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Orin the Freak
Pink Fluffy Bounty Hunterz RISE of LEGION
334
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Posted - 2013.02.10 13:03:00 -
[1] - Quote
If a bunch of newbs cried for more SP gain in EVE, you'd chortle, mayhaps even guffaw, then simply ignore them, because you have proven that a slower rate of progression WORKS in an MMO. You decided to shun the status-quoe, and take a risk. well, I'm asking you now, keep that set of morals with DUST 514!
Not long ago, you offered to REMOVE the skill cap. An idea that was promptly and unabashedly rejected by a majority of your players. I personally found the notion that CCP would even SUGGEST such a thing rather unsettling. I don't want DUST to go down as yet another casual FPS on the surface. I doubt I speak for myself when I say DUST should resemble EVE more than a FPS.
Pacing the game properly, as you've proven, can be extremely beneficial to both the players, AND CCP in the long run, as people will stay around longer, and will stay active with much more dedication. if you decide to cave to this vocal minority complaining that they aren't advancing fast enough, then you will have lost all that is EVE IMO. EVE is about perseverance, and dedication. other MMO's, as well as FPS games are all about casual play, and instant gratification. Please CCP, retain your dignity, and don't cave to the carebears and casuals. make DUST a game like no other FPS, OR MMO!
Furthermore, Thank you CCP for bringing DUST to us console users, so that we may feel the presence of EVE without having to turn on the computer! |
Orin the Freak
Pink Fluffy Bounty Hunterz RISE of LEGION
334
|
Posted - 2013.02.10 13:15:00 -
[2] - Quote
Bendtner92 wrote:Nobody is saying we advance too slow. We're saying the max of 1k SP is stupid because it makes playing Skirmish worthless.
this is such a narrow-minded view, no offence. do you honestly want CCP to make a decision for a core function (SP gain) based on two beta game modes that will probably be completely overshadowed in just a few months? not to mention, when you start having to constantly fight to keep districts (for yourselves, or other benefactors), I think how much SP you can grind and where will be one of the farthest things from your ajenda. unless you intend to focus solely on pub matches forever. |
Orin the Freak
Pink Fluffy Bounty Hunterz RISE of LEGION
334
|
Posted - 2013.02.10 20:14:00 -
[3] - Quote
First off, this thread isn't just about SP, I am trying to encourage CCP to cease the "casualization" of DUST in general. From SP, to FF, ISK generation, etc.
Second, marston, to answer your "twisted" question, SP management is extremely important for the very simple process of managing the speed at which a player can progress through your game, and thus tire of it/"complete" it. certainly anyone with a corp/purpose will stay for the future FW, battles, whatever.
However if it only took the average player a month to fit the best gear because they grinded 8 million SP in a month, that new guy will quickly move on. slight exaggeration, but I hope it got the message across. Pacing in an MMO is key, and for the sake of recent threadnoughts discussing the cap, I thought it necessary to reassure CCP that this is their game. They make the rules.
CCP needs to start putting their foot down and calling the shots. go with your vision. All I ask is that we get a game that properly portrays the New Eden we've come to know and love. Every brutal, and beautiful detail in-tact. rather than cater the game to a small group of people complaining about pacing 1 month into the open beta (well, for closed chars anyway) |
Orin the Freak
Pink Fluffy Bounty Hunterz RISE of LEGION
334
|
Posted - 2013.02.10 21:01:00 -
[4] - Quote
Zitro: CCP only opted to remove the cap because "you guys" were crying about the daily cap. (assuming you meant "everyone but me because my bleached anus smells of sunflowers" when you said "you guys").
my point is, CCP should experiment, sure. but they should first and formost stay true to New Eden. This isn't just another FPS man. It has much higher goals in mind. and again, if we keep focusing on SP, I fear this thread will get derailed under false pretences.
again, I don't think I'm alone in saying I think DUST should require YEARS of skilling up/playing/experience to be able to use the very best gear. I want to see 5-10 million SP skills, skills that that take a month+ of active + passive to get. it seems some people want everything "now", and are using this sence of spoiled entitlement as an argument. reality check: SP grinding should take a back seat to gameplay. I'd almost prefer a purely passive SP system, then we could just focus on playing.
some of us are getting too preoccupied with SP. CCP needs to regulate IMO. |
Orin the Freak
Pink Fluffy Bounty Hunterz RISE of LEGION
334
|
Posted - 2013.02.10 21:04:00 -
[5] - Quote
Holy crap Numbz, +1 for actually understanding my message. Never thought I'd say those words.
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Orin the Freak
Pink Fluffy Bounty Hunterz RISE of LEGION
334
|
Posted - 2013.02.11 11:20:00 -
[6] - Quote
aighun: +2. you and I seem to be birds of a feather
Zekain Kade: How would you know? I've never played an FPS where you actually had to put in serious time, I think I would enjoy it. I think you might have just forgot an "IMO" in your post.
besides, I doubt many ppl thought the super steep learning curve of EVE would work in an MMO either. I am challenging CCP to stare adversity in the face once again, and prove once again, it can work! |
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