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Paran Tadec
Imperfects Negative-Feedback
902
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Posted - 2013.02.08 01:49:00 -
[1] - Quote
Cause adv heavy is worthless and I'm getting cutdown by adv assaults with gek's at close range before I can even drop their shields. Buff heavy. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
583
|
Posted - 2013.02.08 01:52:00 -
[2] - Quote
Run with a Logi support. Problem solved. |
Full Metal Kitten
Sinq Laison Gendarmes Gallente Federation
150
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Posted - 2013.02.08 01:53:00 -
[3] - Quote
Paging HowDidThatTaste.
Mr. Taste, a thread on the forums requires your attention. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
583
|
Posted - 2013.02.08 01:57:00 -
[4] - Quote
If you can't kill an Assault at close range with the HMG, you clearly have no idea what you're doing. |
Heimdallr69
Imperfects Negative-Feedback
130
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Posted - 2013.02.08 02:00:00 -
[5] - Quote
Paran Tadec wrote:Cause adv heavy is worthless and I'm getting cutdown by adv assaults with gek's at close range before I can even drop their shields. Buff heavy. I heard the new build will come between now and summer longer than 2 months i say go for it but i to would like a DEV to give us a date it doesnt have to be dead on just so we can have a general idea about how long we have so we know wether to keep or spend the sp |
Heimdallr69
Imperfects Negative-Feedback
130
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Posted - 2013.02.08 02:01:00 -
[6] - Quote
Pokey Dravon wrote:If you can't kill an Assault at close range with the HMG, you clearly have no idea what you're doing. bet you wouldn't beat me its about the AR users skill not just yours |
Icy Tiger
Universal Allies Inc.
1026
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Posted - 2013.02.08 02:12:00 -
[7] - Quote
Lol. Typical of you. Bandwagon on the first OP thing people scream of, find out it's not all peaches, ask for buff/nerf. |
Paran Tadec
Imperfects Negative-Feedback
902
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Posted - 2013.02.08 02:14:00 -
[8] - Quote
Icy Tiger wrote:Lol. Typical of you. Bandwagon on the first OP thing people scream of, find out it's not all peaches, ask for buff/nerf.
Started playing Heavy last build scrub. Its only "op against milita and standard. Against adv and proto gear its supremely weak. |
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2013.02.08 02:16:00 -
[9] - Quote
Paran Tadec wrote:Icy Tiger wrote:Lol. Typical of you. Bandwagon on the first OP thing people scream of, find out it's not all peaches, ask for buff/nerf. Started playing Heavy last build scrub. Its only "op against milita and standard. Against adv and proto gear its supremely weak.
Which is the point. A heavy is suppression, if coupled with a logi it can tear sh*t up. |
Paran Tadec
Imperfects Negative-Feedback
902
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Posted - 2013.02.08 02:22:00 -
[10] - Quote
Icy Tiger wrote:Paran Tadec wrote:Icy Tiger wrote:Lol. Typical of you. Bandwagon on the first OP thing people scream of, find out it's not all peaches, ask for buff/nerf. Started playing Heavy last build scrub. Its only "op against milita and standard. Against adv and proto gear its supremely weak. Which is the point. A heavy is suppression, if coupled with a logi it can tear sh*t up.
No, the point is, even with logi support, the GEK user will steamroll the heavy, and then kill the logi. |
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Pokey Dravon
OSG Planetary Operations Covert Intervention
583
|
Posted - 2013.02.08 02:28:00 -
[11] - Quote
Skill is part of it of course, but if you look at raw HP and DPS differences between the two for close range, the HMG has such an insane advantage that its no contest.
If skill is REALLY that much of a factor in you getting killed as Heavy, then maybe you're just not very good at being a heavy?
