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Thread Statistics | Show CCP posts - 1 post(s) |
![Zero Harpuia Zero Harpuia](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Zero Harpuia
Maverick Conflict Solutions
422
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Posted - 2013.02.10 17:00:00 -
[1] - Quote
Y0UR NAME HERE wrote:Mars El'Theran wrote:No. Your premise is flawed. Removal of the skill cap will just make players who SPfarm now that much further ahead later, but you knew that. So when I get laser rifle operation V, which I have and then proficiency V 2 weeks before you, when you catch up and have the same I'm going to have some magical level V skill in laser rifle you won't? Or will we be on equal grounds? When I get caldari assault suit V then weeks later you get it I'll have magical assault suit skill V already? Will I still die now and then to people with less skill then me? Yes. Will my KDR be any different? Probably not. Stop the QQ kid.
You know that Laser Rifle Operations is bugged and does nothing, right? |
![Zero Harpuia Zero Harpuia](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Zero Harpuia
Maverick Conflict Solutions
422
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Posted - 2013.02.11 03:27:00 -
[2] - Quote
Kiiran-B wrote:Moejoe Omnipotent wrote:Players who start in 2014 will permanently be a full year behind players who started during the beta in terms of SP with no chance of ever catching up, forever to be inferior to the vets. Is this fair? Good way to fix this is for CCP to add more SP as a start, so instead of 500,000SP they start with 1,000,000SP
If they do that, then the new players will be able to get to (gun of choice) Ops V from the getgo.
Plus, even if someone has several years on someone else, there is always PERSONAL skill, and there is also the simple fact that only X number of skills can effect a specialty at all. You may have a 'year' advantage on that player, but after the first twom months you just stopped spending SP on your specialty. There just weren't any more skills for it. So the new player can tie up your fighting skills within a short window of time. Playing for a long time doesn't make you BETTER, it makes you MORE VERSATILE. For example: Goonswarm made a bunch of trial accounts to help win some war or other. Each one had 21 days at most to get skills, and they were still strong enough to beat the ever-loving crap out of their opponents. |
![Zero Harpuia Zero Harpuia](https://forums.dust514.com/themes/ccpDust514/avatars/avatar_2_male_128.jpg)
Zero Harpuia
Maverick Conflict Solutions
422
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2013.02.11 03:31:00 -
[3] - Quote
Y0UR NAME HERE wrote:Zero Harpuia wrote:Kiiran-B wrote:Moejoe Omnipotent wrote:Players who start in 2014 will permanently be a full year behind players who started during the beta in terms of SP with no chance of ever catching up, forever to be inferior to the vets. Is this fair? Good way to fix this is for CCP to add more SP as a start, so instead of 500,000SP they start with 1,000,000SP If they do that, then the new players will be able to get to (gun of choice) Ops V from the getgo. Plus, even if someone has several years on someone else, there is always PERSONAL skill, and there is also the simple fact that only X number of skills can effect a specialty at all. You may have a 'year' advantage on that player, but after the first twom months you just stopped spending SP on your specialty. There just weren't any more skills for it. So the new player can tie up your fighting skills within a short window of time. Playing for a long time doesn't make you BETTER, it makes you MORE VERSATILE. For example: Goonswarm made a bunch of trial accounts to help win some war or other. Each one had 21 days at most to get skills, and they were still strong enough to beat the ever-loving ***** out of their opponents. Hint my post above. Finally someone gets it! Yay.
Just to be clear, I support the cap. I may find it irritating on occation, but now that it's weekly it's bearable. Trying to juggle a daily session of DUST with all the other games and IRL obligations is irritating, so having a limiter set so that playing DUST isn't rewarding lets me get around to my other things. |
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