|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2013.02.10 08:53:00 -
[1] - Quote
DUST Fiend wrote:xprotoman23 wrote:I don't understand why you care if I farm or not seeing as we'll probably never corp battle against each other, or you'll lose anyways. Players shouldn't be forced into ambush, because it's the most efficient use of their time in acquiring not only SP but ISK. Because, as usual, you fail to see anything more than yourself. It's about the bigger picture, about keeping players fairly even in skill progression without overly punishing those who can't afford to enslave themselves to a game, while not overly rewarding the loyal gamer at the same time. This has nothing to do with me and you, it has to do with everyone who plays DUST. [So technically it is about us, but only a tiny little bit, especially you. You have no right to complain about anything related to SP >_<] As far as I'm concerned, you should only get up to 500SP in Ambush (after cap, of course) I'm just looking forward to this new SP system their touting, should be interesting.
This is a huge lie everyone who voted for option 2 is telling themselves. A cap just ensures everyone already here will always have a significant SP advantage, no matter how good or bad they are. I'm fine with passive and weekly bonus SP, but 1WP = 1SP should not be capped. This will promote (not saying force) playing the shortest game mode always just because there are more rewards, and who wants to miss out? |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2013.02.10 08:56:00 -
[2] - Quote
DJINN leukoplast wrote:xprotoman23 wrote:
Well considering the general population on this game is a bunch of sissy ass CareBears afraid to lose corpbattles Hellstorm among many others. The only thing to really do is grind out SP.
Oh here we go again, boo-hoo nobody wants to play with me . You reap what you sow, deal with it.
You guys play no one of significance ever. Sounds like a bully looking for lunch money, not e-honor duelists. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2013.02.10 09:29:00 -
[3] - Quote
Morathi III wrote:Crimson Moon V wrote:Warchild Zek wrote: Jeeze everyone jumped down your throat. This is beta, we are supposed to provide feedback. Equal rewards for equal time in different game modes is a pretty basic concept that all shooters Ive played try to achieve. Its an obvious flaw that should be pointed out. Why do skirmish players deserve less sp exactly? Becuase this community is stupid and people thought it would be a good idea. There was a poll... Why force the dedicated players into mindless killing aka TDM with terrible spawns. We are punishing players who want to play skirmish after the cap. I agree, ambush appear like COD at the moment, sksirmish is better and pay less
It's a double whammy. It pays the same in SP and ISK, yet is 3-5 times as long. Granted it is more fun for about 40% of the match, but you have all that redline babysitting and still get the same rewards. Right now it is just for variety breaks or AFKing. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2013.02.10 09:53:00 -
[4] - Quote
Don Von Hulio wrote:Oh look another one of these threads.......... HTFU. Be happy the cap was raised, and be in contempt that its still Beta, look forward to the huge patch this month.
If you think it pointless, dont make a pointless thread complaining about it and play ambush.... but god forbid you may post a thread about spawns.
It's still in beta, hence the reason for pointing out the flaw in the mechanic. If you want a crappy game forever go buy WarZ or something. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2013.02.10 17:25:00 -
[5] - Quote
IRuby Heart wrote:xprotoman23 wrote:Noc Tempre wrote:DUST Fiend wrote:xprotoman23 wrote:I don't understand why you care if I farm or not seeing as we'll probably never corp battle against each other, or you'll lose anyways. Players shouldn't be forced into ambush, because it's the most efficient use of their time in acquiring not only SP but ISK. Because, as usual, you fail to see anything more than yourself. It's about the bigger picture, about keeping players fairly even in skill progression without overly punishing those who can't afford to enslave themselves to a game, while not overly rewarding the loyal gamer at the same time. This has nothing to do with me and you, it has to do with everyone who plays DUST. [So technically it is about us, but only a tiny little bit, especially you. You have no right to complain about anything related to SP >_<] As far as I'm concerned, you should only get up to 500SP in Ambush (after cap, of course) I'm just looking forward to this new SP system their touting, should be interesting. This is a huge lie everyone who voted for option 2 is telling themselves. A cap just ensures everyone already here will always have a significant SP advantage, no matter how good or bad they are. I'm fine with passive and weekly bonus SP, but 1WP = 1SP should not be capped. This will promote (not saying force) playing the shortest game mode always just because there are more rewards, and who wants to miss out? None of the CareBears will respond to this post. Nobody will respond to this because everyone with a brain knows that the 1WP=1SP cap is there only to prevent rapid progression, CCP wants the game to last a long time and cater to everyone regardless of their life's responsibilities(Or lack thereof). The weekly cap accomplishes this and it's not even permanent. You wanting to get God Mode over 2 weeks because you play the game non stop is not a legitimate reason as to why the cap is flawed. Please stop trying to convince yourself that you know what you're talking about. You sound borderline pathetic at this point.
