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Radar R4D-47
Pink Fluffy Bounty Hunterz RISE of LEGION
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Posted - 2013.02.09 13:00:00 -
[1] - Quote
After spending much time reading posts about dropships being the gunner of one of the best pilots out there i have come to the conclusion that Forge Guns might need some looks at, Currently as it stands A well equip forge gunner as it stands can drop a drop ship in 1 to 2 shots usually 2 seconds in between thus rendering a equally equipped fit powerless creating CCP's classic rock paper scissors mold. However here is the OP concerns that could be brought up FG vs Tank FG wins Tank beats everything else FG vs DS FG wins DS beats nothing (unless u have a pilot gunner combo) . So if CCP is trying to continue the rock paper scissors theory what beats a FG? Sniper rifle? A well equip FG has sharpshooter 3+ added onto a already quite long ranged weapon the only way that sniper is going to kill him is if he has impeccable cover. Assult Rifle or any other closer range weapon? with splash damage of 300+ unless your in your best suits the minimum splash damage alone will kill you. So what really beats a FG I'm curious as to what your thoughts are? My Thoughts on this weapons possible fixes are 1) Accuracy Stability Issues-a free fire weapon of the caliber should not be pinpoint accurate that way it can only hit large targets not fast moving ground targets strafing to and fro. 2) Removal of splash damage- This makes it impact only which makes sense to me if you get hit by something of that size and speed i don't care how much armor you have it should kill you. 3) Limitations to DS as the swarm launchers are able to make ridiculous motions to follow a moving dropship i believe them perfect for DS because it takes time for them to reach targets you have to take time to lock on DS are given a warning notice they are being targeted and cannot be used against infantry, however a FG has none of the previously state limitations therefore having a damage reduction only applicable to the DS would be ideal and make it more fair for everybody 4) Here is a more drastic look that could **** people off: ill stick to the standard but here is my changes to attempt to balance it Direct Damage 1200-1200 Splash Damage 210-210 Blast Radius 2.5-2.5 Charge up Time 3.5-5.5 Clip Size 4-1 (yes only 1) Reload Speed (I don't know what its current reload speed is but cut it down to 1/4th the time) Max Ammo 16-8 Cpu/PG unchanged This gives pilots and operaters time to react to a FG not to remove its usefulness as a AV I have some other variations that you could do instead but this i feel could make its current physics make sense. I'm curious as to see your thoughts. |
Radar R4D-47
Pink Fluffy Bounty Hunterz RISE of LEGION
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Posted - 2013.02.12 23:34:00 -
[2] - Quote
You guys completely missed the point this topic is a discussion on how to balance the gun or state your argument why it shouldn't be changed I'm not for bringing a nerf hammer upon it i believe its damage should be unchanged because without it tanks would own the field without opposition but because it is on the field dropships are rendered useless as infantry support because between a forge gun and swarms so easily accessed with massive increases each level for using them a dropship cannot be used so i believe dropships should get some sort of damage resistance to forge guns thereby making them balanced for tanks AND dropships so discuss accordingly
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Radar R4D-47
Pink Fluffy Bounty Hunterz RISE of LEGION
0
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Posted - 2013.02.13 08:59:00 -
[3] - Quote
Okay what im saying is they arent balanced for the whole game a standard forge gun versus a standard dropship should the dropship stop to pick up troops its destroyed before it has a chance to react TO EVEN RECACT how is that not OP thats were i have a problem with it. |
Radar R4D-47
Pink Fluffy Bounty Hunterz RISE of LEGION
0
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Posted - 2013.02.13 09:07:00 -
[4] - Quote
Bojo The Mighty wrote:says the guy who camped a mountain with Officer Snipers. That's right I remember you...please tell me the militia submachine gun is OP too!
The fact that you have one of the most Powerful weapons in the game at your disposal, one that can decimate heavies wielding a forge gun, and you call them OP?
I just find that....unsettling. Wow really your going to take me back to my first month of dust were i didn't know anything i haven't even gotten to c if a thale has been changed or not if it hasnt there definetly needs to be a change. But i dnt know how to start on that weapon i have given my thoughts to this one and want to c what u would try to change so dropships can become a legitimate vehicle to use |
Radar R4D-47
Pink Fluffy Bounty Hunterz RISE of LEGION
0
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Posted - 2013.02.13 10:31:00 -
[5] - Quote
Thank you dropkick for the unrelated side note to my lack of english skills. I was mad the community is not understanding the whole point of the thread. Im not whining about forge guns. My friend likes this game because he can fly a dropship (weird another human with the animialistic instinct to want to fly possibly a major selling point of the game) however, if i hop in the dropship with him we run the field for about 30 to 45 seconds swarms start to appear. Well no problem someone using a weapon for its purpose. Kudos to you militia swarm launcher. Other then the swarm launchers ridiculous turn rate, Swarm laurnchers ARE the most balanced weapon in the game. Is role in the game is strictly Anti-material. Forge Guns were put in the game to be anti-material used to counter tanks because the swarms follow speed was easy for a tank to dodge. However when used against a dropship it DECIMATES THE USEFULNESS of a dropship in every given way. Not only does it severely alter the direction of the dropships movement (causing most to hit buildings in urban enviornments causing instant death) but it also is too easy to free fire. Anyone who tells me different is lying. I use them on my av class because its too ridiculously easy you lead a target and fire dropships cannot change course with enough time for you to drastically realign your shot and tanks are tanks; large, slow moving, death machines. The difference between the two if fitted equally is usually 2x the amount of Hp not to mention a much better armor/shield rep. Im happy there is a legitimate weapon a tank can fear but that same weapon makes it impossible for a dropship to survive. Were I am mad is i offered a mold of how to change it or to make it balanced versus a dropship and the ridiculous immaturity known as the Dust community scoffed and said oh just another whining baby. Instead of taking my mold or ideas and sculpting them into viable information for a developer to actually read and say "oh' that is exactly what we should do" instead of going through the garbage forums we have here sorting through the trash and coming up empty. The thread was created for someone to come in and say "Radar you are completely wrong Forge guns are no OP look at these facts..." or for someone to say "I think your right but mabye the changes should be..." Not.. Polish Hammer Leave the Forge Guns alone. Last time a select few got all bent out of shape about them, they nerf'd the damage to where they were pointless to use. Tanks had a damn frenzy.
Nothing is needed to do to the Forge Guns. End of story.
Which weapon is next on the QQ "IT'S OP" list? if that's your reaction to a feedback thread keep your mouth shut and stay in general discussion. A feedback/request topic is meant for the developers so they don't have to sort through the garbage on general but our great dust community is making there job as difficult as possible. Post your comments accordingly. |
Radar R4D-47
Pink Fluffy Bounty Hunterz RISE of LEGION
0
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Posted - 2013.02.14 12:31:00 -
[6] - Quote
Jotun Hiem wrote:
You have proposed no good changes. You clearly do not understand how forge guns work or how to properly pilot a dropship.
You do not pass Go, you do not collect 200 ISK.
And no, I don't play AV heavy, although I did pre-open beta.
Finally, other then your closing statement someone has finally done exactly what i hoped the dust community was capable of critiquing anothers work to show what is wrong/right with it so Kudos Jotun now i would be happy to see you post your changes or why you would not change the forge gun instead of putting a uncalled for remark at your close. I saw more post that actually pertain to the topic at hand i please ask you all the continue debating and maybe throw in your own stats that you would give a standard forge gun along with its traits such as accuracy. |
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