|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Drommy Hood
Tritan-Industries Legacy Rising
242
|
Posted - 2013.02.10 12:04:00 -
[1] - Quote
Not that I'm bothered. But there seems to be a lot of people complaining about getting steam rolled in ambush at the moment because once you've hit your cap, if your all about the sp's, what's the point in playing a match that takes atleast twice as long for the same reward.
Soooooo if you want a dead easy straight forward fix, half the amount of sp's in ambush or double them for skirmish. Both will have the same effect of people going Back to playing what they would have been playing before cap'ing out, and the new berries can stop getting stomped quite as hard |
Drommy Hood
Tritan-Industries Legacy Rising
242
|
Posted - 2013.02.10 12:13:00 -
[2] - Quote
Bendtner92 wrote:Easy fix = remove the max 1k SP.
True but that's in direct conflict with the spirit of the original change. Ill be honest I'm not that bothered how many sp's ahead anyone is from me, it's the skill of the merc not the skills the merc has purchased that determine the outcome of a battle. Know your limits and don't fight battles you can't win. For eg, I see sir meodes tank, I know it's a *****, do I switch to aurum weapons and have a go? No cos alone I won't scratch it, I keep my head down when it's around and cap points elsewhere. I catch a proto guy looking the wrong way, I pop a cap in his ass. If he's not looking the wrong way, I flank him so that he is |
Drommy Hood
Tritan-Industries Legacy Rising
242
|
Posted - 2013.02.10 13:07:00 -
[3] - Quote
Bendtner92 wrote:Orin the Freak wrote:Bendtner92 wrote:Easy fix = remove the max 1k SP. or, keep some semblance of pacing, and fix matchmaking. too many people crying to speed up progression. why not just give everyone proto everything BPO, and max skills, then rename the game "Call of DUST 514". it'll be a hit with the ladies. stop crying. I hope CCP just either drops the soft cap to 500, or nothing with the rollover cap. I mean, there are already ppl in proto dropsuits! CCP needs to fine-tune the pacing, and get it somewhat on-par with EVE. if you want instant gratification, go play one of those kiddy FPS's, leave Dust to the true HARD, CORE gamers. I recall a dev in IRC stating about 3 weeks to get proto suit would be good. It took closer to 4 weeks before we got the first proto suit.
It took me 4 years to get to carrier in eve. I think ccp needs to decide whether this is mmo or fps. Trying to balance the two against each other leaves both sides in shock |
Drommy Hood
Tritan-Industries Legacy Rising
242
|
Posted - 2013.02.11 00:17:00 -
[4] - Quote
Avinash Decker wrote:Drommy Hood wrote:Bendtner92 wrote:Orin the Freak wrote:[quote=Bendtner92]Easy fix = remove the max 1k SP. It took me 4 years to get to carrier in eve. I think ccp needs to decide whether this is mmo or fps. Trying to balance the two against each other leaves both sides in shock A proto suit isn't that much stronger then a militia suit besides a higher PG/CPU count . I don't think a rookie ship in eve online can just as easily destroy a carrier ship like what a militia suit can a proto suit.
my point is the meta game, once you've reached a level were you want for nothing, what's to keep you coming back. And you can't deny that's what keeps you playing, because that's really what wee talking about here anyway. People who want to 'finish' the game as soon as they can, and those that think that reaching it so quickly will be detrimental to game play and longevity of dust 514 |
|
|
|