lDocHollidayl wrote:
TL:DR
Lasers are broke and when numbers are put side by side with the AR...AR dominates. In fact they are close to area of effect opposites. But the AR doesn't get punished for an upgrade in sharpshooter and has a much greater area of effect. As well the AR gets damage buffs in proficiency.
I will concede the build up damage the laser has is very hard to measure and gauge. But no one takes in account of how quickly an AR slaughters a target when they don't "get out of the line of fire"...or of the "laser beam".
Thanks to William HBonney for the testing time and math. Thanks for all other players trying to bring attention to this erroneous weapon.
It's an interesting observation, but the argument that the AR is actually MORE effective in the laser's optimal range includes more variables than pure damage.
Assault rifles might have the POTENTIAL to do a little bit more damage at laser distances than lasers do at AR distances, but there are critical differences. One mentioned was the damage buildup effect, which is really significant. The other, more readily recognizable variable, is the amount of recoil. Even though the AR might technically "do" a particular amount of damage at range, the farther out from optimal you go with an AR the less the base damage statistic actually reflects the output in a real life scenario. Recoil throws off your aim relative to a target's distance, so at laser ranges every player will suffer an additional number of missed bullets while using an AR, purely because of recoil.
This is pretty much the "problem" with lasers rifles right now. They fill their niche really nicely, which is great! But the lack of recoil and the absurdly long heat build up time (it goes up to more than 10 seconds, folks) allows laser a huge window of time in which they can miss, and miss, and miss while still managing to kill a target. No other gun has this luxury; you're going to have to curb your fire rate by burst firing in order to bring recoil down on any other weapon.
P.S.: Yes, except for HMG's. They're a bit of an oddity, but they also have a heat buildup mechanic to emulate recoil. It's also not that great at it.
Recoil definitely isn't something that lasers need, but the heat buildup time could stand some tweaking to actually more faithfully emulate the issues that every other gunner in the game faces.
This sharpshooter thing could definitely be rectified though, along with a fix to heat buildup time.