Aighun
Zumari Force Projection Caldari State
666
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Posted - 2013.02.10 23:17:00 -
[1] - Quote
They have no one to blame but themselves. One of the devs mentioned something about a a game player's pavlovian response kicking in when bad things happen in a game, resulting in said player instinctively avoiding those bad things, in the recent podcast.
Well, here we have a skinner box type of situation where we were used as test subjects, more or less, in an experiment to determine the effects of a highly addictive substance known as SP. We were given megadoses of this stuff and then CCP cut us back to a trickle. The resulting demands for more SP are not unexpected.
Same thing happens to lab rats. What we have here is a situation where most of us are running around like rats with an addiction problem and it is no wonder cause we were force fed the stuff in huge amounts for so many months.
And now CCP is going to turn around and try to say that they are just listening to their fan base when they mention things like removing the SP cap. Who are they really listening to? Rats, that's who. Freaked out addicted rats that would do anything, cannibalize their own mothers, even, for more SP. And who created these monstrosities of the ITSA Beta laboratory? CCP!
The vast majority of players do not voice an opinion on forums or really speak out about games that much at all. Maybe because they are sane, healthy, individuals. CCP need to take a step back and make the decision for themselves based on what they want to do with the game. They need to take a good hard look at exactly who it is they are listening to when they say they are hearing it from the player base. As things stand now most days it seems like the rats are running the lab. |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2013.02.11 05:33:00 -
[2] - Quote
Wicked Glory wrote:And then new players don't continue to play the game because in the current framework they're so far behind and uncompetitive if they haven't been constantly capping. But it's not like CCP wants to retain players or anything. And it's not like an FPS needs different game design than an MMO either.
Dust is not an unending race. We do not need to resolve Zeno's paradox with some SP system. Achilles will inevitably catch the tortoise no matter what sort of SP gain system is put into place.
This entire idea that the game is a race is dumb. To put it bluntly.
Why is SP good? Because it makes you more powerful. How long does it take to max out one infantry weapon skill branch completely? About a month. How much longer to splash a lot of extra flavor on your merc and maybe some frosting? about another month. What if you are going for vehicles? make it times 2.
At that point you are done. There isn't any farther you can go. All the SP in the world isn't going to allow you to get anything higher than assault rifle proficiency 5. End of story. So no matter when any player starts, they can catch up to everyone else in about 2 months. If they focus on investing SP into one area they really want to max out.
Almost all of the rest of the SP after that is going to go into branching out or trying different flavors of weapons.
So what happens when CCP releases all of the new drop suits and vehicles and weapons? WIll the vets get them any faster than a player that decides to start the day the come out? NO. In fact, the vets will be farther behind because they have all already shot their wads on crap like Suryas. Or whatever those tanks are called. And the new players will get to use their starter pool of SP to head off in any direction they want.
Sure, there are core skills. But if a player decides to go Minmatar HAV to the max they will only be a little more than a month behind getting a bad ass Minmatar tank that can go toe to toe with all of the Gallenta and Caldari HAVs already rolling around. And that is it.
The sooner this "But you can never catch up in DUST 514" thing is put to rest the better.
DUST is not structured like an MMO where the only thing to do is grind and level up where each level you get makes you ever more powerful. So far there are only ten levels max for any given skill path. And then you are done. The real question is whether assault rifle proficiency 5 is better than shotgun proficiency level 5. Not whether 35 million SP is better than 2 million SP.
Until we get to buying and flying your own MCC. But that is a different story altogether. The End Game for Dust isn't 48 MCC vs. 48 MCC battles where each player tries to run and gun lone wolf style with their MCCs. At least I hope notGǪ But then again, maybe that would be bad assGǪ
And even though prototype dropsuits and a few maxed out modules can give you a slight edge over a type 2 suit with fewer fitting options, the edge is not really that great of an advatage. It is just a really expensive advantage. Player skill will always win out in that match up. |