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mollerz
s1ck3r Corp
72
|
Posted - 2013.02.08 04:26:00 -
[1] - Quote
When the Devs finally fix the sniper reloading problem. I know I mention it a lot, but it really has become a very annoying bug
I want to mention this because there are a select squeaky bunch that keeps harping on sniping. Let me just say this, you have no idea how much worse it is going to get for your bunch. I miss out on probably 33% of my kills because of the issue. I know other snipers must have the same wrestling match?
So enjoy it while you can
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Vermaak 'Fatal' Kuvakei
Osmon Surveillance Caldari State
151
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Posted - 2013.02.08 04:33:00 -
[2] - Quote
Wait for it to take skill to snipe, we'll know the snipers from stat padders then. |
Hunter Junko
WARRIORS 1NC
45
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Posted - 2013.02.08 04:37:00 -
[3] - Quote
wait... whats going with sniper rifles? (forgive me for i have been studying in college so im missing out) |
mollerz
s1ck3r Corp
72
|
Posted - 2013.02.08 05:08:00 -
[4] - Quote
There is a NASTAY bug that so far on the: - militia sniper rifle - Reg sniper rifle - NT-511
Each have 5 rounds, and randomly it will automatically reload on the 3rd or 4th out of 5 shots.
Head shots are obviously mostly 1 shot 1 kill. But people far away hopping and on the run, it takes two shots (unless they are weak scouts) to take most people out. Heavies are 4+ shots depending how buffed they are. It's super hard to whittle a heavy down until death because you'll reload in the middle of the engagement, and poof.. HE GONE!
It does take skill to snipe. far more than roaring into a crowd with an HMG, but less than a shotty scout... sound about right? You know the best way to kill an entire team's snipers? one good enemy sniper :) |
Mars El'Theran
Red Rogue Squadron Heart 0f Darkness
52
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Posted - 2013.02.08 05:15:00 -
[5] - Quote
Vermaak 'Fatal' Kuvakei wrote:Wait for it to take skill to snipe, we'll know the snipers from stat padders then.
Leading and timing a shot to hit a guy that is sprinting doesn't take skill? Hitting a guy who's bobbing and weaving at a run doesn't take skill? ..actually, I can't do that last unless I'm lucky, and I think lag is killing my attempts to do the other lately. I've only been successful in hitting guys that are mostly standing still recently, where I used to get 1 in 3 on the runners.
I play Assault more than Sniper though, so maybe I'm just bad at it. |
Vermaak 'Fatal' Kuvakei
Osmon Surveillance Caldari State
151
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Posted - 2013.02.08 05:17:00 -
[6] - Quote
Not really, one or two shots hitting is more subject to luck than having to consistently hit or use your mobility to get up close. |
Vermaak 'Fatal' Kuvakei
Osmon Surveillance Caldari State
151
|
Posted - 2013.02.08 05:20:00 -
[7] - Quote
Mars El'Theran wrote:Vermaak 'Fatal' Kuvakei wrote:Wait for it to take skill to snipe, we'll know the snipers from stat padders then. Leading and timing a shot to hit a guy that is sprinting doesn't take skill? Hitting a guy who's bobbing and weaving at a run doesn't take skill? ..actually, I can't do that last unless I'm lucky, and I think lag is killing my attempts to do the other lately. I've only been successful in hitting guys that are mostly standing still recently, where I used to get 1 in 3 on the runners. I play Assault more than Sniper though, so maybe I'm just bad at it. With all due respect that may be the case but?infantry only know to bob and weave after the first shot at them whether hit or miss, as for leading and timing, playing games with drop and travel time help solve that. |
Hunter Junko
WARRIORS 1NC
45
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Posted - 2013.02.08 05:22:00 -
[8] - Quote
never had a problem with the rifle, its always fine for me after emptying a clip.
