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Imperfects Negative-Feedback
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Posted - 2013.02.06 16:48:00 -
[1] - Quote
Marget Cruz wrote:SoTa PoP wrote:Leaving the match isn't like being booted - any WP, kills, death, or ISK lost or gains will stick with you. Your not CCP. Test it and show me Pics
You are the one with the allegations. Prove your side or my teacup in orbit around Jupiter stands as fact. |
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Imperfects Negative-Feedback
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Posted - 2013.02.06 17:30:00 -
[2] - Quote
Stats are delayed. Typically by within 5 minutes after the match ends. Have never bothered to test if the timer is from when you leave battle or when the server says the match is over. |
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Imperfects Negative-Feedback
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Posted - 2013.02.06 17:35:00 -
[3] - Quote
DaOpa Magi wrote: Oh, didnt know stats are "Delay'ed" I will check back in a couple and see what happens!
Could you imagine the server load nightmare if EVERY stat was updated EVERY second? |
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Imperfects Negative-Feedback
1170
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Posted - 2013.02.06 18:37:00 -
[4] - Quote
2-Ton Twenty-One wrote:Crimson Moon V wrote:For a second I thought this was going to about our modded controllers. My aimbot program is almost finished. The wall hacks are ready to go if any one needs them. Pssh armature hour here boys, let me tell you how its done. I have my server linked up to the ps3 usb running a keyboard and mouse emulation, I also have the HDMI from the ps3 hooked up to my server running a display emulation. That links up to my image recognition program running on my 16 core amd bulldozer server along with the video capture through the hdmi. Now using this setup I have been able to run the video capture in 3d and teach the program to be able to identify enemy drop suits as a 3d image and track for head shots. It took forever as I would have to capture for the dropsuit at all distances and most angles so that took me and my buddy about 6 months of slow back and forth between the ps3 and the image recognition software on the server slowly selecting the image elements of the 3d video feed we wanted it to identify and track with the mouse "ie the dropsuits" After that we had to get the image recognition to communicate with the mouse and keyboard emulator in order to get it to track within the FOV as if it where a grid. Lukly we could use 720p as the ref grid. Now it can perfectly tract a drop suits head effortlessly. The biggest challage now is dealing with the input lag between the server the software itself and sending that through the emulators back to the ps3. as such it lags about 3 seconds behind but manages to catch up once it starts going. Next step is to find a way to script in movement and other bot related programs. Should be about 6 more months of tedious scripting. But after that I can run my own AI bot corp on dust that will be hard to beat.
This explains the snipers who just sit there as I point a railgun at them. |
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Imperfects Negative-Feedback
1170
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Posted - 2013.02.06 19:08:00 -
[5] - Quote
DEADPOOL5241 wrote:Maken Tosch wrote:Every time my brother sees an Imperfect on the field, he makes every effort to make that player's life a living hell. Exactly, when I was with STB thats all I ever did. Now that I am with IMP's, I still shoot Zitro Bros and Alldin Khan..even if they are in my squad just force of habit I guess. When you put an Imperfect tag on, you expect to get the best and know you are going to be hunted, yet my K/D keeps going up and up.. Guess some players should have Zerged instead of zagged.
Dirty secret, the hardest part of getting high kills is finding the people. When they come to you instead of sniping in the redline, you become a winner! |
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