I think you need to reread my post. Putting a per game cap that has nothing to do with time, or performance beyond a low hurdle is going to hurt the people who want to play skirmish with less time to spend in game.
Let's use a specific example. You have gotten all your weekly bonus SP and you have 30 minutes to play each day. Are you going to play 1 skirmish for 1000 SP or 3-5 ambushes for at least double that? The casual is the one who falls further behind since their time has to be more efficient to (and this is in their mind only) "stay competitive". SP gaps don't even matter after a significant population has more than a few million SP. It's short sighted to think the cap keeps progression level. Instead we should be letting players advance at their own rate.
|
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2013.02.10 17:33:00 -
[6] - Quote
Drako Alundi wrote:xprotoman23 wrote:DUST Fiend wrote:Why are you complaining? Yea, I know all you want to do is farm, so Ambush becomes your "only" option once you've capped, but every game you play after you cap gets you further and further ahead of those of us that simply can't, or don't, play nearly as often as you.
Entitled much? I don't understand why you care if I farm or not seeing as we'll probably never corp battle against each other, or you'll lose anyways. Players shouldn't be forced into ambush, because it's the most efficient use of their time in acquiring not only SP but ISK. I'm just not going to bother going into much detail about the reason why option 2 is the only logical and fair choice because it is openly apparent to anyone with a modicum of understanding for new players of how extremely difficult it is for them, even after only 30 days since the wipe. Don't you realise you're forcing yourself into ambush because of your approach to this game? Why do you feel the need to show such disrespect to other players? You speak of efficiency as if this game were a job, a task, something that HAD to be done, not just at your leisure. Is it really that boring for you guys playing this game? All you care about is stats, being on top and farming SP? I enjoy aspects of that to a degree (improving myself as a player and contributor to my corp) but we differ in one aspect; our motivations in playing the game. Like many Imps I assume your motivation is purely centred on your own progression and to prove yourself better than others, going through the motions like a CoD player desperately trying to get that next prestige. Whereas, I find myself wanting to go on Dust more and more these days for the people I have come call my friends; my corp. In fact, and I know I'm starting to sound like a boring cliche here but our corp acts more like a family than a group of friends. A family that knows when to knuckle up mind you. How about getting to know your corp mates, chat with them for 10, 15 minutes between matches, have a laugh; who knows, you might actually start having some fun. Peace.
You don't understand Imperfects, or protoman's point at all. And the presumption that your answer is right so far as to require no proof is appalling. There is a massive fallacy underling your argument that competitive does not equal fun. The fact of the matter is we are here because we believe in this game, and we are a corp because we respect each other, both for gaming skills and critical thinking. We are competitive gamers, some of us for the first time, but we are not the only ones and is not the only reason we play DUST.
People are afraid that without option 2 no-lifers will catch them, not leave them behind. Because non-competitive players who haven't capped every day already are behind, and if the cap stays in place, will NEVER catch up. There is more to DUST than SP, but artificial caps that take no account of the differences between game modes and time investment yet present the same rewards are limiting to the ability to enjoy the game on all levels, since you are asking people to compromise one aspect of enjoyment for another, when the simple solution is to just allow both in all scenarios. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2013.02.11 12:33:00 -
[7] - Quote
Baal Roo wrote:Beld Errmon wrote:DUST Fiend wrote:Why are you complaining? Yea, I know all you want to do is farm, so Ambush becomes your "only" option once you've capped, but every game you play after you cap gets you further and further ahead of those of us that simply can't, or don't, play nearly as often as you.
Entitled much? Its funny to see entitlement being thrown at someone that plays a lot when its the overwhelming sense of entitlement working class people have that caused them to vote for a system where people that can play a lot are slowed down, jokes on them though, casual players will be lucky to even hit the cap each week. Except most of the people arguing for a cap would benefit more personally from no-cap. The difference is that we understand that it's more important for the longevity of the game to have a cap, plain and simple. It doesn't matter if all of us with 2,000,000+ SP could grind to 10,000,000 if we're the only ones playing the damn game. The game has to stay competitive for th semi-casuals so that we have a game to actually play.
Caps hurt casuals more than the hardcore. The hardcore are going to hit the cap every time. The casual is going to hit the cap occasionally. But the time after they hit the cap is wasted the rare times they do get to sit down and play that often in one week.
The "slow progression" is bollocks. People are just trying to preserve their early bird advantage, because they feel entitled to having the most SP for being early adopters. Maybe they do deserve it, but that hurts longevity more a handful of people running around with obscene amounts of SP.
The system is already gamed. I can take 3 of my corpmates and consistently get my 1500 WP every 5 minutes. Uncapping skirmish would just allow a 20 minute game to award as much as 4500 WP on a really good match, so it's still worse than ambush, but at least it's worth playing if I care about SP. |
|
|
|