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lDocHollidayl
Imperfects Negative-Feedback
171
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Posted - 2013.02.11 03:40:00 -
[1] - Quote
Gentlemen and ladies some facts. There has been enough speculation and feelings about the laser. No one cares about your experiences and feelings.
All laser rifles have the same range. The only way to change the range is with sharpshooter. This is the same for the AR. Basic and miltia have the same range so we speculate that all meta levels have the same range. EDIT I have not checked but it is written that the ADV and PROTO ARs get 3 to 4 meter buff in range. My speculation may be wrong. But laser numbers are right. overheats Laser 20 left 15 damage Elm 16 left 15 damage Viz 12 left does 20 damage
The base range for the AR is 0-35.2ish meters gives 110% on shields. At 79ish meters 23% damage.
The base range for the LR is 0-8.2ish meters gives 30% damage. It gives max damage of 120% on shields at 79ish meters. BUT 0% at 85.
As one can see the laser has an area it effects and does it well. But outside of this it is weak...and after its best effect area it drops off a cliff and does 0% damage. I will keep the more detailed facts to my corp vault.(we may make public) The AR is superior. Doing damage of 40% to 60% when the laser is at its best. However when the AR is at its best the laser does 30% to 60%.
As other have mentioned and is very worth repeating the LR when upgraded by sharpshooter shifts the minimum damage range forward and the maximum forward...hence making it weaker in minimum for every meter it is stronger on the max distance. This is not the effect sharpshooter has for any other weapon in dust. (to anyone's knowledge)
To bend over LR just a little more as has been mentioned the operation and proficiency skills have no effect. Whether on lvl 5 or lvl 1 you will overheat the same and cool down in the same manner. Just broke.
TL:DR Lasers are broke and when numbers are put side by side with the AR...AR dominates. In fact they are close to area of effect opposites. But the AR doesn't get punished for an upgrade in sharpshooter and has a much greater area of effect. As well the AR gets damage buffs in proficiency. I will concede the build up damage the laser has is very hard to measure and gauge. But no one takes in account of how quickly an AR slaughters a target when they don't "get out of the line of fire"...or of the "laser beam".
Thanks to William HBonney for the testing time and math. Thanks for all other players trying to bring attention to this erroneous weapon. |
lDocHollidayl
Imperfects Negative-Feedback
171
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Posted - 2013.02.11 03:58:00 -
[2] - Quote
Sobriety Denied wrote:your logic is no match for the emotional dispositions of the non-experts
Yea...getting my white flag now. |
lDocHollidayl
Imperfects Negative-Feedback
171
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Posted - 2013.02.11 19:24:00 -
[3] - Quote
Spread?
Prefer cream cheese. |
lDocHollidayl
Imperfects Negative-Feedback
171
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Posted - 2013.02.12 17:45:00 -
[4] - Quote
Mithridates VI wrote:lDocHollidayl wrote:All laser rifles have the same range. The only way to change the range is with sharpshooter. This is the same for the AR. Basic and miltia have the same range so we speculate that all meta levels have the same range. You open this thread with the promise of facts and then jump straight into speculation... which the testing done by M usta Tornius would suggest to be incorrect. Musta Tornius wrote:All stats are +- 1m with sharpshooter skill of 0 so no bonus range is applied. Laser Rifle Max Range: 81m Optimal Range: 61 - 78m Meta Level: 1
Elm-7 Laser Rifle Max Range: 84m Optimal Range: 62 - 79m Meta Level: 4
Viziam Laser Rifle Max Range: 84m Optimal Range: 62 - 79m Meta Level: 8
Check the link to see that the ranges on ARs differ as well. I don't necessarily disagree with your conclusions... but I'm curious which of the claims regarding the laser range is correct.
I did not see this thread... I wish I did. Our numbers are the same for lasers. I did not test the AR on the high end because I have not skilled into them that high. It very well could be that the Duvoulle will have a 4 meter buff. I can check against the Gek now. Once again thanks to everyone who is trying to show the laser's handicap.
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lDocHollidayl
Imperfects Negative-Feedback
171
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Posted - 2013.02.12 18:05:00 -
[5] - Quote
Free Beers wrote:A couple of facts to add doc
1 Laser has no recoil - AR does and also has build up recoil the longer you hold R1 2 Laser has 100% accuracy - AR has accuracy and bullet spread 3 Laser takes advantage of the broken damage mods (ccp always takes like 5 months to fix anything) 4 Lasers increase damage over time of holding R1 - AR has consistant damage (holding R1 just increases recoil) 5 Movement while firing a laser doesn't decrease its accuracy - Moving while using an AR decreases its accuracy and increaes bullet spread.
