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RHYTHMIK Designs
BetaMax.
50
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Posted - 2013.02.11 04:56:00 -
[1] - Quote
I'm at work, so I don't have access to the game to test it out myself....I just running some some stuff in my head, so if someone can help it would be greatly appreciated .
But anyway, are active bonuses applied to both the base and passive bonus, or just the base?
For example:
I have Weaponry Lvl 5 which gives a 15% damage modifier. If I add a complex damage module to my suit, is the damage modifier of the module 25% of the base, or 25% of the base + passive modifier? |
Rubico
BetaMax.
2
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Posted - 2013.02.11 06:32:00 -
[2] - Quote
RHYTHMIK Designs wrote:I'm at work, so I don't have access to the game to test it out myself....I just running some some stuff in my head, so if someone can help it would be greatly appreciated . But anyway, are active bonuses applied to both the base and passive bonus, or just the base? For example: I have Weaponry Lvl 5 which gives a 15% damage modifier. If I add a complex damage module to my suit, is the damage modifier of the module 25% of the base, or 25% of the base + passive modifier?
weaponry V gives a 10% damage boost.
for eve bonii are combined multiplicativly, and from the fitting screen in dust it seems also be the case,
so for instance if you have weaponry V, a complex, and enhanced damage mod then the bonuses would be:
1.1(weaponry V) x 1.1(complex) x 1.05(enhanced) = 1.27
note that weaponry bonus does not show up on fitting screen. it whould show up here as a dmg modifier of 1.15 |
RHYTHMIK Designs
BetaMax.
50
|
Posted - 2013.02.11 06:48:00 -
[3] - Quote
Rubico wrote:RHYTHMIK Designs wrote:I'm at work, so I don't have access to the game to test it out myself....I just running some some stuff in my head, so if someone can help it would be greatly appreciated . But anyway, are active bonuses applied to both the base and passive bonus, or just the base? For example: I have Weaponry Lvl 5 which gives a 15% damage modifier. If I add a complex damage module to my suit, is the damage modifier of the module 25% of the base, or 25% of the base + passive modifier? weaponry V gives a 10% damage boost. for eve bonii are combined multiplicativly, and from the fitting screen in dust it seems also be the case, so for instance if you have weaponry V, a complex, and enhanced damage mod then the bonuses would be: 1.1(weaponry V) x 1.1(complex) x 1.05(enhanced) = 1.27 note that weaponry bonus does not show up on fitting screen. it whould show up here as a dmg modifier of 1.15
Wow, I don't know where I was getting those numbers from, but I appreciate the help. |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2013.02.11 17:16:00 -
[4] - Quote
RHYTHMIK Designs wrote:Rubico wrote:RHYTHMIK Designs wrote:I'm at work, so I don't have access to the game to test it out myself....I just running some some stuff in my head, so if someone can help it would be greatly appreciated . But anyway, are active bonuses applied to both the base and passive bonus, or just the base? For example: I have Weaponry Lvl 5 which gives a 15% damage modifier. If I add a complex damage module to my suit, is the damage modifier of the module 25% of the base, or 25% of the base + passive modifier? weaponry V gives a 10% damage boost. for eve bonii are combined multiplicativly, and from the fitting screen in dust it seems also be the case, so for instance if you have weaponry V, a complex, and enhanced damage mod then the bonuses would be: 1.1(weaponry V) x 1.1(complex) x 1.05(enhanced) = 1.27 note that weaponry bonus does not show up on fitting screen. it whould show up here as a dmg modifier of 1.15 Wow, I don't know where I was getting those numbers from, but I appreciate the help.
Your numbers on Weaponry used to be correct, the Devs changed it. |
Full Metal Kitten
Sinq Laison Gendarmes Gallente Federation
150
|
Posted - 2013.02.11 17:58:00 -
[5] - Quote
RHYTHMIK Designs wrote:I'm at work, so I don't have access to the game... Playing EVE or DUST gives you a -0.25 modifier to work place productivity. Penalty stacks if you play both.
Damn you, CCP! |
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