|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Iron Wolf Saber
BetaMax.
2867
 |
Posted - 2013.02.10 15:22:00 -
[1] - Quote
I think the cap is more there to remind the no lifers that they have a life more than anything. Back when it was 4x skillpoints , no cap, and much more generous than it was now. I ran into the real fear of running out of skills to train, because I did see the end of the tunnel rather quickly. This is after a month and a half of no resets mind you which in translation into today's system would equate to about... 10 months of progress now and with the additional skills almost a year for my rate of progress. People who had no life from my point of view where probably lvl 4'd out everything available at the time. Though it did little to provide them an unfair advantage, during militia weekend.
Your argument about people getting behind was nullified the hour someone wasted trying to update or the day someone else after open beta joined. After all we're expecting newer players to keep pouring in years after the launch of the game. |

Iron Wolf Saber
BetaMax.
2867
 |
Posted - 2013.02.10 15:28:00 -
[2] - Quote
Just saying don't make a thesis unless you're more than prepared to defend it.
Remember for some lvl 5 skills it would nearly take 2,000+ battles with current cap in place to hit. With the no 1k cap 1000 battles. With no cap what so ever about 200 or less.
Overall I don't think the system is silly its to set up pacing and give players some choices in the skills they decide to spend SP into instead of recklessly abandoning SP into a skill 'just because.'
For that angle its working rather well. In examples above'd imperfects getting to prototype level gear. Had they mis-spent that they could be at prototype level gear with poor support skills and will drop faster than any militia suit around just about. |

Iron Wolf Saber
BetaMax.
2867
 |
Posted - 2013.02.10 15:38:00 -
[3] - Quote
Either way soft cap is to continuously be able to reward players with skill points regardless of future yet to be implemented activities.
Also overall the entire idea of the cap is to shift focus away in the future away from skill point acquisition and more into isk acquisition, it will come to a point that your skill points are not going to matter as much as your clout or isk influence. Just right now our game is so incomplete that there is nothing much else in the sense of progression.
As to the whole argument of cap/no cap, its nearly useless to argue that with the developer as they are extremely adamant of leaving some sort of pacing constraint in. To the point they would delete active comportment entirely if they felt it was the more optimal solution. Which is why I stopped pressing the issue because knowing ccp, they'll do it. |

Iron Wolf Saber
BetaMax.
2867
 |
Posted - 2013.02.10 15:54:00 -
[4] - Quote
Marston VC wrote:Iron Wolf Saber wrote:Just saying don't make a thesis unless you're more than prepared to defend it.
Remember for some lvl 5 skills it would nearly take 2,000+ battles with current cap in place to hit. With the no 1k cap 1000 battles. With no cap what so ever about 200 or much less.
Overall I don't think the system is silly its to set up pacing and give players some choices in the skills they decide to spend SP into instead of recklessly abandoning SP into a skill 'just because.'
For that angle its working rather well. In examples above'd imperfects getting to prototype level gear. Had they mis-spent that they could be at prototype level gear with poor support skills and will drop faster than any militia suit around just about. what your not mentioning is how that 200 plus battles would take probably a day and a half worth of game time to actually complete. not to mention how, i have no idea mathematically how you got those numbers. maybe im just reading it wrong, but i dont understand your top statement at all. I understand what your saying about "pacing" but that argument too was nullified the minute someone lost time downloading there game an hour after everyone else, or a day after everyone else.
1k soft cap into a 2 million x3 skill point level 5 = 2000 no limit soft cap usually is about 1,750 on a good player so anywhere from 1500-1000 fights. no soft cap = 5k-10k a match and in the hands of a 'pro' team/squad player 10k+ is rather consistent so about 200 fights.
Average fight span 5-15 minutes with downtime between fights if they did not prestock for an entire day. With monster energy drinks and eventual need for sleeping eating and getting up to do something its far to say only 25%-50% of the day could be sent acquiring skill points on the upper echelon of long endurance players. So 360 minutes to 720 minutes a day netting about anywhere from 75 to -150 battles a day, So for the ultimate no lifer? 300 battles is rather feasible a day. |
|
|
|