Heimdallr69 wrote:Pokey Dravon wrote:If you can't kill an Assault at close range with the HMG, you clearly have no idea what you're doing. bet you wouldn't beat me its about the AR users skill not just yours
Also, Heavies can aim for the head too. Shocking, I know. |
Polish Hammer
Conspiratus Immortalis
300
|
Posted - 2013.02.08 02:34:00 -
[12] - Quote
Sigh.....Why....why are we always arguing about this? (dumb question, amirite?)
It's not about using team work, most of the veteran heavies do this already. So the ol' standby "run wiff logi or gitgud scrob" doesn't apply here.
This is about the suit itself not being about to stand up against other suits. I haven't seen Paran in action, but I assume that he's using the heavy as he should (i've been wrong before). Against Standard and Militia suits, the heavy trumps. But once those assaulters get into the Advanced suits, coupled with the modules, it's a losing battle for the heavies.
It's like me and other heavies have been saying this for ages or something.......... |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2013.02.08 02:39:00 -
[13] - Quote
Polish Hammer wrote:Sigh.....Why....why are we always arguing about this? (dumb question, amirite?)
It's not about using team work, most of the veteran heavies do this already. So the ol' standby "run wiff logi or gitgud scrob" doesn't apply here.
This is about the suit itself not being about to stand up against other suits. I haven't seen Paran in action, but I assume that he's using the heavy as he should (i've been wrong before). Against Standard and Militia suits, the heavy trumps. But once those assaulters get into the Advanced suits, coupled with the modules, it's a losing battle for the heavies.
It's like me and other heavies have been saying this for ages or something..........
Should add, I usually run pistol, flux ,forge as a heavy. HMG is too weak, as is the suit. Drop range on HMG, boost DMG and boost suit fitting PG and CPU for adv and pro. Problems solved. |
Deadeyes Anterie
Crimson Ravens Talons RISE of LEGION
269
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Posted - 2013.02.08 02:39:00 -
[14] - Quote
I think it's probably more an issue of progression. Starting heavies are very powerful. Compared to starting assault they will roll bodies all day.
The Assault class has a much better progression than heavies do. A top AR user can stand toe to toe with a top Heavy at any range other than point blank. That is clearly a problem because the heavy takes a lot of penalties over the Assault class.
A lot of people won't recognize this as a problem yet because they don't have their 400+ shields up yet, or don't realize how easy it is to unload a GEK or Tac rifle into a heavies face. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
583
|
Posted - 2013.02.08 02:39:00 -
[15] - Quote
Polish Hammer wrote:Sigh.....Why....why are we always arguing about this? (dumb question, amirite?)
It's not about using team work, most of the veteran heavies do this already. So the ol' standby "run wiff logi or gitgud scrob" doesn't apply here.
This is about the suit itself not being about to stand up against other suits. I haven't seen Paran in action, but I assume that he's using the heavy as he should (i've been wrong before). Against Standard and Militia suits, the heavy trumps. But once those assaulters get into the Advanced suits, coupled with the modules, it's a losing battle for the heavies.
It's like me and other heavies have been saying this for ages or something..........
I will admit that the way armor plating works and how heavies are set up, at higher levels they dont get as much of an HP buff as they should. Add a +5% armor per level of Amarr Heavy Dropsuit Operation and I think everything would be golden. |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2013.02.08 02:42:00 -
[16] - Quote
Pokey Dravon wrote:Polish Hammer wrote:Sigh.....Why....why are we always arguing about this? (dumb question, amirite?)
It's not about using team work, most of the veteran heavies do this already. So the ol' standby "run wiff logi or gitgud scrob" doesn't apply here.
This is about the suit itself not being about to stand up against other suits. I haven't seen Paran in action, but I assume that he's using the heavy as he should (i've been wrong before). Against Standard and Militia suits, the heavy trumps. But once those assaulters get into the Advanced suits, coupled with the modules, it's a losing battle for the heavies.
