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          RHYTHMIK Designs 
          BetaMax.
  50
  
          
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        Posted - 2013.02.11 04:56:00 -
          [1] - Quote 
          
           
          I'm at work, so I don't have access to the game to test it out myself....I just running some some stuff in my head, so if someone can help it would be greatly appreciated  .
  But anyway, are active bonuses applied to both the base and passive bonus, or just the base?
  For example:
  I have Weaponry Lvl 5 which gives a 15% damage modifier. If I add a complex damage module to my suit, is the damage modifier of the module 25% of the base, or 25% of the base + passive modifier? | 
      
      
      
          
          Rubico 
          BetaMax.
  2
  
          
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        Posted - 2013.02.11 06:32:00 -
          [2] - Quote 
          
           
          RHYTHMIK Designs wrote:I'm at work, so I don't have access to the game to test it out myself....I just running some some stuff in my head, so if someone can help it would be greatly appreciated   . But anyway, are active bonuses applied to both the base and passive bonus, or just the base? For example: I have Weaponry Lvl 5 which gives a 15% damage modifier. If I add a complex damage module to my suit, is the damage modifier of the module 25% of the base, or 25% of the base + passive modifier?  
  weaponry V gives a 10% damage boost.
  for eve bonii are combined multiplicativly, and from the fitting screen in dust it seems also be the case, 
  so for instance if you have weaponry V, a complex, and enhanced damage mod then the bonuses would be:
  1.1(weaponry V) x 1.1(complex) x 1.05(enhanced) = 1.27
  note that weaponry bonus does not show up on fitting screen. it whould show up here as a dmg modifier of 1.15 | 
      
      
      
          
          RHYTHMIK Designs 
          BetaMax.
  50
  
          
                | 
        Posted - 2013.02.11 06:48:00 -
          [3] - Quote 
          
           
          Rubico wrote:RHYTHMIK Designs wrote:I'm at work, so I don't have access to the game to test it out myself....I just running some some stuff in my head, so if someone can help it would be greatly appreciated   . But anyway, are active bonuses applied to both the base and passive bonus, or just the base? For example: I have Weaponry Lvl 5 which gives a 15% damage modifier. If I add a complex damage module to my suit, is the damage modifier of the module 25% of the base, or 25% of the base + passive modifier?  weaponry V gives a 10% damage boost. for eve bonii are combined multiplicativly, and from the fitting screen in dust it seems also be the case,  so for instance if you have weaponry V, a complex, and enhanced damage mod then the bonuses would be: 1.1(weaponry V) x 1.1(complex) x 1.05(enhanced) = 1.27 note that weaponry bonus does not show up on fitting screen. it whould show up here as a dmg modifier of 1.15  
  Wow, I don't know where I was getting those numbers from, but I appreciate the help. | 
      
      
      
          
          Cross Atu 
          Conspiratus Immortalis
  775
  
          
                | 
        Posted - 2013.02.11 17:16:00 -
          [4] - Quote 
          
           
          RHYTHMIK Designs wrote:Rubico wrote:RHYTHMIK Designs wrote:I'm at work, so I don't have access to the game to test it out myself....I just running some some stuff in my head, so if someone can help it would be greatly appreciated   . But anyway, are active bonuses applied to both the base and passive bonus, or just the base? For example: I have Weaponry Lvl 5 which gives a 15% damage modifier. If I add a complex damage module to my suit, is the damage modifier of the module 25% of the base, or 25% of the base + passive modifier?  weaponry V gives a 10% damage boost. for eve bonii are combined multiplicativly, and from the fitting screen in dust it seems also be the case,  so for instance if you have weaponry V, a complex, and enhanced damage mod then the bonuses would be: 1.1(weaponry V) x 1.1(complex) x 1.05(enhanced) = 1.27 note that weaponry bonus does not show up on fitting screen. it whould show up here as a dmg modifier of 1.15  Wow, I don't know where I was getting those numbers from, but I appreciate the help.   
  Your numbers on Weaponry used to be correct, the Devs changed it. | 
      
      
      
          
          Full Metal Kitten 
          Sinq Laison Gendarmes Gallente Federation
  150
  
          
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        Posted - 2013.02.11 17:58:00 -
          [5] - Quote 
          
           
          RHYTHMIK Designs wrote:I'm at work, so I don't have access to the game...   Playing EVE or DUST gives you a -0.25 modifier to work place productivity. Penalty stacks if you play both. 
  Damn you, CCP!   | 
      
      
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