on the extreme long ranges, its more luck than skill. i'd say sniping a guy off an LAV is a balance between skill and luck. |
Rachoi
HavoK Core
17
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Posted - 2013.02.08 08:01:00 -
[9] - Quote
Vermaak 'Fatal' Kuvakei wrote:Mars El'Theran wrote:Vermaak 'Fatal' Kuvakei wrote:Wait for it to take skill to snipe, we'll know the snipers from stat padders then. Leading and timing a shot to hit a guy that is sprinting doesn't take skill? Hitting a guy who's bobbing and weaving at a run doesn't take skill? ..actually, I can't do that last unless I'm lucky, and I think lag is killing my attempts to do the other lately. I've only been successful in hitting guys that are mostly standing still recently, where I used to get 1 in 3 on the runners. I play Assault more than Sniper though, so maybe I'm just bad at it. With all due respect that may be the case but?infantry only know to bob and weave after the first shot at them whether hit or miss, as for leading and timing, playing games with drop and travel time help solve that.
any competent ground soldier will look for ways to limit exposure to gunfire... i try to sprint from cover to cover, and still get caught by an actually skilled sniper from time to time, it DOES take some skill in this to use them, especially since at a far enough range us infantry look like specks , and too close we fight back too easily :3 |
Full Metal Kitten
Sinq Laison Gendarmes Gallente Federation
152
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Posted - 2013.02.08 08:06:00 -
[10] - Quote
mollerz wrote:There is a NASTAY bug that so far on the: - militia sniper rifle - Reg sniper rifle - NT-511
Each have 5 rounds, and randomly it will automatically reload on the 3rd or 4th out of 5 shots.
This bug effects my mass driver and my assault rifle too. It's random and intermittent, and the timing is always terrible.
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Zero Harpuia
Maverick Conflict Solutions
422
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Posted - 2013.02.08 14:40:00 -
[11] - Quote
Full Metal Kitten wrote:mollerz wrote:There is a NASTAY bug that so far on the: - militia sniper rifle - Reg sniper rifle - NT-511
Each have 5 rounds, and randomly it will automatically reload on the 3rd or 4th out of 5 shots. This bug effects my mass driver and my assault rifle too. It's random and intermittent, and the timing is always terrible.
You could always sprint to cancel the loading animation. Not a solution, but it's a quick fix for you til they get around to a patch. Also, the Militia Sniper rifle reloads after three shots... because it only HAS THREE SHOTS. |
mollerz
s1ck3r Corp
72
|
Posted - 2013.02.08 17:57:00 -
[12] - Quote
Zero Harpuia wrote:Full Metal Kitten wrote:mollerz wrote:There is a NASTAY bug that so far on the: - militia sniper rifle - Reg sniper rifle - NT-511
Each have 5 rounds, and randomly it will automatically reload on the 3rd or 4th out of 5 shots. This bug effects my mass driver and my assault rifle too. It's random and intermittent, and the timing is always terrible. Also, the Militia Sniper rifle reloads after three shots... because it only HAS THREE SHOTS.
Really? It's been awhile, so thanks for pointing that out. The C-15A Tac sniper rifle shoots three as well, and reloads randomly on the 2nd shot. The militia was probably similar.
I can safely conclude even the proto sniper rifles have the issue. I do have issues where the assault rifle seems to jam, and I have to reload to clear it.. almost cool in a way. If it was the 20th century...
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Cross Atu
Conspiratus Immortalis
775
|
Posted - 2013.02.08 18:50:00 -
[13] - Quote
mollerz wrote:When the Devs finally fix the sniper reloading problem. I know I mention it a lot, but it really has become a very annoying bug I want to mention this because there are a select squeaky bunch that keeps harping on sniping. Let me just say this, you have no idea how much worse it is going to get for your bunch. I miss out on probably 33% of my kills because of the issue. I know other snipers must have the same wrestling match? So enjoy it while you can
I'm not even spec'ed sniper at this point but I think you're right. I also have to "lol" at all the sniper QQing. I just went 12/3 against snipers on Manus Peak last night with a shotgun. I'm far from the penultimate fps player so when it comes to gun game if I can do it then it can't be too difficult. I honestly attribute the "dominance" of snipers in a match (when it happens) to weak tactics on the part of the opposing team rather than any mechanical issue (granted the better the sniper the more damage they can do, but player skill improves every role so that's a wash across all roles of the battlefield)
0.02 ISK Cross |
Don Von Hulio
UnReaL.