To add to the discussion
Laser has an optimal range with fall off on either side. It was never intended to be a close range weapon. Trying to say that its bad at close range so its already nerfed is lame. No on argues that snipers at close range are really hard to use so the damage/sway/ROF should be uber good.
Back to the damage mod issue. Lasers are like snipers as they are normally not in the direct line of fire. To be specific when on my laser alt I use an A series assualt with damage mods in highs and smg. I will use smg (notice i could give a **** that laser is weak up close) till i get to my spot and drop hives. Then switch to laser and melt face. Since I dont have to worry about moving around and engaging players in CQC I can always go gank fit suits. The amount of damage and accuracy a laser can do is devastating.
I have been on the other side of this last build. I was in fully buffed b series assualt suits with close to 760 ehp. I watch an imperfect alt with laser pick off 2 people and thought I could sneak out and take him down. I got a laser accross my head and was dead instantly. Whoops.
I would like the laser mechanics to be reworked especialy the lame skill bonuses. Is a laser OP? Yes it is to me.
1. concede...no recoil. 2. lasers do shoot where you aim but #1 already covered this... a weakness the laser has though is in a fight your advantage is to keep the beam on...making tracking an enemy a lot harder. Scouts are wicked annoying to zap down. 3. All guns gets this advantage? 4. this is its strength and weakness. I do 15-20 damage...we think with my first bullet. The AR does it's 30-36 something. As soon as I let cool down occur to adjust the shot I lose my "advantage". The last bullet in my clip does?200? we do not know but it is mean. But that is my heated up clip. I have to fire for a given amount of time to get there. AR is consistently given what you ask for damage wise. That is one reason I rather "depend" on the AR. 5. There is no laser that can really move and shoot and hit there target. (I sure can not and have not seen any) Watch any laser...we are only effective standing still. "That is why snipers love us...here am I free headshot!"
The stories of light sabering and killing players in one "swipe" I believe to be exaggerated or maybe someone got an assist or something. With the clip of 100 and heat build where it is I have swiped players with the hot lasers and it does little damage. More then a swipe...then I get deadly but it is not a magic wand.
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lDocHollidayl
Imperfects Negative-Feedback
171
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Posted - 2013.02.12 19:13:00 -
[6] - Quote
stormtroopin wrote:lDocHollidayl wrote:TL:DR Lasers are broke and when numbers are put side by side with the AR...AR dominates. In fact they are close to area of effect opposites. But the AR doesn't get punished for an upgrade in sharpshooter and has a much greater area of effect. As well the AR gets damage buffs in proficiency. Thanks for all other players trying to bring attention to this erroneous weapon. i skimmed over most other people's posts so this may have been asked alread; but judging from your first post, you sound really PRO-AR.. and if that's the case, why do you use the LR in pub matches? -a weapon you say is so erroneous. (i've played against you and a squad of other imps several times before) just curious. if i knew a weapon was flawed so hard, i wouldn't continue to use it. edit; i guess you've probably skilled into LR and are waiting for CCP to fix it?
I have ran AR for 9 months. I was just looking for a change. As well as the IMPs have insane AR users...to be effective strategically in corp wars I thought the laser had a good place as well as creating a niche for me personally. I actually never used the laser till after last wipe... however no one saw the skills broke or the range nerf in sharpshooter. My plight comes now from fearing the nerf hammer.
Green Living states it well... not OP from the conclusion it is not in heavy use. |
lDocHollidayl
Imperfects Negative-Feedback
171
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Posted - 2013.02.12 20:37:00 -
[7] - Quote
Fivetimes Infinity wrote:If war were arithmetic, the mathematicians would rule the world. The reason the LR is so good is because it does huge damage at ranges the AR struggles to do damage at. It's also far easier to aim than an AR, both due to the zoom, and due to it having no kick/dispersion, which further moves the balance in its favour. The reality of the situation is that, when someone who knows how to use a LR gets to using one, he can kill an AR user in seconds without any serious threat to himself. lDocHollidayl wrote: Green Living states it well... not OP from the conclusion it is not in heavy use.
It isn't in heavy use because it's situational. You can't use it effectively at close ranges, which limits your ability to fight in certain areas. It absolutely destroys people in the areas it's useful in, but kinda sucks if you're running around amidst buildings or rough terrain or whatever. Most people clearly prefer to use the AR, as it's a gun that is useful pretty much all the time. Doesn't mean it's balanced, just means that the still very respectable power of ARs and their versatility is more attractive than the higher power but less versatility of LRs.
For me that is almost the definition of balanced...give and take. The reason it is balanced is because it has only a 20 meter optimum window. It is balanced because players do not want to only have distance. Just like the shotgun. Balanced because it is so situational. But I contend it is broke because the skills do nothing and the sharpshooter punishment. |
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