|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
DEADPOOL5241
Imperfects Negative-Feedback
233
|
Posted - 2013.02.07 17:40:00 -
[1] - Quote
Crimson Moon V wrote:This game is still slow and boring most of the time. Maps and health are huge but movement is gimped so everyone just camps unless you run into another corp making actual pushes. The game is heavy paradise right now with these speeds. I could shoot thorazine directly into my heart and still wreck with an HMG.
Scouts used to be the counter for heavies now they are useless. The rock paper scissor formula for the classes is broken atm.
Dear god YES, please improve movement speed. Assault and Logi are way to slow currently. |
DEADPOOL5241
Imperfects Negative-Feedback
233
|
Posted - 2013.02.07 17:51:00 -
[2] - Quote
Morathi III wrote:DEADPOOL5241 wrote:Crimson Moon V wrote:This game is still slow and boring most of the time. Maps and health are huge but movement is gimped so everyone just camps unless you run into another corp making actual pushes. The game is heavy paradise right now with these speeds. I could shoot thorazine directly into my heart and still wreck with an HMG.
Scouts used to be the counter for heavies now they are useless. The rock paper scissor formula for the classes is broken atm. Dear god YES, please improve movement speed. Assault and Logi are way to slow currently. Sorry deadpool assault is enough good ;)
Have not played Assault in this update only Logi and god knows if its not the speed its the hitboxes that get us Logi Bros killed.
I actually would like the backwards movement to be a little faster. |
DEADPOOL5241
Imperfects Negative-Feedback
233
|
Posted - 2013.02.07 17:58:00 -
[3] - Quote
Crimson Moon V wrote:If ccp gave us more movement speed I would see no reason to nerf the heavies. The biggest problem with heavies other then range is that there is no counter for them like there used to be. As a scout you could flank a heavy and spin on him. Now if you run at a heavy with anything other then a scout=shotgun you are dead.
I used to see a Heavy and start to try to flank and counter but as a logi its to darn slow and the HMG will slow you down further.
Just a bit, not much but just enough to move strafe better. |
DEADPOOL5241
Imperfects Negative-Feedback
233
|
Posted - 2013.02.07 17:59:00 -
[4] - Quote
Morathi III wrote:DEADPOOL5241 wrote:Morathi III wrote:DEADPOOL5241 wrote:Crimson Moon V wrote:This game is still slow and boring most of the time. Maps and health are huge but movement is gimped so everyone just camps unless you run into another corp making actual pushes. The game is heavy paradise right now with these speeds. I could shoot thorazine directly into my heart and still wreck with an HMG.
Scouts used to be the counter for heavies now they are useless. The rock paper scissor formula for the classes is broken atm. Dear god YES, please improve movement speed. Assault and Logi are way to slow currently. Sorry deadpool assault is enough good ;) Have not played Assault in this update only Logi and god knows if its not the speed its the hitboxes that get us Logi Bros killed. I actually would like the backwards movement to be a little faster. Good statement there, but in same time i lose my advantage wuth my shotgun scout with that, for hitbox 100% agree i kill too much logi even if i dont hit them totally in chest, yes hitbox is way too large for logi
Yes I am trying to bring up Hit boxes in the forums: https://forums.dust514.com/default.aspx?g=posts&t=57032&find=unread
It needs some looking into. |
DEADPOOL5241
Imperfects Negative-Feedback
233
|
Posted - 2013.02.07 18:05:00 -
[5] - Quote
Sentient Archon wrote:DEADPOOL5241 wrote: I used to see a Heavy and start to try to flank and counter but as a logi its to darn slow and the HMG will slow you down further.
Just a bit, not much but just enough to move strafe better.
I almost exclusively use the B series. Although it provides me with the speed I want, I still do feel that I am almost as big a target like the heavy. The logi could use some shrinking lol.
It feels like we have the Heavy size hit box on the logi suit. Maybe if the hit box sizes were fixed then we would not need lateral movement increased.
I'm tired of going around corners and still getting damage because a sliver of my hit box still shows.
Logi vs Shotgun.. dear god it feels like all the rounds hit me not just a few. |
DEADPOOL5241
Imperfects Negative-Feedback
233
|
Posted - 2013.02.07 18:13:00 -
[6] - Quote
Morathi III wrote:DEADPOOL5241 wrote:Sentient Archon wrote:DEADPOOL5241 wrote: I used to see a Heavy and start to try to flank and counter but as a logi its to darn slow and the HMG will slow you down further.
Just a bit, not much but just enough to move strafe better.
I almost exclusively use the B series. Although it provides me with the speed I want, I still do feel that I am almost as big a target like the heavy. The logi could use some shrinking lol. It feels like we have the Heavy size hit box on the logi suit. Maybe if the hit box sizes were fixed then we would not need lateral movement increased. I'm tired of going around corners and still getting damage because a sliver of my hit box still shows. Logi vs Shotgun.. dear god it feels like all the rounds hit me not just a few. Agree but your dammn MD is pretty good again scout suit, hitbox need to be fixed same than assault for logi
Is this from last nights battles? GG btw :)
Yeah MD 5, Prof 1 going to try for Prof. 3 this week. +25% radius and with Prof 3 +9% damage...
So sexy.. |
DEADPOOL5241
Imperfects Negative-Feedback
233
|
Posted - 2013.02.07 18:26:00 -
[7] - Quote
Yes GG you too, im embarrassed by the fact i never know you play logi , you sneeky kill me twice with a logi my bad lol
Yeah I went MD assault last build, but after seeing the top end Logi suits I decided to go that way.
Working on being more sneaky, trying to not fire until I have kill shot and finding better locations for MD.
Our whole squad was impressed with your squads attacks and counters, that was a fun game. Please let the rest of your guys know we enjoyed that fight.
Until next time.. |
|
|
|