90
|
Posted - 2013.02.08 19:19:00 -
[14] - Quote
I use the stated rifles, but ive never noticed this glitch. When i snipe i go for headshots, i can kill heavies with 3 shots, and everything else with 2. Sniping isnt hard, its more of a gamble with hit detection and sensitivity. Since the aiming controls are not optimal yet, it still jumps sometimes no matter what you have it set to.
90% of all snipers sit out in the open anyways an can be spotted by just panning your view an looking for the big red arrow thats 1000+ meters away.
You people who "lead" your targets are doing it wrong. Since there is no bullet physics, there is no bullet flight time. The game works like laser tag.
This game has the easiest sniping aspect ever. The initial sway is kinda gimmicky, but whatever, quick scoping would just **** the shotgun fairies off. lol |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2013.02.08 19:28:00 -
[15] - Quote
Mars El'Theran wrote: Leading and timing a shot to hit a guy that is sprinting doesn't take skill? Hitting a guy who's bobbing and weaving at a run doesn't take skill? ..actually, I can't do that last unless I'm lucky, and I think lag is killing my attempts to do the other lately. I've only been successful in hitting guys that are mostly standing still recently, where I used to get 1 in 3 on the runners.
I play Assault more than Sniper though, so maybe I'm just bad at it.
there should be bullet physics too but i doubt that will ever be put in. having bullet drop and wind just takes way way too much work.
have to have a bit of quake mixed with some of the worst parts of realism.
explosions should be much more effective but i guess the casing for a missile is just marshmallow that coats everyone in sticky sugar in the blast radius. |
mollerz
s1ck3r Corp
72
|
Posted - 2013.02.08 20:49:00 -
[16] - Quote
Don Von Hulio wrote:I use the stated rifles, but ive never noticed this glitch. When i snipe i go for headshots, i can kill heavies with 3 shots, and everything else with 2. Sniping isnt hard, its more of a gamble with hit detection and sensitivity. Since the aiming controls are not optimal yet, it still jumps sometimes no matter what you have it set to.
90% of all snipers sit out in the open anyways an can be spotted by just panning your view an looking for the big red arrow thats 1000+ meters away.
You people who "lead" your targets are doing it wrong. Since there is no bullet physics, there is no bullet flight time. The game works like laser tag.
This game has the easiest sniping aspect ever. The initial sway is kinda gimmicky, but whatever, quick scoping would just **** the shotgun fairies off. lol
I go for head shots as well, but most times I get kills by rocking a running hoping target by picking them off piece by piece. There's people that do the one two shuffle as well. OR situations when you are firing into a crowd of redd bars and long names.. impossible to see any detail of what you are hitting. You just hope for red Xs. So head shots are optimal, but if that's all you go for you're gimping your kill count. As an aside, I hope they add an extra bump of SPs for headshots. Especially snipers, but I think every player should get it with any weapon.
Besides, real life snipers will go for body mass shots over head shots if they can.It's a far bigger target to hit, and with today's ballistics it's assuredly death. A kill is a kill.
I just want to add, hiding and moving is a reason it is work to be a good sniper. And you can't always hide yourself from every angle of attack, so you have to be efficient about checking your surroundings and maintaing your position superiority. |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2013.02.08 20:52:00 -
[17] - Quote
Um snipers are hit scan so no leading is required to kill.........
Are you guys sure you play this game? |
dabest2evadoit7
Cyberdyne Systems and Technology The Revenant Order
35
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Posted - 2013.02.08 21:01:00 -
[18] - Quote
Vermaak 'Fatal' Kuvakei wrote:Wait for it to take skill to snipe, we'll know the snipers from stat padders then. That is my only gripe with sniping. It take absolutely no skill. |
mollerz
s1ck3r Corp
72
|
Posted - 2013.02.08 21:12:00 -
[19] - Quote
semperfi1999 wrote:Um snipers are hit scan so no leading is required to kill.........
Are you guys sure you play this game?
But that's not entirely correct, unless the target is stationary. You lead in the sense you pull the trigger on a moving target by placing the reticle where you think they will be mid-leap, stride, or hop when you do pull the trigger. It's like reverse bullet drop. You are sending the bullet with the target leading where you pull vs you leading the bullet to where the target will be.
I can do either just the same, so bullet drop or no.. the tears will flow heavy replete with hitching breathing. |
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