, ammo loaded, booster and implant affects applied), or you can continue to believe what you want to believe
I got no time for smartass crap like that and it does nothing but cause more problems, but I should have. Keep it to yourself in the future. Now I'll go back to apologizing.
That being said I was out of line, my bad. The amount of careless mistakes I made with my math is too long to list but when added to the complete lack of modules or correct data available on dropsuits lead me to believe that modules were not compounded on DUST like they are in EVE. Checking vehicles never even crossed my mind.
Long story short I got no idea what happened or what the hell I was talking about and it was way out of character. Feel like the guy who got too drunk and made a fool of himself. Again, my bad about all this, complete misunderstanding on my part. |
Altina McAlterson
TRUE TEA BAGGERS
362
|
Posted - 2013.02.14 06:18:00 -
[5] - Quote
Synner Zerg wrote:[quote=Altina McAlterson]Ok, I've completely lost my mind on this thread. I'm sorry I told you to shut the **** up. I've acted like a total ass and it was mostly uncalled for.
Hey, no hard feelings. I accept your apology and apologize for a harsh approach myself. My reason is that i just finished the maths on my spreadsheet, figuring all this out with limited testing that we can do with Dust in-game fitting tool. It doesn't help that the in-game fitting tool does have bugs too: https://forums.dust514.com/default.aspx?g=posts&t=58050&find=unread
Plus, like we saw, in small numbers and small quantity of mods, both calculations are same after rounding, which can be misleading. Easy oversight to make.
Glad we cleared this up. I'd wish you to "fly safe", but what's the Dust equivalent? Kill lots? . Either way, have a good one[/quote}
May your spawnpoint be clear, your RDV sober, and the red dots as stupid as the blue ones. |
|
|
|