Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
412
|
Posted - 2013.02.13 05:23:00 -
[1] - Quote
Alan-Ibn-Xuan Al-Alasabe wrote:Here's a video of a guy with a forge gun killing people, including LAVs, infantry, and dropships, from both at short and long range, while strafing, moving at full speed away, or while standing still. I'd love to hear what you would have done differently that would have rendered him unable to kill you. That guys busting out a Proto Assault Forge Gun in a pub match.
Of course he's going to stomp. |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
412
|
Posted - 2013.02.13 20:34:00 -
[2] - Quote
Radar R4D-47 wrote:1) Accuracy Stability Issues-a free fire weapon of the caliber should not be pinpoint accurate that way it can only hit large targets not fast moving ground targets strafing to and fro.
It's a long range AV sniper rifle. That's the point. That's why using a FG isn't an immediate death sentence.
2) Removal of splash damage- This makes it impact only which makes sense to me if you get hit by something of that size and speed i don't care how much armor you have it should kill you.
It already deals obscene direct damage. The splash is to make it consistent with other large rail weapons and so, once again, it isn't completely useless against infantry.
3) Limitations to DS as the swarm launchers are able to make ridiculous motions to follow a moving dropship i believe them perfect for DS because it takes time for them to reach targets you have to take time to lock on DS are given a warning notice they are being targeted and cannot be used against infantry, however a FG has none of the previously state limitations therefore having a damage reduction only applicable to the DS would be ideal and make it more fair for everybody
Infantry don't get warning from the guy with a Sniper Rifle either, but you don't see CCP giving infantry a resistance to sniper rifles. If you really want to complain about this, then go cry to the rail tanks and rail installations too. they deal even more damage than the Forge Gun does. Perhaps the dropship could be notified of a rail-charge-up, but anything else is seriously pushing it.
4) Here is a more drastic look that could **** people off: ill stick to the standard but here is my changes to attempt to balance it Direct Damage 1200-1200 Splash Damage 210-210 Blast Radius 2.5-2.5 Charge up Time 3.5-5.5
That's almost how long it takes for the HMG to reload. It would make the gun absolutely pointless. If you were going to do this, then the gun damn well better be able to one-shot everything but proto level tanks or it'll be absolutely terrible.
Clip Size 4-1 (yes only 1)
If you honestly believe this is a good idea, then I have lost all hope in your common sense.
Reload Speed (I don't know what its current reload speed is but cut it down to 1/4th the time)
Yay, I can fire my forge gun once in the time it takes for the HMG to reload. This is beyond terrible. Even if you are cutting down on the reload time, the DPS is still so beyond laughable that it doesn't even matter.
Max Ammo 16-8
FGs already run out of ammo quickly as of now. Halfing it will just make them sit next to Supply Depots all the time.
Cpu/PG unchanged This gives pilots and operaters time to react to a FG not to remove its usefulness as a AV I have some other variations that you could do instead but this i feel could make its current physics make sense. I'm curious as to see your thoughts.
You have proposed no good changes. You clearly do not understand how forge guns work or how to properly pilot a dropship.
You do not pass Go, you do not collect 200 ISK.
And no, I don't play AV heavy, although I did pre-open beta. |