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Temujin Khasar
Mannar Focused Warfare Gallente Federation
2
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Posted - 2013.03.11 14:05:00 -
[1] - Quote
Bump.
The jumping definitely needs a huge nerf. While this is the Unreal engine, it doesn't have to be a completely arcade-style bunny hopping, rocket-lobbing arena that Unreal Tournament was. I just saw a video of a guy in Heavy Armor bunny hopping with a forge gun. It reminded me so much of Unreal Turnament I almost stopped playing DUST.
If you want EVE players to ever take DUST seriously, please eliminate the bunny-hopping rocket-launching UT aspect of it. |
Temujin Khasar
Mannar Focused Warfare Gallente Federation
2
|
Posted - 2013.03.13 14:56:00 -
[2] - Quote
Alan-Ibn-Xuan Al-Alasabe wrote:I'd rather see actual combat maneuvers like diving into a prone position when getting behind cover. That said, a very good point has been raised in similar threads that the option of going prone in a high-health shooter might not be gameplay friendly.
That would be good. Sounds like a perfect solution...
This is like a long range, large-map style game. Bunny hopping and strafing should be left to smaller map, UT, arcade style games.
Going prone in a high-health shooter would be fine once they introduce air support and other weapons. Going prone is also the only way to take cover from a sniper sometimes, especially on these maps with very urban style cover. No foliage, nothing for camoflauge. Often times, if you're high on a platform, no matter how fast you duck you're head is still showing to the sniper or assaulter below...
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Temujin Khasar
Mannar Focused Warfare Gallente Federation
2
|
Posted - 2013.03.13 14:58:00 -
[3] - Quote
Alan-Ibn-Xuan Al-Alasabe wrote:I'd rather see actual combat maneuvers like diving into a prone position when getting behind cover. That said, a very good point has been raised in similar threads that the option of going prone in a high-health shooter might not be gameplay friendly.
That would be good. Sounds like a perfect solution...more of that, less bunnies! No disrespect to Easter...
This is like a long range, large-map style game. Bunny hopping and strafing should be left to smaller map, UT, arcade style games.
Going prone in a high-health shooter would be fine once they introduce air support and other weapons. Going prone is also the only way to take cover from a sniper sometimes, especially on these maps with very urban style cover. No foliage, nothing for camoflauge. Often times, if you're high on a platform, no matter how fast you duck you're head is still showing to the sniper or assaulter below...
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