Hagintora
Chatelain Rapid Response Gallente Federation
26
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Posted - 2013.02.09 09:56:00 -
[1] - Quote
Maybe they could mix it up a little. Say, add more variety of Sniper Rifles that would have some fire standard ballistics, and others that would be based on Rail Gun Tech. The standard ballsistics could do more damage, but have bullet drop and lead times that the Sniper would have to compensate for. The Rail Gun Tech Rifles would do less damage but have a longer range.
And while we're on the subject of range, I think that damage should DEFINATELY be modified based on the range of the target. I'm pretty much a dedicated Sniper in this game, and I've noticed that "Hit Efficiency" counter (the percent number that shows up under a targets name), doesn't change from 100%, except for when I'm aiming at someones head, then it jumps to 195%. I think this is a mistake. The counter, as I understand it is supposed to tell you how effective your current weapon is going to be against that specific target, so the further away you are from the target, the less effective your weapon should be. So when I'm sniping someone from 700+ meters out, I shouldn't have the effect as I would if I were to shoot that same target from only 100 meters out. There should be a damage drop off when firing beyond the "optimal range" of the weapon. Any weapon. Most Sniper Rifles have a maximum range of 699 meters (without skill mods), so let's say that the "optimal range" would then be 350 meters. Anything within that range would take 100% normal damage. Beyond that, there should be a 10% decrease in damage per 100 meters out the the weapons maximum range. So if I'm shooting at someone who's sitting 650+ meters away, I'm doing 30% less damage to that target.
Now I can't speak for the other weapons in the Dust arsenal, even when I do play with them I very rarely have time to notice the "hit efficiency" number, but I do know that Sniper Rifles have no drop off in damage.
Anyway, that's my idea. Condone, or Comdemn, as you see fit. |
Hagintora
Chatelain Rapid Response Gallente Federation
26
|
Posted - 2013.02.09 12:32:00 -
[2] - Quote
No weapon in the game should be a two-shot-kill weapon which is perfectly accurate, hitscan, and can shoot across the map. This isn't a question of balance as much as it's a question of what's fun and challenging and what isn't. Ballistics to rifles gives a higher skill ceiling and makes getting shots at longer ranges more challenging, encouraging snipers to move in a bit, which brings additional challenge to the mix. Those are all positive changes. CCP should go that route with the game, and totally abandon the hitscan, braindead sniper mechanics that currently exist.[/quote]
You misunderstand me, that's my fault. I don't mean that the Rail Guns should be 2-hit kill weapons. When I said less damage, I was thinking more like 3-4 hits, even against a Scout Suit. And you missed the part about the damage drop off at range. So that's 3-4 hits against a Scout Suit at optimum range. The heavier ballistics Rifles would do more damage but take greater skill to use, and have less range. The hitscan should absolutely go, though. I agree with you 100% on that. |