Gemini Cuspid
Amarr Templars Amarr Empire
3
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Posted - 2013.02.11 11:56:00 -
[1] - Quote
I'll probably just say it because it's the truth and some are in denial: unlike any other FPS shooter game there really is no way to achieve "the end" of character progression period This is probably a new concept but I, dear ladies and gentlemen will also counter~propose how many of you are also guilty of continuing to play a game even after capping your ability to increase your skills or assets in the game? For those who played Resistance, did you suddenly stop playing only because you finished unlocking every item? Or the majority of other players who played MAG, did you suddenly whine and complain that you vetted in the double-digits, hit 70 and could purchase all the items in the armory and had nothing left to do or did you continue to play?
Fact is anyone who complains is not use to this system where you can't just race to the end, create your own "ultimate" setup and feel like that's all there is to it after a while. That's just it really. You may be unhappy that you can't gain more experience having more matches because it's capped but I think it's a risk that is in favor of CCP because in the end the only alternative is having the game endup in the hands of the players who play often enough to remain competitive and pretty much discourage anyone from starting up. You can say "they need to suck it up" or what not but if they're getting shot at with proto weapons and/orshooting at proto suits, they're probably never going to hit cap at that rate because the skill points earned is minimal. Thus we, as a community, end up being an isolated community that can't seem to ever grow or garner more people to join us.
Remember MAG? How did it's most coveted feature of deploying over 100+ players in a single match work out in the end when nearly all of the full time players went to SVER and had arguable the strongest weapon in the game? Well there are a few things I remember: no one played Dom after a while and the studio is no longer around that made it now is it? It's not that it was a bad game either, I think it's FRAGO system was far superior to how Dust lets you give commands but they caved in a lot to player demands and then it went downhill where it wasn't fixable as a game nor was there a reason to do so.
Players who play longer and more will still have a distinctive advantage in skill points as well as in the experience and learning curve area and this, at times, outweighs any ISK or skill points that you may feel is the goal of a match. If your playing solely for skill points and ISK then yea I can see your disdain of the cap but I'd argue your missing the other elements of the game that make you a better player and enable you to make better decisions.
Just my 2cents as this topic seems filled with vitrol at times... |