It's like me and other heavies have been saying this for ages or something.......... I will admit that the way armor plating works and how heavies are set up, at higher levels they dont get as much of an HP buff as they should. Add a +5% armor per level of Amarr Heavy Dropsuit Operation and I think everything would be golden.
Or just build it into the suits, as basing it off the skill, itll apply to all heavy suits. |
Polish Hammer
Conspiratus Immortalis
300
|
Posted - 2013.02.08 02:44:00 -
[17] - Quote
Paran Tadec wrote:Polish Hammer wrote:Sigh.....Why....why are we always arguing about this? (dumb question, amirite?)
It's not about using team work, most of the veteran heavies do this already. So the ol' standby "run wiff logi or gitgud scrob" doesn't apply here.
This is about the suit itself not being about to stand up against other suits. I haven't seen Paran in action, but I assume that he's using the heavy as he should (i've been wrong before). Against Standard and Militia suits, the heavy trumps. But once those assaulters get into the Advanced suits, coupled with the modules, it's a losing battle for the heavies.
It's like me and other heavies have been saying this for ages or something.......... Should add, I usually run pistol, flux ,forge as a heavy. HMG is too weak, as is the suit. Drop range on HMG, boost DMG and boost suit fitting PG and CPU for adv and pro. Problems solved. Pistol, eh? I like your style. It's dangerous (i'm also a ****-poor shot with a pistol)
I've had relative amounts of success with just the MH-82 and a few damage mods on the Type-II.
I've debated going back to fluxs though.
As far as the adjustments to the HMG, if I remember correctly, it was either Kain or Beers that suggested keeping the range as is, but shortening the effective range of the HMGs. So your shots still went as far as they do now, but scatter all to hell at range more-so then they do now. |
Heimdallr69
Imperfects Negative-Feedback
130
|
Posted - 2013.02.08 02:45:00 -
[18] - Quote
Pokey Dravon wrote:Skill is part of it of course, but if you look at raw HP and DPS differences between the two for close range, the HMG has such an insane advantage that its no contest. If skill is REALLY that much of a factor in you getting killed as Heavy, then maybe you're just not very good at being a heavy? Heimdallr69 wrote:Pokey Dravon wrote:If you can't kill an Assault at close range with the HMG, you clearly have no idea what you're doing. bet you wouldn't beat me its about the AR users skill not just yours Also, Heavies can aim for the head too. Shocking, I know. Shocking im AR so im positive i couldn't play heavy im just saying good luck getting me if your a heavy |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2013.02.08 03:02:00 -
[19] - Quote
Polish Hammer wrote:Paran Tadec wrote:Polish Hammer wrote:Sigh.....Why....why are we always arguing about this? (dumb question, amirite?)
It's not about using team work, most of the veteran heavies do this already. So the ol' standby "run wiff logi or gitgud scrob" doesn't apply here.
This is about the suit itself not being about to stand up against other suits. I haven't seen Paran in action, but I assume that he's using the heavy as he should (i've been wrong before). Against Standard and Militia suits, the heavy trumps. But once those assaulters get into the Advanced suits, coupled with the modules, it's a losing battle for the heavies.
It's like me and other heavies have been saying this for ages or something.......... Should add, I usually run pistol, flux ,forge as a heavy. HMG is too weak, as is the suit. Drop range on HMG, boost DMG and boost suit fitting PG and CPU for adv and pro. Problems solved. Pistol, eh? I like your style. It's dangerous (i'm also a ****-poor shot with a pistol) I've had relative amounts of success with just the MH-82 and a few damage mods on the Type-II. I've debated going back to fluxs though. As far as the adjustments to the HMG, if I remember correctly, it was either Kain or Beers that suggested keeping the range as is, but shortening the effective range of the HMGs. So your shots still went as far as they do now, but scatter all to hell at range more-so then they do now.
I only run dmg mods on typeI. TypeII is all shielded. When engaging infantry I drop a flux then headshot. Usually works pretty well. Use the forge for longer range. Flux also works great on tanks.
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