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Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2013.02.08 23:52:00 -
[1] - Quote
First, you're shooting railguns at people with shielded, advanced body armor. How many shots it should take to kill has nothing to do with the "realism" behind technology that doesn't actually exist, and everything to do with gameplay.
You can shoot at pretty close ranges just fine using sniper rifles.
It doesn't have hip crosshairs because they don't want you firing from the hip. It's also wildly inaccurate, so crosshairs would be pointless.
One shot kills shouldn't be in the game as far as I'm concerned. You can achieve this with body shots using a charge rifle sometimes currently. That's as far as it should go. Bullet drop should probably be in.
Weapon modifications are coming soon. Sniper rifles make very little noise anyway, so a silencer would probably be pointless.
The recoil is to prevent you from being able to instantly land two shots and kill whoever you were aiming at. It's to give your target a chance to run to cover. You're firing from 600 m away or more, at times, and the people you're shooting can't shoot back. Exactly how many advantages do you need?
If you're being shot by someone with an assault rifle, you're doing it wrong. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.02.09 09:23:00 -
[2] - Quote
Rachoi wrote:bullet drop is not something to be considered with small soldier rail guns, since the slug, or plasma charge would disintegrate going that fast after a certain time anyway. even with the one railgun made by a military [took an entire ship btw] the shot did not slow down enough to show even a slight drop.
though on the other points of fairness, i actually agree.... there are ways to prolong life on the battlefeild against snipers.... oh how i love my armor repair mod
It isn't a railgun, it's a thing in a video game. It can do whatever they want it to do, because it isn't real. |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2013.02.09 11:33:00 -
[3] - Quote
Hagintora wrote:Maybe they could mix it up a little. Say, add more variety of Sniper Rifles that would have some fire standard ballistics, and others that would be based on Rail Gun Tech. The standard ballsistics could do more damage, but have bullet drop and lead times that the Sniper would have to compensate for. The Rail Gun Tech Rifles would do less damage but have a longer range.
No weapon in the game should be a two-shot-kill weapon which is perfectly accurate, hitscan, and can shoot across the map. This isn't a question of balance as much as it's a question of what's fun and challenging and what isn't. Ballistics to rifles gives a higher skill ceiling and makes getting shots at longer ranges more challenging, encouraging snipers to move in a bit, which brings additional challenge to the mix. Those are all positive changes. CCP should go that route with the game, and totally abandon the hitscan, braindead sniper mechanics that currently exist. |
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