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Aeon Amadi
Maverick Conflict Solutions
1003
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Posted - 2013.02.07 08:19:00 -
[1] - Quote
That we brought the Scout suit back up to what it used to be...
PG/CPU is terrible, HP values are laughable and speed isn't enough to save you from even the most basic of Heavy suits.
I'm hard pressed to find anything worthwhile that the Scout suit offers that the Assault suit doesn't do better apart from the 0.24 m/s faster sprint speed and I'm honestly tired of waiting for CCP to get to fix the damn thing.
As far as athletics go, the Scout suit runs slower than most Olympic runners and that's including the servomotors that are supposedly supposed to make the suit's user run faster.
I mean, really, you ever tried chasing down an Assault Suit without a Kinetic Catalyzer? It takes a while and god forbid you have a pair of Nova Knives out being as you (still) can't charge them while sprinting.
Oughta just call it the Gallente Sniper Suit. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.02.07 08:30:00 -
[2] - Quote
Apparently my response post was deleted.
I agree that Adv/Proto heavies need to get fixed, if only because the game in it's current state practically begs you to go Assault Suit with an Assault Rifle. 'Specialization' is a synonym for 'Support' now. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.02.07 08:33:00 -
[3] - Quote
Paran Tadec wrote:Aeon Amadi wrote:Apparently my response post was deleted.
I agree that Adv/Proto heavies need to get fixed, if only because the game in it's current state practically begs you to go Assault Suit with an Assault Rifle. 'Specialization' is a synonym for 'Support' now. ding ding ding
God, and to think this is Open Beta... How the bloody hell did we come this far just to have such a bland, "balanced" and generic game..? |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.02.08 06:48:00 -
[4] - Quote
Paran Tadec wrote:Aeon Amadi wrote:Paran Tadec wrote:Aeon Amadi wrote:Apparently my response post was deleted.
I agree that Adv/Proto heavies need to get fixed, if only because the game in it's current state practically begs you to go Assault Suit with an Assault Rifle. 'Specialization' is a synonym for 'Support' now. ding ding ding God, and to think this is Open Beta... How the bloody hell did we come this far just to have such a bland, "balanced" and generic game..? Cause CCP balanced off pubs who get stomped, not 2 teams of skilled vets.
Well, maybe they'll detail some of the upcoming changes in their NeverTM dev blog on dropsuits. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.02.08 07:18:00 -
[5] - Quote
Jotun Hiem wrote:Mr Zitro wrote:Paran Tadec wrote:Only after the proto and adv heavies get fixed. Not until av nades get fixed, ARs get a higher optimal range than a hmg, lasers get fixed, swarms get fixed, and a whole other list of things! Only after the thing I use gets fixed? That's just stupid. Why does the AR need higher range? I bean people from really far with that thing already, and I don't even have the sharpshooter maxed yet. Also, keep in mind it's a Gallente weapon, and a blaster. The Caldari and Minmitar variants will likely come with higher optimal and max ranges.
+1 to that. Agree completely. ARs are perfectly fine as they are right now and all the QQing about Heavy Machine Guns is annoying... |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.02.08 07:23:00 -
[6] - Quote
Mr Zitro wrote:Paran Tadec wrote:Only after the proto and adv heavies get fixed. Not until av nades get fixed, ARs get a higher optimal range than a hmg, lasers get fixed, swarms get fixed, and a whole other list of things! Only after the thing I use gets fixed? That's just stupid.
Explain your Grenade fix as locus grenades are pretty unreliable at the moment, are you wanting to nerf the AV grenades?
AR's already do more damage and fire more accurately. The only thing the HMG would have on it at that point is fire-rate and mag size, which doesn't count for much at engagement ranges where the target is farther than your optimal; it'd be a counter for Shotguns at that point and it does so terribly. This would, in turn, make the AR even more of a staple weapon and would prevent players from specializing in other weapons for something that is far more superior due to it's versatility in all fields, rather than a handful of situations. Essentially, it should be a bread and butter weapon that's -good-, not the -best-.
Lasers do need to have their skills fixed, but they're pretty well balanced as is.
Swarms I don't use enough to really comment, other than the fact that I hate that there's no practical dumb-fire mode.
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Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.02.08 10:16:00 -
[7] - Quote
Warchild Zek wrote: It seems like common practice in MMO's to over nerf then buff later. Its so common its probably intentional. My guess is they want a large amount of data from both ends of the spectrum in order to find the right middle ground. So if these suits were nerfed late in closed beta (Im new here) and they still want more testing, we will have to wait untill the average sp total rises.
I would think the best way to speed things up is by making high end corp battle vids from different suit perspectives. Thats alot of assumptions though and it could just be low priority.
Were nerfed quite a few months back. Heavies in the July-August area and Scouts were "nerfed" when they implemented strafe speed reductions -AND- hitscan (both at the same time instead of one or the other) in the August-September (maybe October?) area.
So yeah, they've had -plenty- of time to gather data. Just starting to look like another traditional CCP NeverTM shenanigan. |
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